They are at their strongest with a bigger picture vision or a more fleshed out design with story significance. I think Vanquish and Nier Automata are the best games of theirs that I've played. Mad World was really solid as well. They felt very coherent across all departments whereas Revengence as you point out is all action. I definitely feel what you're saying. Bayonetta has me scratching my head as well. Playing it for the first time this year and don't really understand the fuss.
@sage-of-thyme said in What did Blood bring back from GDC that Most Interested you?:
@suplextrain Little Dragon Cafe really jumped out to me as a huge fan of Harvest Moon 64. I think it will be cool to have the same feel of Harvest Moon, but in the context of a cafe rather than a farm. Farming is fun, but it is fairly played-out at this point.
Well it seems you still own a farm, in a sense. It's just that the focus is more on the cafe.
The episode where that kid issues a SNAKE TEST to those people on the beach on SNAKE DAY. And if anyone could remind me what episode that is in I would be eternally grateful.
Or if someone could explain how to access the bit timestamp spreadsheet thing that would also be great. The links don't seem to work for me.
I would like to see an AAA game with multiple choice answers with a JRPG with gun type technology setting if i can call it that. Where you have projectile as weapons combined with magic and turn based combat system. If i could describe it in simple terms, cyberpunk setting, deep story choice options like Mass Effect and FF turn base system from early versions
I didn't become a fan of Musashi after this first sitting, I think I'll skip the next Monday nights. The game just seemed too arduous and long, and we just saw Kyle playing Psychonauts which was kinda similar in that regard. The BP system wasn't really fun to pay attention to and things like that.
Maybe we'll get Chibi-Robo next year or something.