Water Levels... Love/Hate?
Guest last edited by Guest
I love water combat more than I love verticality and everything that's come with that like broken as hell mounting/jump attacks.
If I had to choose between them I'd choose water in a heartbeat, but I'd also be happy if they both went away. Talking about Monster Hunter here of course.
Art Banned last edited by
Water levels suck.
It has all the floatiness of space with all the baggage of gravity and your vision is severely hindered.
Guest last edited by
I've played so many different water levels that it's hard to say overall if I like or hate them. I mean, for every Hydrocity Zone there's a Labyrinth Zone, for every Undertow there's one of those moments from MGS2 where you have to manage to avoid drowning.
Michster last edited by Michster
Spyro 2 and 3. Decent movement, nice environments, attacking isn't a pain in the ass. Good times. I do recall the manta ray challenge from Spyro 2 being pretty hard.
Guest last edited by
Wave Race 64 and Blue Storm have good water levels :^)
Most of them suck though, they are basically natural time limits in games that don't normally have time limits, at least in games where you lose air when submerged. I don't hate them as much as ice physics though, ugh.
matt last edited by
It depends. Adding a ticking time bomb element is usually never fun for me. And slowing down the pace of a game is not fun for me either. These are two elements often associated with water levels that bring me the most dread.
Mario 64 water levels are beautiful. I remember the first time playing them and just loving the movement. It just felt free. Sure there's a time element but coins/air is plentiful.
Sonic the Hedgehog water levels are awful for me. It's the antithesis of what the series is about. You go from blazing fast side scrolling platforming to a pace that is barely crawling. And the panicky music when you get down to your last seconds of air is heart attack inducing.
Donkey Kong Country water levels are so-so. Just a change of pace.
michemagius last edited by
I may be alone on this one, but I loved the water temple from Twilight Princess.
Billy last edited by Billy
There's a certain vulnerability about being in the water. Usually, your attacks and movement are limited, and certain aquatic creatures are just plain terrifying. If you can avoid making these portions annoying, I believe they can provide a sense of tension and/or atmosphere that few other settings can match. It runs contrary to the desire of many players to feel powerful, but I love it.
I agree that breath mechanics can be terribly annoying... Monster Hunters have unnaturally strong lungs, so it's not really an issue there. It helps in old Mario and DK to not have to deal with it.
@Haru17 Those are some of my favorite examples! I love Sunshine so much, and that section of Torvus Bog was very well crafted. Getting the gravity pack (I forget the name) felt great, but I'm glad to have that before/after effect. Oh, and it breaks my heart to see Deserted Island in Generations and not to be able to hop in the water.
DIPSET last edited by
I mean its a toss up. In some games it feels like outlier patchwork but in others it is a great change of pace.
Like I HATE fighting mudcrabs in Oblivion or mirelurkers in Fallout and just getting a ton of rads and constantly pausing the game the take aids.
But then I think about how much I enjoyed the jet ski scene in Uncharted Drake's Fortune, or the technical management of oxygen in MGS2.
I suppose I like them...
jipostus last edited by jipostus
More often than not Water levels in games are complete horseshit, mostly because they're designed to be overly complicated and/or controls underwater are horrible. Although some games do them right, for example Mario 3 has water levels done right, and even has frog suit for even better playability in them, but I'd like to give shoutout to Aquaman stage in Megaman 8. Most people overlooked this game, because of horrid voice-acting, but it's actually pretty good. And Megaman 8 did water controls right.
In summary, Water stages can be good, if they're done right and the controls are done well.
Inustar last edited by
I want to say that I hate water levels...
But then if I think about it I realize I was hurt as a child playing that level in the TMNT NES game....
So it depends on the game. Overall I hate water levels where I feel rushed either due to quick drowning, or some other timer.
Faaip last edited by
I tend not to enjoy water levels. It really depends on the theming, music, setting and most importantly gameplay/controls. A perfect example is Banjo Kazooie since I'm playing through it for the first time right now. I was going crazy battling the controller and trying to swim around in Clanker's Cavern.. it was horrible.
Mbun last edited by
I like water levels. I hate breath meters.
Haru17 last edited by Haru17
I feel like people who resolutely hate water levels were irrevocably broken as children and will be forever unable to provide any kind of true moral leadership in society.
Sentinel Beach last edited by
The most time I've spent in water was collecting those toxic waste barrels with submarine in GTA V. Twice. I don't know, I guess it was kinda peaceful.
But in general water can be a good element in games. I enjoy it on a surface level (heh) while boating or something. It often offers beautiful visuals. But then in some (older) platformers etc. water levels with time limits or oxygen meters have never been my favourites.
Michster last edited by
The water-world from Primal(ps2)... I think it was called aquatos? You get a special transformation, the levels are complex and you get to navigate as a skilled swimmer or a gargoyle that sinks to the bottom & walks.
Marketplace_DC last edited by
Water and sewer levels are the worst. Especially in the old Sonic games. Then again, it's kinda awesome to see Sonic drown and die.
michemagius last edited by
Just remembered the water level in the Bitlands of Super Paper Mario, great level.
Haru17 last edited by
@michemagius I loved the kinds of puzzles you got in Super Paper Mario. This isn't necessarily about the water level, but I loved the tree level right after the ocean and the statuesque puzzles in the land of the cragnons.
That game did have wonderful water areas, though. I still remember that one underwater passageway in Flipside...
I don't really like water levels. Either they are so god damn hard to navigate or they got the breathing/timed meter which makes you miss out the goal with 0.2 seconds and have to redo the entire thing! :(