What games have provoked the strongest emotions from you?

  • Good ending for Bioshock

    All he wanted was a family, and he got it. His life was so screwed up but it turned out alright.

    Mafia II ending

    What happened to Joe :tired_face:

  • Max Payne 2 and MGS3. Found the ending to both quite emotional.

  • @Carmichael How did I forget those feels? Thanks for reminding me going to go play that again.

  • Honestly? The strongest feeling from be was probably frustration and anger, which was from the final boss of Shinobi on PS2.

    • The Walking Dead: Season 2, no doubt about that one. If there's a game that can make someone cry is that one.

    • Mass Effect 3

    • @Dragos-Stefan Same for me too MGS 3 but for Max Payne, I can't choose one in the series so all of EM!

    and Shadow of the Colossus

  • Brothers: A tale of two sons. The game grabs you and doesn't let go.
    Xenoblade chronicles: While not the most impactful, the story is amazing and long enough to surprise you multiple times on a high level.

  • @Haru17 said in What games have provoked the strongest emotions from you?:

    Twilight Princess has a lot of great beats and emotional manipulation, but it's just a well-executed hero's journey in the end.

    Yeah man, probably the best in the series imo.. I think that's why it always comes to my mind as my favorite.

    OT - I'd have to agree with the Zelda series, Last of us, SotC/Ico and add the Mass Effect series and The Witcher 3

    • The Last of Us
    • Journey
    • Metal Gear Solid 3
    • Life is Strange
    • Mass Effect Series
    • Dragon Age Series
    • The Witcher 3
    • The Spyro Trilogy
    • Alien: Isolation

  • Lots of visual novels obviously, but that's probably not what was really being asked. I've told a lengthy story before about how emotional I got the first time I finished Super Mario RPG: Legend of the Seven Stars, because there was a solid decade between when I first played it and when I was able to finish it. Super Mario 64 also made me a little emotional when I was younger, because growing up I only had a NES until N64 came out, so I jumped from Mario 3 to Super Mario 64, which is jolting. The ending of Pokemon Silver made me cry when I was little, specifically the music at the very last "The End" screen. The Pikmin series has always made me tear up too.

    Gaming in general is a very emotional pastime for me, not always sadness of course but also excitement, frustration, anxiety, etc. Things like the rush of finally beating the mothership in FTL for the very first time, silent reflection of setting my DS lite down and listening to the beautiful music the first time I reached Undella Town in Pokemon White, the trance of exploring random planets at night in the rain with just a beam of light from my flashlight in Starbound, worrying if my party is going to make it through a tough fight in Darkest Dungeon while everyone's on Death's Door and crazy and each hit could possibly be the end of that hero, or just the warm blanket of nostalgia revisiting a classic I loved when I was younger that was recently ported to a modern day system. Even delving into hits you missed out on and finding out what makes them great is just something magical and while not all of these moments will make you straight tear up, I think they're still worth mentioning.

    Games open the way to many emotional outbursts, stronger than movies I'd argue, but maybe I'm just used to steeling myself so when the music kicks in at the cinema that makes everyone tear up I'm just rolling my eyes at how cheap it feels to rely on that alone or a loud noise or such to provoke an emotional response from the viewer versus games where you're playing the character, you're directly controlling their actions one way or another and more thoroughly invested in events and outcomes. I've even played games where I've felt disappointed in myself for not performing well enough at the game to save virtual characters when it was within the game's design to be possible. I'd be surprised if anyone could play games without any kind of emotional response whatsoever. Even the hype train to a game's release is an emotional rollercoaster.

  • @Mbun Interesting post! I like when you brought up film, because emotional relationships between the two I think are very different. Film inherently relies on empathy, and games do too, to a lesser extent, but your stance is that they inherently probe our ability to emotionally process our own actions, which I think is unique.

    Personally, I find myself feeling/caring a lot more about other people. I'm really unsentimental, so I guess that's why games don't always reach me emotionally.

    That said, and on-topic, the Team ICO games I found really moving.