Have you tried VR?



  • ...and if not, what are your opinoins on it?

    I know this is a simple question, but I know it will also get a variesd of responses. As one who is strict by the definition of "game", adverse to gimmics and someone who dlislikes change for the sake of change, I was someone who was sceptical of VR from the get go.

    I now own a VR headset for my PS4 and while I won't be so daft as to say that it has in any way oboleted my interest in gmaing from any generation, it HAS giiven gaming a bright future for me.

    I will never ask for the obsoletion of tradiontal games myself; all I wish for is options. Out of all the gimmics I have seen and go, be it 3D, Kinect or motion control: VR is the only one that literally has any legs.

    So let's try and let go of the "I can't afford it" and the "i'm too attached to gaming as it's always been" and I hope to hear your genuine thoughts on what VR holds for the future.


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    I really think that VR are here to stay.

    Even though I am a little biosed. I have developed a couple of artifacts/games for the Oculus Rift with Leap Motion support, played with the Vive and I now also own a Playstation VR.

    After testing the motion controllers and so on when they arrived, it all just felt like a gimmic that we could cheat our way around. The developers wanted us to stand up and wave around like crazy, yet we just sat down in the sofas and just twitched it a little bit. With VR it is different as you really get immersed into the experience. Getting in the middle of the action really makes you take part!

    Also I like the quote "Talking about VR are like dancing about architecture"



  • I got to try a demo of PSVR in a Walmart when I went to the US, I have to admit that it was pretty cool, and it is something I would like to look into, but right now there's not one thing that would make jump into it.

    The whole experience though was much better than what I anticipated, and I wasn't particularly hyped about VR, and I think it will still take some time for it to be truly great, but it definitively left a great impression on me.



  • To me, there are two different introductions to VR: One is what a lot of people went in to see~ the shark attack in decent into the ocean. The other might be some sports game of sorts.

    All I can say at this point is that i'm a bit of a loner (:() and I ddn't want to mix my gaming life with either my social or working life. After VR though, I just have to do it. To have friends into some of these VR games just changes so much for me. I personally couldn't stand gaming changing from what I knew as "gaming", but now I want it more than anything.



  • I was closely following Oculus way back when it was originally announced and I was stoked this technology was becoming a reality. It took me several years later to try out any VR - I was at a friend's apartment who had upgraded his phone and got a free Gear VR. Like any good friend would do, I demanded to try it immediately and I left with mixed feelings. I loaded up an app that let you explore the stars and naturally, that was fun to just spin around and look all over the galaxy. Another app had me moving my head to collect things and that did nothing for me. Lastly, I tried a horror game that had you sitting on a couch, with random things moving around the room when you looked in another direction. Considering I was in a group setting, I wasn't scared but I get the feeling I would have been uncomfortable had I been alone.

    Even trying literally the lowest end of VR, I can confidently say I don't view this as a trend that will quickly disappear. However, I think we have a very long way to go before we have any experiences rivaling the games we're able to play right now. The reason consoles are popular is because of convenience and VR just isn't convenient yet. Watching the allies stream the Playstation VR on Tuesday, you could tell how much they were loving it - but aside from showing off what basically equate to a few tech demos, there isn't a lot left available (besides something like Rigs), nor is there a reason to play most of these 'games' more than once.

    I'm going to wait to pick up any form of VR headset. I'm sure we'll see iterations on those that have come out, which will offer better experiences for (eventually) reduced pricing. That being said, if I'm ever in a place that happens to have a headset, I'll be first in line to give it a try.



  • @SabotageTheTruth Thank you so much for your reply,. I can resonate with much of it.

    I also agree that I don't see this disappearing any time soon; certainly not in the way that any previous gimmick has. VR is most certainly still in its infancy., but much like the switch from 2D to 3D, people need to expect a degree of downgrade in order for things to move forward.

    I'm personally a horror game fanatic. I have played, watched and participated in just about everything I can get my hands on. I must say though that I just can't get scared by the average game anymore. Jump scares barely flinch me, regardless of the setting. After playing Here they Lie however, all the cards are off the table. I flinched and recoiled like a baby during that almost on-rails experience. I can honestly say now that horror will never be the same if this catches on.

    Please gaming fanatics. try VR, I beg you. Even if you are stuck with your life for non-gimmick stuff like Mario or Bayonetta or even Senran Kagura: trying this for real will honestly change your mind.

    Speaking of Sanran: certain games like Here They Lie and Loading Human have given me up close interaction with virtual characters. the VR portion of Project Diva X is another thing altogether. All I say to some is: Honestly ~ give it a try...



  • @Sheria I was watching Jim Sterling basically take a large shit all over Here They Lie, and the entire time, I kept thinking it actually looked pretty creepy. To be fair, he got pretty sick playing it, so I think that may have had a lot of influence over his opinion. Horror seems like the most practical application for VR, so I'm really excited to see what the heavy hitters can do with the technology. Resident Evil 7 should be the first "AAA" budget VR horror game, so I can imagine it'll be absolutely horrifying and wonderful at the same time. I personally would love to see PT put into VR, or better yet, an entire Silent Hill game, but thanks to Konami... well, I'm not going to get my hopes up.



  • @SabotageTheTruth I also watched Jim's take on Here They Lie and I have to say that I agree with a lot of what he says. I do however have a difference of opinion in that I di not once get nauseous despite playing it for four chapters non-stop. A 1/10 was ridiculous as the game has a lot of interesting concepts as well as meanings to its madness. To say he took it from at least a 4-1 because of his personal sickness is obvious.

