Games you really wanted to like, but no matter what, you couldn't/didn't



  • I just went through an incredible disappointment and it made me wonder what games you all wanted to enjoy so much, but it just didn't click for you. I've been let down by Final Fantasy XIII so much to swear off the series' future if FF XV isn't good. I have grown to hate Shadow of the Colossus and Ico because of the controls and constant escort-like companion mechanics (I hate Argo with a burning passion), and The Order: 1886 was a lesson to me not to hope in a game's potential. But now, I have gone through another such low point:

    I just now had to give up on playing through Final Fantasy VI for the first time. I am so dissatisfied with the game, and I REALLY wanted to get into it. I tried to get through the game, and I got to Kefka's tower, but I just couldn't continue. When the world became one of Ruin, I was feeling a little run-down by the game. I was in the middle of gathering the party back together and I just lost the drive in VI. I didn't pick up Strago or Gogo. I went to Kefka's tower, hoping that I could just fight my way to Kefka and I couldn't do even that. I'm tired of playing VI and that SUCKS. I wanted to get into it. I really did. I've heard such glowing praise for it. But at the end of the day, I couldn't sustain interest in it.

    With that being said, I can finally add VI to my personal FF rankings (That I've played). They are (mainline entries only): VII, X, XII, IV, I, II, VI, VIII, XIII.



  • i bought the resisdnt evil collection on ps4 and couldent even finish the game i just couldnt get into it i wanted to like it because it was one of the only long time series i hadnt played .

    also i recommend final fantasy 9 its like the perfect final fantasy game



  • I guess I want to like every game I play, really.



  • I've tried playing Bethesda games like Fallout 3&4, Oblivion, and Skyrim but stop every time. The controls always seem outdated, the character models are stiff and lifeless abominations, and the overall engine seems like it is WAY past its prime. Thus, I haven't really gotten into these games that others swear by/pour 100+ hours into. Maybe I'm crazy. Let me know!



  • Fallout New Vegas (Xbox 360)
    I loved Fallout 3 so I was excited for a new one of course, but it simply wasn't fun to me, not even half as fun as F3. But I tried and continued playing it for quite a while, till I pissed of Cesar and I started to get constantly atatcked by 3 legionairs or whatever which killed me in seconds, there was no escape, I managed to kill them off once but after a short while they attacked me again, that was when I quit and never played again till F4 was announced. I thought of giving it another chance but after a few hours I already quit it again, it's imo just not good.

    Skyrim (Xbox 360)
    Similar to Fallout, I absolutely loved Oblivion but for some reaosn I can't even really explain I had no fun with Skyrim, and I played it for many hours but eventually I quit, it just didn't hook me, it bored me to tears actually.

    The Legend of Zelda: Majora's Mask (N64)
    Of course I wanted to love this, OoT was a masterpiece imo and I was stoked, but it just didn't work for me, I loathe time limits and constantly going back to day 1 pissed me off so much, I heavily dislike this Zelda game and I'm glad it's one of a kind.

    Final Fantasy XII (PS2)
    I love FF and after the disappointment that XI was a MMO (I hate MMOs, it should have benn FF Online or whatever, not XI) I was excited for a real FF again, but sadly it feels like an MMO, I utterly despise how the world is build, the often very boring dungeons with 100 pointless rooms that all look the same, the Gambit system I couldn't get into, only things I liked were some of the characters and the story so I eventually decided to rush through the game with Action Replay codes, but even that didn't help much and I quit in the last dungeon, I just couldn't continue.

    Super Mario Sunshine (GC)
    I love Mario games and finally having a new big one after Mario 64 made me really excited, day 1, never beat it. I don't like it, I don't like FLUDD, I don't like the setting which kinda removes the variety of Mario 64 since you can only have so many different sub settings on a tropical island apparently, it just didn't grab me like Mario 64 did, not even close. You can't believe how frustrated I was.



  • Ni No Kuni I honestly think there's some sort of mass delusion when it comes to this game, it is SOOOOOOOOOOOO BAAAAAAAAAAAD!!!!!!!!!!!

