Have you tried VR?



  • @Sheria I was watching Jim Sterling basically take a large shit all over Here They Lie, and the entire time, I kept thinking it actually looked pretty creepy. To be fair, he got pretty sick playing it, so I think that may have had a lot of influence over his opinion. Horror seems like the most practical application for VR, so I'm really excited to see what the heavy hitters can do with the technology. Resident Evil 7 should be the first "AAA" budget VR horror game, so I can imagine it'll be absolutely horrifying and wonderful at the same time. I personally would love to see PT put into VR, or better yet, an entire Silent Hill game, but thanks to Konami... well, I'm not going to get my hopes up.



  • @SabotageTheTruth I also watched Jim's take on Here They Lie and I have to say that I agree with a lot of what he says. I do however have a difference of opinion in that I di not once get nauseous despite playing it for four chapters non-stop. A 1/10 was ridiculous as the game has a lot of interesting concepts as well as meanings to its madness. To say he took it from at least a 4-1 because of his personal sickness is obvious.

    I said in my recent comments that it is far from a perfect game. I would rank HTL as a 6/10 at best. That said, It showcased horror in VR better than anything on the market, with exception of one: Kitchen. Unfortunately, Kitchen is very basic.

    Going by comments after P.T; comments of bringing "new toys" and "sitting infront of the same old games", I have no doubt in my mind that Kojima had intentions of making Silent Hills a VR game. He's just the kind to do it with all his gimmicks.

    RE7 has now surpassed my most anticipated games of WoFF, FF15 and Steins Gate 0, just because of VR.



  • i tried it last week when me and a few friends went to see the accountant i played eve valkerye and it was cool to look down where ur hands were on the controllers and see your hands gripping the controls ob the plane



  • Haven't tried it other than my Gear VR I got when I bought a galaxy S7. It sucked, blurry as hell, doesn't really do anything, overheats the phone. General waste of time.

    But since there's no other demo stations out there where I live for other VR platforms I won't take a look at it any time soon, the money I'd spend on what's essentially experimental hardware right now could be better spent upgrading my PC or paying for games I can actually play rather than VR tech demos.

    It's a cool idea, it's not the first time it's been done, but that novelty this time around comes with a huge price tag so I'm steering clear for now.

    I'm just not seeing the potential, early adpotion of things has burned me on nearly every phone or gaming console for the last 10 years, and if there's one thing I've learned it's that the latest buzzword or fad that catches on, doesn't hang on for long these days. VR will need to prove itself and have some big hits before I'll give it a shot.



  • I own a PSVR. I like it a lot. It definitely has its issues and there is a lot of room for improvements. But the tech I have today is still a blast. Can't wait for a truly killer app.

    I think as time goes on and the components become cheaper, it will be too hard to ignore VR. If it's physically possible to do more things wirelessly to reduce some cables without latency issues, that would be great; use larger and higher resolution screens in the headsets for 100% field of view with clearer imaging; better graphical processing power for VR; better tracking. There will be a time where all of these things can be implemented at half the price of what they are today.

    I think the cost to experience ratio can only get better as time goes on. And this will make it more appealing to the mass market.

    if the general public doesn't sustain the VR market, then I assume the porno industry will. VR porn with force feedback "controllers"....I'm sure that would move product.



  • @matt said in Have you tried VR?:

    I own a PSVR. I like it a lot. It definitely has its issues and there is a lot of room for improvements. But the tech I have today is still a blast. Can't wait for a truly killer app.

    I think as time goes on and the components become cheaper, it will be too hard to ignore VR. If it's physically possible to do more things wirelessly to reduce some cables without latency issues, that would be great; use larger and higher resolution screens in the headsets for 100% field of view with clearer imaging; better graphical processing power for VR; better tracking. There will be a time where all of these things can be implemented at half the price of what they are today.

    I think the cost to experience ratio can only get better as time goes on. And this will make it more appealing to the mass market.

    if the general public doesn't sustain the VR market, then I assume the porno industry will. VR porn with force feedback "controllers"....I'm sure that would move product.

    It seems awfully sad, but I've been put into the situation of staring a hardbody full on and I have to say that my urges have been very real. I can't speak for the male instinct, but I think even the very early trials of VR will be appealing to both sexes. I got to touch a hardbody with a wonderful six pack, never got to do that before :3



  • I got a vive, i like it a lot i just wish some big budget games support it.



  • http://www.dailymotion.com/video/x36lzwx
    Still waiting for TRUE VR, but I'll be happy if this VR takes off, because it means one day we might reach the pinnacle. Take me to THE WORLD.



  • My opinion is this is terrible technology. too gimmicky.



  • Unlike something like 3D VR is not only way more immersive but also has way more practical uses. VR doesn't have to be restricted to games, it can also be used for learning software (learning how to drive), virtual tours (museums, replication of historical buildings and eras) and so on. Once the technology improves enough it can greatly benefit humanity.

    I personally have only tried a developer version of the Oculus, but I found that gave me a good idea of how current VR is like.

    As for if I'm ready to get a VR device myself that's currently undecided. The software is what's important and so far Playstation VR is clearly in the lead. But I feel that I'll need more before I jump onto the VR train.



  • I remember trying out some roller coaster demo on Oculus dev kit in a mall and even though the graphics were terrible, I could clearly see the potential of VR. That jaggy edeged roller coaster ride actually gave me some sense of actually being on a real roller coaster, especially when looking down.

    I'm gonna repost here something I wrote on the comment section of the latest EA podcast. This is the biggest problem with VR in my opinion:

    "Biggest problem of VR is that for a person who doesn't play a lot of games it's an amazing immersive experience. Gamers on the other hand want VR games/experiences with deep game mechanics, great set pieces and so on. Gamers are not impressed just because something is in VR. We want fully fledged triple A games and if VR can't deliver those, it will be very hard to recommend those headsets to hardcore gaming audience, at least at current price points."



  • I just got the PSVR Launch Bundle last night, and set it up today. My first time even trying vr. Probably the coolest thing to me was trying the Kitchen demo and just being able to see all around this room with the added element of depth perception. I can see where Kyle has so much fun just looking around.

    Though some of the things on the demo disc look pretty poor tbh. I tried Here They Lie, and the idea seems cool, but it just looks really poor graphics-wise. Coming off of Kitchen where things seemed to be done in greater detail made HTL come off as kinda disappointing.

    Rigs might've been fun if I'd paid any attention to the guy talking before it started or the controls....