The EZA Dungeons & Dragons Community Thread
bard91 last edited by
@Kohna Are you all completely new to playing or does anyone have any experience?
I've been introducing the game to a group at the office and I found that one of the big challenges with a group of all new people is just getting over the first barrier of actually starting with first problem being actually making a character, I didn't do it but I think that if you can dedicate some time together to actually do it as a group it can be a good starting point.
Kohna last edited by
Hey bb, thanks for the pointer! We have tried it in the past but some of the stats on our characters didn't seem right. Some of the rolling and what to add to what and when to do specific checks... learning all of that has been a learning experience... watching tabletop adventures has been a real help so we are looking to start back up. There's only three of us for now tho...
Kif last edited by
I'm gonna throw my hat in the ring.
Though, time isn't my greatest resource and I don't know much about using things like Roll20. Just that they exist.
I've played a rogue in a campaign, and am currently DM'ing a homebrew 5e campaign in the world of the real.
Also, I have a dice tray with the Wingcrest Triforce carved into it... that's not particularly relevant; I just don't have many people I can boast to it about.
Will Schmuck last edited by
I've been playing for a few years now and have been lucky enough to be part of the Patron D&D group as well. I figured I'd give some thoughts on D&D Beyond if people are looking at that for an easy way to manage everything D&D wise as I recently bought into the ecosystem...
The short version is that, if you already own the Player's Handbook and maybe some other books as well, then it may not be completely worth it. I say this because, while it is free to create your account and use things like the character creator, you have to also buy the associated books to "unlock" certain content. For example, if you're wanting to create a warlock, you can only choose the pact of the fiend without paying for the player's handbook which unlocks the other pact options. The same goes for books like Xanathar's Guide to Everything which will then unlock the other options there such as Hexblade.
The books on average are about $30 each, however the nice thing is that you can actually buy just parts of the books if you don't need everything. For example, I wanted a complete list of the demons so that my nifty new Summon Greater Demon spell could have some good options, so I was able to buy just the creatures from one of the campaign books for around $7-8 instead of the full $30 for a campaign that we won't ever play. Depending on how much you want to rely on digital toolsets instead of hard copy books and pen/paper character sheets, it still may or may not be worth it.
My favorite part of this is by far the character creation aspect. Once you choose your race and class (which gives you the book-text descriptions of everything including racial bonuses), the layout for choosing each new feature per level is great. If there is a static feature such as gaining extra attack, it will simply describe it exactly as the book does. If there is a choice to be made such as class feature or ability score increase, it will alert you and present the choice very clearly. For my in-person game, we started out at level 10, so it was very quick and easy to make the choices I needed to make and have it create the character sheet for me with everything calculated out.
After your character is created, you can really go about using it either in D&D Beyond which allows you to keep track of health, spell slots, limited use skills, etc. or you can simply export your character sheet into a PDF and print it off in the exact layout as a standard character sheet. I used the digital version to track my last game where my barbarian was basically being attacked by a whole town and the party (don't drink literal snake oil, trust me), and it was decent but required a lot of shifting around in the digital view to get to what I needed. However, being able to look at certain features and have the relevant description right there instead of writing it down onto a character sheet and then having to look that up in the physical book was pretty nice.
Those are my initial impressions with it, if anyone has any questions for me about Beyond or even how Patron D&D works, I'd be happy to answer.
elerac last edited by
Well. WE have played for over a year now with players found from this group it has been a great experience. AS DM I am totally thrilled with how everyone meshes and how the players keep the game fun. I hope you all are able to find a group and have some fun with a good old roleplay game like D&D. Have a great game everyone!!
D-Up Gaming last edited by
@kohna Have you played since you last posted? I can't wait to hear how you've been doing.
TheWorthyEdge last edited by
Would absolutely love to play! Probably a rogue or a monk. Love me a good monk!
Reisespieces last edited by
So I know it would loose a lit of what makes DND sessions so much fun. BUT. Would it be possible to do a written form? Like a Roleplay website? Does that work at all? I would LOVE to get into a DND session. I haven't role played since my teens. But I'm a mom with a two year old and a 3 month and my husband works 4 on 4 off nights/days at his job so blocking out a time to be able to get onto a headset to talk to people for a set amount of time on a set day is extremely difficult. Unless there is a group that's able to figure something out.
Zrail last edited by
@reisespieces Play-By-Post used to be a pretty big thing back in the day. I remember i used to take part in several forums that did it. Nowadays I've seen forums, Discords, even whole websites dedicated to playing by post. Some people prefer it because they can be as creative as they wish (so long as the GM doesn't set a word limit) and it allows the group as a whole to play at their own speeds.
One of the drawbacks however is that the onus of learning the rules and general character management is pretty much on you. There are some PBP groups that will help you get a character up and going and learn the rules but it's usually good practice to have a cursory understanding. Mostly because if a problem does come up it can slow things down big time and getting help can take awhile. Its biggest draw is also its biggest hindrance: Time
It's a great way for those with a packed schedules to play some really great tabletop games but it can also take a long time. In some cases the GM running the PBP will disappear for long stretches without posting a thing then come back months later wondering why all their players have migrated. So it can be a gamble, but on the occasion i have participated i have had a good deal of fun.
A few sites that do PBP RPGs really well:
Hope this is what you were talking about and looking for.
Reisespieces last edited by
@zrail thank you so much! This is exactly what I wanted!