    I said in my recent comments that it is far from a perfect game. I would rank HTL as a 6/10 at best. That said, It showcased horror in VR better than anything on the market, with exception of one: Kitchen. Unfortunately, Kitchen is very basic.

    Going by comments after P.T; comments of bringing "new toys" and "sitting infront of the same old games", I have no doubt in my mind that Kojima had intentions of making Silent Hills a VR game. He's just the kind to do it with all his gimmicks.

    RE7 has now surpassed my most anticipated games of WoFF, FF15 and Steins Gate 0, just because of VR.



  • i tried it last week when me and a few friends went to see the accountant i played eve valkerye and it was cool to look down where ur hands were on the controllers and see your hands gripping the controls ob the plane



  • Haven't tried it other than my Gear VR I got when I bought a galaxy S7. It sucked, blurry as hell, doesn't really do anything, overheats the phone. General waste of time.

    But since there's no other demo stations out there where I live for other VR platforms I won't take a look at it any time soon, the money I'd spend on what's essentially experimental hardware right now could be better spent upgrading my PC or paying for games I can actually play rather than VR tech demos.

    It's a cool idea, it's not the first time it's been done, but that novelty this time around comes with a huge price tag so I'm steering clear for now.

    I'm just not seeing the potential, early adpotion of things has burned me on nearly every phone or gaming console for the last 10 years, and if there's one thing I've learned it's that the latest buzzword or fad that catches on, doesn't hang on for long these days. VR will need to prove itself and have some big hits before I'll give it a shot.



  • I own a PSVR. I like it a lot. It definitely has its issues and there is a lot of room for improvements. But the tech I have today is still a blast. Can't wait for a truly killer app.

    I think as time goes on and the components become cheaper, it will be too hard to ignore VR. If it's physically possible to do more things wirelessly to reduce some cables without latency issues, that would be great; use larger and higher resolution screens in the headsets for 100% field of view with clearer imaging; better graphical processing power for VR; better tracking. There will be a time where all of these things can be implemented at half the price of what they are today.

    I think the cost to experience ratio can only get better as time goes on. And this will make it more appealing to the mass market.

    if the general public doesn't sustain the VR market, then I assume the porno industry will. VR porn with force feedback "controllers"....I'm sure that would move product.



  • @matt said in Have you tried VR?:

    I own a PSVR. I like it a lot. It definitely has its issues and there is a lot of room for improvements. But the tech I have today is still a blast. Can't wait for a truly killer app.

    I think as time goes on and the components become cheaper, it will be too hard to ignore VR. If it's physically possible to do more things wirelessly to reduce some cables without latency issues, that would be great; use larger and higher resolution screens in the headsets for 100% field of view with clearer imaging; better graphical processing power for VR; better tracking. There will be a time where all of these things can be implemented at half the price of what they are today.

    I think the cost to experience ratio can only get better as time goes on. And this will make it more appealing to the mass market.

    if the general public doesn't sustain the VR market, then I assume the porno industry will. VR porn with force feedback "controllers"....I'm sure that would move product.

    It seems awfully sad, but I've been put into the situation of staring a hardbody full on and I have to say that my urges have been very real. I can't speak for the male instinct, but I think even the very early trials of VR will be appealing to both sexes. I got to touch a hardbody with a wonderful six pack, never got to do that before :3



  • I got a vive, i like it a lot i just wish some big budget games support it.



  • http://www.dailymotion.com/video/x36lzwx
    Still waiting for TRUE VR, but I'll be happy if this VR takes off, because it means one day we might reach the pinnacle. Take me to THE WORLD.



  • My opinion is this is terrible technology. too gimmicky.



  • Unlike something like 3D VR is not only way more immersive but also has way more practical uses. VR doesn't have to be restricted to games, it can also be used for learning software (learning how to drive), virtual tours (museums, replication of historical buildings and eras) and so on. Once the technology improves enough it can greatly benefit humanity.

    I personally have only tried a developer version of the Oculus, but I found that gave me a good idea of how current VR is like.

    As for if I'm ready to get a VR device myself that's currently undecided. The software is what's important and so far Playstation VR is clearly in the lead. But I feel that I'll need more before I jump onto the VR train.



  • I remember trying out some roller coaster demo on Oculus dev kit in a mall and even though the graphics were terrible, I could clearly see the potential of VR. That jaggy edeged roller coaster ride actually gave me some sense of actually being on a real roller coaster, especially when looking down.

    I'm gonna repost here something I wrote on the comment section of the latest EA podcast. This is the biggest problem with VR in my opinion:

    "Biggest problem of VR is that for a person who doesn't play a lot of games it's an amazing immersive experience. Gamers on the other hand want VR games/experiences with deep game mechanics, great set pieces and so on. Gamers are not impressed just because something is in VR. We want fully fledged triple A games and if VR can't deliver those, it will be very hard to recommend those headsets to hardcore gaming audience, at least at current price points."



  • I just got the PSVR Launch Bundle last night, and set it up today. My first time even trying vr. Probably the coolest thing to me was trying the Kitchen demo and just being able to see all around this room with the added element of depth perception. I can see where Kyle has so much fun just looking around.

    Though some of the things on the demo disc look pretty poor tbh. I tried Here They Lie, and the idea seems cool, but it just looks really poor graphics-wise. Coming off of Kitchen where things seemed to be done in greater detail made HTL come off as kinda disappointing.

    Rigs might've been fun if I'd paid any attention to the guy talking before it started or the controls....