    When I heard that Studio Ghibli was collaborating with a renowned studio to make a JRPG I couldn't have been more excited, and the first hours where good, and it felt like a Ghibli product.

    But everything after the ten hour mark was so bad, the combat was terrible and broken, and story that was poorly handled and easy to predict, repeating the same boring situations time and time again.

    And I actually bought my PS3 to play both this and Valkyria Chronicles (Thankfully this one was amazing), Ni No Kuni is easily the most dissapointed I've ever been with a game/movie/book/etc.



  • Fiasco. I've played it before in a live environment, and I couldn't grasp the rules quick enough to feel like I was cohesive to the rest of the players, or that I was confident enough in myself to play without endless asking questions, and being annoyed at myself for asking too many of the same questions. I tried following the recent Fiasco stream, but I couldn't enjoy it, partly because I felt again the same lack of understanding of what I was watching and failure to grasp the rules as they were being discussed. There's another, more personal reason to my frustration, but suffice it said, I don't like the system and am having a hard, hard time giving it a minute more of my patience.



  • @Dice_for_Death_ I've never played Fiasco, I've mostly seen old GT videos and seen some people play, but from what I can tell a big part of the fun is the lack of rules.



  • Man, I really wanted to like Mercenary Kings, but after 2 hours or so, I just didn't want to play it anymore. I love how it looks, but I seriously was not enjoying the gameplay.

    I was also disappointed by Crysis 2. It was cool at first, but I got bored of it.



  • From this year: Furi. I usually really like this kind of game, but in this one, the bosses were just not satisfying to kill. Yes, they were challenging, but not enjoyable at all. And sure, you can play it on easy mode, but since the combat is the core of it, the game became "meh".

    Otherwise Assassin's creed franchise. Mostly because it was sort of Ubisoft's "replacement" of my favorite franchise, Prince of Persia. And while I liked AC 1, every game after it was just underwhelming for me. I'm just not feeling it.



  • Bethesda open world RPGs

    I played Fallout 3, but I finished it mainly due to it being the only unfinished game in my house because I'd beaten everything else already and wouldn't be getting a new game until at least my birthday (no pocket money either :(). I'd probably say I feel neutral on the game as I didn't really dislike any of the mechanics and the hilariously terrible characters/plot was trivialised by the fact the version of the game I had was the GOTY one and I accidentally did a sidequest that gives you a super sword and mega sniper straight away. But, bugs aplenty at important sections of the game were frustrating and evened the whole experience out... Then came the final straw being the ending sequence where the buttons required to get the good ending bugged out and flat out didn't work, while the game conveniently destroyed every save file I had except the one during the ending sequence.

    I decided to give them a second chance just before Skyrim was coming out and play Oblivion because it's considered really really good, right? Wrong. That game is a trainwreck. So I moved on to the third chance with Skyrim because hey you know these guys have been making environment boxes for a really long time now so maybe this one works. also dragons. Skyrim almost got me too, as I was in a really good mood for playing the sort of game it was and I was really enjoying the notion that you could just bolt in a random direction and see what showed up if you were bored. Even the bugs this time were more on the funny side than frustrating... To a point. Here's some of the stuff I encountered;

    • Mammoths (and rarely other animals, equally funny) pinging into the sky due to rock intersections scaring them (yay)
    • The first dragon you fight's corpse getting stuck halfway in the ground, creating a rotating skeleton that instakills upon fast travelling to that location (boo)
    • Locked doors not actually being locked (yay)
    • Bows just flat out not working (boo)
    • Having to restart after being discovered sometimes (boo)
    • Magic sometimes requiring a weird equip/unequip sequence to actually unequip (boo)

    It was like the game wanted me to play a close combat Huber monster, which would have been fine if the other annoyances and really average plot weren't slowly dissolving my enthusiasm.

