Final Fantasy VII Remake: What do you want to see? (Spoilers)
Caleb_Aranda last edited by
I would simply just like something different. And that might be a very controversial statement. Don't get me wrong, I love VII. In fact, Final Fantasy is my favorite franchise, and this one was the first that I played. But I don't want them to give me something that I already have. Maybe that's why I didn't freak out like many other die-hard FF fans did when we found out they changed the combat system. They are taking this and creating something new out of it. And that's what I want. I want to be surprised like I was when I first played it. I wouldn't mind if they altered locations, changed around the bosses, or rewrote the narrative. If they had simply rehashed the same game to us with a fresh coat of paint on it, then I don't think I'd be interested.
How many developers and publishers in the industry take risks with their IPs anymore? They are few and far between. If Square Enix simply gave us the game we already knew, it wouldn't be the same anyway. Because it wouldn't have the same impact that it did the first time around. You can't shine on the world unless you shoot for the stars (or something like that). So I say, go for broke. They can't ruin the original. That game already has a legacy of its own. So let them try to make a new legacy. What have we got to lose?
Haru17 last edited by
Her and Zack are fucking each other hardcore in the afterlife. It's canon.
This made me realize I have essentially the same headcanon for another series and it made me really sad about my life.
TheOttomatic91 last edited by TheOttomatic91
All I want is the gameplay that was promised to me in FF Versus 13 (Until it eventually became FF Type 1) to be here in FF7 Remake. I am not a big fan of FF storylines (sorry) besides 10 so the story and characters don't matter to me I just want insane fast paced and fun to play combat like Nomura was trying to do with Versus 13
Each episode to have a decent end point
Personally I think EP1 should end at the arrival to Nebilhime.
Including certain events from Crisis Core as playable segment (Zach's last stand for example
Possibly include other FF characters as part of a endgame sidequest (Thinking the easist way would be a Tales of style arena.
New side stories for main cast on top of more fleshed out tales from the original version.
Unlockable costumes (Will probably be DLC)
The ability to play as everyone.
An alternate ending, with insane instructions that requires you to do stuff where even a single mistake will require you to start the whole thing over again.
Special combo skills between certain characters.
Just be good, different I don't mind, but being good is something everyone wants
Sentinel Beach last edited by
The name's Aeris, and you know it.
Art Banned last edited by
Nope, it's Aero
Haru17 last edited by
Brannox last edited by
Speaking as FF VII being my favorite game of all time, I was of the mindset way back when when the tech demo for the PS3 was shown (thus really igniting the fire for this project to happen): All I wanted was updated visuals and voice acting. That's it. Now, after many years, seeing others' thoughts and reading every single headline I can find about the game, I have the feeling of keeping an open mind. If they deliver on the promise that there will be more content than the original (which had a whole hell of a lot), I'm fine with slight alterations here or there. As I said in a Community Comments video: Please Square-Enix, PLEASE give this game the love and attention it deserves. All I'm hoping for is that they don't @#$% it up.
Art Banned last edited by
I hope Toriyama's waifu shows up.
Lightning is perfect in every game.
I hope that it keeps close to the original which is a brilliant game. However in some ways it also needs to be updated to fit into these times. Since it will most likely be something for newcomers to pick up, I suggest that they update the combat system a bit more and make it "faster" (but not crap like 13). Also a remake of the material system would be nice, the old version is a bit too... much.
Keep the mini games (I spent hours on those!) but also don't be afraid to add in more! Other than that I would say to keep as much "in engine" as possible and don't be afraid to add more lore to each character and what they did before. I wouldn't mind adding a few hours to the gameplay :) Also... Trophies please xD
Like I said a battle coliseum, if there gonna throw here in, why not let us beat the crap out of her
parasitepaladin last edited by
I want to see it all because I never played the origina.
SabotageTheTruth last edited by
I'd say they're in a relatively tricky spot with this remake. If they change too much, what is the point of it even being FFVII related, why not another new Final Fantasy entirely? If they keep too much the same, why would I bother to play the new one? Fans are going to complain no matter what but what do I want?
- (Mostly) the same story beats. Yes, a remake means you get to change things around but I truly love the story this game tells. There's all sorts of stories that can be expanded on, lots of strange localization issues that should be removed, but cutting out large segments of what makes the game special, ie. Aerith's death and how that affects the entire rest of the game, seems wrong. If you have to do a bunch of insane tasks at the end of the game to get her back in a non-canonical way, I'm on board but failing to include arguably the most iconic scene in all of gaming makes little sense to me.
- Combat needs to be different. It looks like it'll be semi-similar to FFXV, which I'm not a fan of, but I understand why they're going in this direction.
- World map. It needs to be there.
- Expansion of Golden Saucer. The minigames in the original are a fun distraction but I want more. Give me triple triad, give me chocobo racing, give me blitzball. I want it all.
- Focus on NPC building. Yes, the intro to this game is special for a lot of reasons - the bombing run, Cloud crossdressing (I hope this makes it in too), and motorcycle shenanigans, but I just loved walking around and talking to the inhabitants of Midgar. Such a beautifully crafted city.
FF7Cloud last edited by
ok this is what i want in the game im not picky i love the characters and story, there are tones of final fantasy that have way better gameplay then 7
_ fix the translation and streamline the story to make it easier to follow for newcomers.
- add plot points and references from other compilation entries.
- flesh out the world and add more things to do (hunt quests and bounties are great starting points)
-episode one should end with the battle with sephiroth/jenova and the junon ferry
Maybe my memory is a bit fuzzy, but wasn't the ferry after Nebilhime?
FF7Cloud last edited by
@DMCMaster nope it was before right after rufus's coronation
Ah that would be a much better end to EP1, depending on how many episodes they intend the remake to be (I'm assuming 3)
CGamor7 last edited by CGamor7
@TheOttomatic91 Ive always wondered what the difference between the combat systems were with versus and XV. Could you elaborate? I never really followed the development and changes of this game that closely.
Paper Lion last edited by
They don't have to kill Aeris... But they should. It's such an integral part of FF7 and that whole universe.
Honestly though I'm cool with pretty much whatever. I'm just really curious to see where they'll go with it. I'm not one of the many people who have strong opinions on how this game should be. I already played Final Fantasy 7. That game exists, you can go play it right now. Doing the exact same thing and just making it look prettier would be a waste of money.
Battlestar Galactica had an amazing re-imagining, that kept the general themes and plot points of the original, but still did its own thing and told its own story in its own unique way. I'm hoping this might be something similar to that.
TheOttomatic91 last edited by
@CGamor7 Versus 13 original was more action oriented think KH combat but with more depth to it, or at least that's what Nomura promised. FF 15 kinda seems like an awkward half-way point of Versus 13 and Type 0 combat (at least to me) due to its more slower placed combat and more tactic like gameplay.