Red Dead Redemption 2 (PS4/XBO/PC)



  • @b-cell
    Could also be a convincing fake



  • @sabotagethetruth You won't have that mindset for long. :p



  • @sabotagethetruth That Doctor office thing has caused problems for a lot of people. There was an article on Kotaku about it, about how there is literally no way to do it without the law coming after you. Luckily I had enough money before to make sure I could pay the bounty, that and I ran without killing too many so it was only like 100 for me.

    But maybe just do the story missions? Those shouldn't be unavailable, and will sometimes get you money. Or you could go and catch the best horse in the game as a fun side mission.
    https://www.eurogamer.net/articles/2018-12-21-red-dead-redemption-2-best-horse-bonding-horses-explained-4975

    Or surrender to law after spending your money on guns and clothes like a good outlaw 😊



  • @inustar I actually had a pretty funny follow-up to my trials and tribulations. So I donated all of my money to the camp, got myself a few upgrades, and headed into Valentine to turn myself in. As soon as I walk in, a cutscene triggers and the sheriff tells me, "Well I know you're not here to turn yourself in, so I've got some work for you." I'm literally shouting at the screen that I am in fact here to turn myself in, please let me pay off my bounty in jail but nope... gotta do his mission, get paid, spend the money again, and then turn myself in. Woof.

    Hopped into online with my buddy today, I needed a break from Arthur's life for a bit. I'll post impressions in that thread once I feel more situated, still working on a lot of the tutorial type missions.



  • When the game says "go out and make money" and you're like "No".

    lol



  • @tokyoslim I mean, you're forced into doing that bounty because it's part of the tutorial, I couldn't say no to doing it even if I wanted to but it still doesn't pay enough to free the bounty on my head though. It just set me back from doing what I wanted to do (turn myself in) while telling me it knew I wasn't there to turn myself in (I was). You'd figure the sheriff would be best friends with me and offer a discount or something on my own bounty but nope.



  • @sabotagethetruth I know. It's because you're choosing to swim upstream so hard. You chose the path of most resistance. I just find it interesting how much the game really WANTS you to RP and punishes you for not.



  • @tokyoslim it's one hell of a salmon simulator, I'll give you that. Today is the day I become a free man, I can feel it in the air.



  • @sabotagethetruth Just remember that upstream is where you go to DIE. You should go downstream if you want to do some living first. haha



  • The Good - Certain missions have been really great so far. Drinking with Lenny? Absolute joy. Any non-essential mission with someone from the camp? Always jolly. I made a trip down to Saint Denis, bought a ticket to a show, looked around the lovely theater, and had a great time. Surprisingly, the show even had a few interactive elements. For whatever reason, Arthur was getting really excited/pissed off while playing Blackjack and that led to some of the funniest moments of the game as well.

    The Bad - Bounty system. The extreme amount of tutorials for very simple things yet more complex systems you're better off looking up online. The pacing is all over the place. Some missions will start and time-skip you to where you need to be, others start with riding somewhere for about a minute of dialogue and two to three minutes in absolute silence. Uncle.

    The Ugly - Online. Economy is immensely busted, a lot of missions won't start properly (unless you've got someone around to kill you, that seems to reset things), frequent crashes, lots of framerate hitching. I'm a Fallout 76 apologist but I've had far less problems in the 40 hours I've dumped there compared to the 3 or 4 I've given Red Dead Online. At least it's free and in beta, so not a huge deal.

    I've reached chapter 3 after having most of the weekend with the game. It already feels a lot more interesting due to Rhodes having more to do and more of a backstory.



  • Can someone answer me a question without spoilers? I am about half way through chapter 6 and thus far have completely avoided the southwestern part of the map (New Austin) other than the fleeting mission around blackwater. I have not seen an official timer in the game but I must have upwards of 100 hours so far and have avoided new austin because a) blackwater is in the red alert status and b) I assumed that the story would take me there eventually. As the game seems to be drawing to a close and we have not yet journeyed there, I wonder if this was a misguided approach and I have artificially missed out on hunts and treasures etc. While I know that I can run around there in the post-game, can someone tell me if the story progression (again, without spoilers) will take me there naturally or whether I may as well just go explore that region now before I finish the game?



  • @ozymandsss No you're good. The story will at least take you to Blackwater, and after that you can explore New Austin to your hearts content.



  • @capnbobamous Thanks so much. I figured that was the case but wanted confirmation because I tend to clean up optional content in open world games before I finish the main campaign.



  • A question from a new player. I'm trying to get as high honor as possible but managed to get some negative honour for little misdemanours here and there. Will that affect things too much and is there any way to balance that out in game?



  • @churchy Just make sure you do side stuff and you should be fine. The game throws honor at you at points.



  • @capnbobamous Thanks!



  • @churchy There is not a finite amount of honor or dishonor points so as you approach the end-game, if you dont like your alignment, you can just run around and top off your good honor by, say, catching fish and throwing them back.



  • I hit max honor and celebrated by going and shooting up Rhodes.



  • I've been thinking about how train robberies work outside of story mission set pieces. The way the law shows up immediately and the amount of bounty you get versus the amount you are able to rob seems to make it pretty useless, right? Not to mention I would usually get shot down pretty quickly and die anyways. I wonder what they intended that to actually be like? Also the janky way you rob the safes where sometimes the door doesn't blow off makes me think they didn't really finish off the way they wanted this to work.

    It seems to me a good solution would have been to use the same or very similar AI on lawmen as they use on bounty hunters, where they spawn a ways off and you can see them on the map slowly tracking you down. Then it would become this race against time to see how long you think you can linger before running, and you could gradually improve and/or find better places to stop the train to hold them off longer.

    I've noticed this with Rockstar games especially since they took out property ownership in GTA for instance. They're afraid of giving you ways of making more than just meager amounts of money in the open world because they don't want to break the story, but then they give you more than enough rope to hang yourself by letting you rack up a $300 bounty in a open world gunfight with the law, so then they have to overcorrect by showering you with cash in the story in case you want to pay off the possibly multiple $300 bounties you've racked up while trying to make money on your own.

    Apologies for the rant towards the end there, but TL;DR why not use the slow tracking from bounty hunters during train robberies? Do you think they made them unprofitable on purpose for balance or was it just poorly implemented?



  • @robbobwill I agree with you. Nearly anything you do outside of the story mode that is entirely in the realm of being an outlaw, you are immediately reprimanded and punished for doing. I stopped playing as "the bad guy" because I got tired of bounties and how the game already knew I was doing something wrong, even if I purposely did it in an area with no witnesses or hunted down any witnesses. A lot of people haven't experienced that problem since most play a good guy on first playthroughs of games. This game more than any Rockstar game has a way they want you to play and you are given plenty of discouragement to stray from that very rigid path even a little. By far, the most restrictive open world I've ever encountered.