Star Citizen (PC)

  • @Paper-Lion Speculation? Games development existed for decades. It's decades of proof. There are no AAA multiplayer FPS that won't take a year or less to make. Also, I have 5 years experience in the industry.

    The point wasn't if Freelancer was good or not, it did not live up to Chris Roberts's original concept, and the guy bailed on the team when Microsoft wouldn't give him money. After he bailed, he spent years on movie stuff, did some Harry Potter game for EA, then back to the same ludicrous Freelancer promise.

    As for AssCreed thing, that citation you made isn't even about the final head count. It actually works for my point because going from 20 people to 180 people in months during, what sounds like pre-production, is really fast growth, and that's before AC Brotherhood was finished from what I guess was the time he is talking about. Guess how many people would be going over to work on the new game once the current one finishes? Also, have you heard of an 800 person layoff from Ubisoft at that time? Obviously, there wasn't. The 1000 people count includes other Ubisoft studios. That guy was just talking about his team in one studio location.

  • I only care about Squadron 42 single player campaign.

  • Chris Roberts has earned that skepticism of everything he ever says, but it's hard to accuse anyone of a Kickstarter scam when they're regularly releasing work in progress builds of the game. You can play it right now.

  • Global Moderator

    I have followed this game quite closely for a long time. I have also played some of the build. My general feel is that if this were "a scam" they have really put their backs into trying to be convincing. I mean if they would release it now (or as soon as squadron 42 is released) I would still be there and spend many many hours flying around and doing random missions.

    On the other hand I don't think it will be EVERYTHING that they promise, but then again, there are SO many games that say that everything is possible and yada yada. In the end the games comes out, they have a lot of fun and we get what we want. The game won't however be everyones cup of tea or meet all the expectations.

  • I quickly let this game drop off my radar a long time ago, the amount of hype it had when it hit kickstarter made it sound like the next coming of Jesus.

    Promises of grandeur that pretty much exceed everything else that's ever been promised in gaming...and with a rather steep asking price to develop this game, I mean it's more expensive than most AAA titles for crap's sake.

    But then all the backdoor shady deals I've heard along the way, silencing dissenting opinions, removing the ability to get a refund, etc. This has media disaster written all over it, and I'm just gonna sit back till the bomb goes off.

  • Shipping. Matters. Love it or hate it, No Man's Sky is a product you can buy and play right now. That's 70% of the accomplishment in any software industry.

  • Gamescom was proof of two players on one ship, landing from space onto a planet. Space stations being in the same world as the planet surface as well, and seeing both players.

    That is an insane accomplishment. Especially moving around the ship in multiplayer.

    Everything else shown was a bonus.

  • @Stormcrownn I believe they've had multiple players on ships for some time, but I was very impressed by the seamless atmospheric entry and planetary landing in an arbitrary location. Their engine is in a reasonable state for a 2018 release.

    The single player episodes will answer more questions when they start coming out in 2017. What remains to be seen is how much content the persistent universe will have when it finally launches, how much they'll show in the alpha/beta and how much they'll hold back.

  • @dafoomie Yeah. I'm currently refusing to play any "Alpha" versions of the game. I'd definitely rather see the game when its polished.

    The singleplayer will make or break Star Citizen imo.

  • Lookin' good.

    Youtube Video

  • Global Moderator

    @Paper-Lion Yeah! the more I see from this, the more I want to have an awesome PC to play this all day with.

  • Global Moderator

    Do anyone know of SC will support the Vive? I know it support the Oculus rift, but they work a bit differnt with tracking etc

  • I have a bad feeling about this game.

    If anything this might become an even bigger dissapointment than NMS.
    NMS was just poorly marketed and made by a small team, along with having a borderline delusional fanbase. I remember people getting upset because Brandon Jones wanted more details on what the game was like and I even argued with these people when I said that wanting to know more about the product you're buying is only natural, so you know what it is that you're buying.

    I think you would do well to rein in your hype and expectations for SC.

  • Global Moderator

    @suplextrain I agree to some extent. I also disagree due to the bits Ive tested to it and just felt amazed and really dragged into this universe. The problem Ive seen is that people think it is all a scam, never gonna be released yadda yadda. What people miss to see is that this game has been in development for only 3 years. People are so used to seeing a game being announced then buy the finished game after 6-8 months. Here people can already play it, but its been "out there" from the start. I mean WoW took 5 years to develop and that were almost too short for it.

    I'm not going in and saying "zomfg its gonna be da best game evurzh!!" I just think that people should kinda take for what it is and we will see. At least I think it will keep me occupied for quite some time, if I ever get around to buy a good enough PC

  • @Lotias According to this article they don´t currently work on VR support of any kind.

  • @Lotias
    While they have shown signs of progress the problems with the project is all over the place, especially when it comes to the management and questionable decisions.
    The game could end up being great, but I think it's very understandable why some people are sceptical.

    Also basically exclaiming that SC will do what NMS failed to do is at this stage rather silly. For all we know it could very well be another NMS or even outdo NMS (but not in a positive way).
    I think it's still more prudent to stick with the wait-and-see approach right now.

  • Global Moderator

    @Ikataishou oh right. I knew they had the stretch goal hence why I assumed it would still be there, but I kinda see what they mean as you will not only fly ships, which may cause lotta troubles.

    @suplextrain Yes I hear what you are saying. They could of had a more clear structure on it and try to communicate it better than "well we are working on these stuff and we guess it might be there in a couple of patches coming when ever". Yes in one way wait and see is the best, but then I feel like its recieveing a much higher hate ratio than I think it deserves. I mean it is possible to play the alpha and fly around doing some missions. But then again, its early development and are kinda empty. My biggest issue with "the final product" are that Im guessing there will be a lot of balancing issues with the gameplay