    I gave them an unprecedented 4th chance on Fallout 4, because I finished 3 and I could get this for a low price because the retailer mislabeled it. Crafting was fun, creating a girl and either having to be ugly or Natalie Portman not as much. Loved the base building thing, but at the same time it was hard to play both the game and the base builder because you can't ever do them both at the same time or you'll just be playing while over-encumbered and slow. Eventually it just became a grind; the game is basically a better looking expansion for the old one that introduces mechanics that actively hinder story and exploration progress - and what is a Bethesda game without the luxury of being able to just skedaddle on the drop of a hat? Exploring for exploring's sake isn't too exciting when everything is a wasteland, and exploring for materials makes you take a fast travel pit stop every ten minutes.



  • @bard91 said in Games you really wanted to like, but no matter what, you couldn't/didn't:

    Ni No Kuni I honestly think there's some sort of mass delusion when it comes to this game, it is SOOOOOOOOOOOO BAAAAAAAAAAAD!!!!!!!!!!!

    It's not bad, it's just painfully mediocre. It basically has all the things you'd think you'd love like an overworld (traveling on land, water and air with hiddean areas on the map), a pokemon/dragon quest/etc. styled monster team, a big and dramatic story, you play as a wizard with tons of spells, alchemy, a casino, etc. but you quickly realize that almost none of it is well executed.
    The characters are bland, the script is nothing special, the combat system is clunky, the pacing is off and the list goes on.

    There wasn't anything that frustrated me like very bad game design, having to replay huge segments, game breaking bugs or anything... but after a while you just become bored.

    Hopefully the devs learned a bunch from making NNK and make NNK2 into the game first one should've been.



  • Sorry for the wall of text, I'm just that salty. "I have opinions on game design."

    I beat both Xenoblade Chronicles and The Witcher 3, and firmly believe the the stories (and especially side quests) for both are still just kinda bad. I've played other "revered" RPGs that I was just never into before and subtly liked them, if not made peace with their existances. This was not the case for Xenophobia Chronicles and The Witcher 3: Wild (but not too wild because succubi are people too) Hunt. Chronicles in particular always felt like World of Warcraft, but after I had caught onto the number-raising formula and grown sick of it. And people call Kingdoms of Amalur a singleplayer MMO, sheesh!

    While the story, world, and combat for both games bugged me, what really killed it for me was the worlds. Xenoblade's world just felt like a grind through a bunch of trash mobs and fetch quests. I didn't feel any connection to the flat areas with other flat areas stacked on top of them. That's not verticality, that's just fall damage. With The Witcher, I thought it had a lot of good spots, but was just wrong-headed in a lot of its design. I liked all of the dungeons I went to, but that totaled 5 just caverns over the course of the whole game (that was sidequests too). Open world RPGs like Skyrim (and I'm going to use this comparison a lot, so grab your Beth-hating caps and get ready to #cringe) have literal depth to them. As in dungeons, everywhere. It's not engaging to simply run through trees, swamps, and waters, I need that sweet, sweet level-design. But seriously it is that kind of light platforming and terrain variation that spices up a dull combat system 50+ hours in.

    And the segmented map is just a bad idea. Yes, yes, lore, Tolkenian maps—whatever! None of that matters in a game. Imagine how much cooler Dragon Age Inquisition would have been if that game was all on one continuous map. It doesn't even compare. Just look at Zelda: Is it splitting up it's open world into three different loading zones, and then several practically impassible bodies of water within that, or is all contiguous, like they are in Elder Scrolls? Look at WoW devlogs about the failings of the Cataclysm expansion, which split up its new lands in 6 different areas across the world, 3 of which had to be loaded into.

    Finally—and this one might ruffle some feathers—2D Zeldas. Ever since I was 8 and I got into Zelda with the Gamecube Collector's Edition disc, I have moved the cursor past Zelda 1, past The Adventure of Link, and onto Ocarina of Time, Majora's Mask, or even the Wind Waker demo. I love those later three games, and Twilight Princess. 3D Zelda is my favorite series hands-down, I've just never found the same appeal in the 2D games. Since then I've beaten The Minish Cap, Four Swords Adventures, Phantom Hourglass, Spirit Tracks, A Link Between Worlds, and tried to get into A Link to the Past, the original Four Swords, and Link's Awakening (so don't say I didn't try! Because I did! Swear to god...).

    I gotta tell you... I just think they're bad Zelda games, guys. The combat and stories are obviously less ambitious, and, without those 3D environments and puzzles... I just can't do it. I can't like them as "Zelda games." Honestly, their temples feel closer to Pokemon Gyms than Zelda dungeons. That's why I troll about A Link to the Past: Not because I think it's "a bad Zelda game," but because I think it's on par in the subseries of 2D "Zelda" games that will never reach the height of the 3D Zelda games. #Slight



  • First Witcher game got me so frustrated with combat, that I didn't even touch Witcher series until much later, jumped straight to 3, only to get let down by the combat once more, at least it didn't make the entire game unplayable, like the first game.



  • I felt the same way OP feels about FFXIII, but with X. I actually DID swear off FF games after playing the garbage fire that was X, and ironically it was XIII that brought me back.



  • So it had to be said by someone I guess...

    No Man's Sky.

    It was a let down, not because of hype, but because it wasn't fun after a few hours, and didn't look that great either. Not to mention some crashing and bad ship combat.
    It's actually the only game I have ever bought that I regret immensely.


  • Global Moderator

    Im a bit boring.. but going to agree with OP. I tried again and again to like FF XIII. In the end Lightning were cool, but the rest of the character I felt more annoyed by than excited to follow. The linear maps made me feel cramped in and the story didn't really motivate me to keep on going. I made it until close to the end, but there were other games that popped up and caught my attention. Please let FF XV be amazing.



  • @suplextrain said in Games you really wanted to like, but no matter what, you couldn't/didn't:

    @bard91 said in Games you really wanted to like, but no matter what, you couldn't/didn't:

    Ni No Kuni I honestly think there's some sort of mass delusion when it comes to this game, it is SOOOOOOOOOOOO BAAAAAAAAAAAD!!!!!!!!!!!

    It's not bad, it's just painfully mediocre. It basically has all the things you'd think you'd love like an overworld (traveling on land, water and air with hiddean areas on the map), a pokemon/dragon quest/etc. styled monster team, a big and dramatic story, you play as a wizard with tons of spells, alchemy, a casino, etc. but you quickly realize that almost none of it is well executed.
    The characters are bland, the script is nothing special, the combat system is clunky, the pacing is off and the list goes on.

    There wasn't anything that frustrated me like very bad game design, having to replay huge segments, game breaking bugs or anything... but after a while you just become bored.

    Hopefully the devs learned a bunch from making NNK and make NNK2 into the game first one should've been.

    I guess I can agree that the game for the most part is not broken, with the very important exception of combat. The practically nonexistent allied AI and the mechanics that you had to control the party made the game much harder that it should be a lot of times, and that had really damaged my impressions of the game.

    I do hope that NNK2 is better, but I'm not expecting much.



  • Ocarina of Time. It's regarded as a masterpiece and one of the best games of all time. But it's pretty boring to me and I have some issues with their game design. Not to say I don't like it. I just don't love it like I was expecting to. It's a one and done for me.

    On the other end of the spectrum for games I didn't think I would like but ended up loving is Sleeping Dogs. Got it for free through Xbox Games with Gold. I tried to love the True Crime LA but the gameplay was not good. This one totally caught me by surprise.



  • I usually really try to get into the games I buy but there have been a few instances where I just can't like them. I usually can't pinpoint a specific issue with a game but I just lose the will to continue playing, here's a few instances.

    Assassin's Creed 2, 3 Brotherhood - I know 2 is considered one of the better games, but I just couldn't get through it, then for some reason I bought 2 more and the same thing happened. Something about the gameplay just doesn't pull me in and I guess 1 was unique enough for me to finish it when it was released.

    Dead Space 2 - This one is a mystery to me, I loved the first and had a lot of fun playing 2 but after a couple attempts, I just haven't finished it. Maybe I need to try again.

    Fallout New Vegas - I've tried this one 2 or 3 times.. I think I beat the main quest line once but I really haven't spent much time in this game and I'm not sure why. I loved 3 and had fun playing 4 and saw just about everything in those games but for some reason New Vegas just didn't do it for me.