Your EZA RPG character



  • @Doctor-Professor It's interesting to me because your name is Doctor-Professor, but in D&D, you're like fuck it, I'm gonna specialize :)



  • Also, we got a lot of Humans in here. Where all the Elves at?



  • I closed mine by accident, but surprisingly I got Halfling and sorcerer, in retrospect I think I can see how mu answer would kinda fit with those of a halfling



  • Dang it @bard91 You'd have been our first unhuman



  • Managed to get it back, apparently I would be a very crappy sorcerer based on my stats, but I can see how I would make for a good halflingm just leisurely enjoying the good stuff in life.

    Ability Scores:
    Strength- 11
    Dexterity- 15
    Constitution- 14
    Intelligence- 15
    Wisdom- 15
    Charisma- 10

    Alignment:
    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

    Race:
    Halflings are clever, capable and resourceful survivors. They are notoriously curious and show a daring that many larger people can't match. They can be lured by wealth but tend to spend rather than hoard. They prefer practical clothing and would rather wear a comfortable shirt than jewelry. Halflings stand about 3 feet tall and commonly live to see 150.

    Class:
    Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

    Detailed Results:

    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXXXXX (17)
    Neutral Good ---- XXXXXXXXXXXXXXXXXX (18)
    Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
    Lawful Neutral -- XXXXXXXXXXXXXX (14)
    True Neutral ---- XXXXXXXXXXXXXXX (15)
    Chaotic Neutral - XXXXXXXXXXXXX (13)
    Lawful Evil ----- XXXXXXX (7)
    Neutral Evil ---- XXXXXXXX (8)
    Chaotic Evil ---- XXXXXX (6)

    Law & Chaos:
    Law ----- XXXXXX (6)
    Neutral - XXXXXXX (7)
    Chaos --- XXXXX (5)

    Good & Evil:
    Good ---- XXXXXXXXXXX (11)
    Neutral - XXXXXXXX (8)
    Evil ---- X (1)

    Race:
    Human ---- XXXXXXXXXXXXX (13)
    Dwarf ---- XXXXXX (6)
    Elf ------ XXXXXXXXXX (10)
    Gnome ---- XXXXXXXXXX (10)
    Halfling - XXXXXXXXXXXXXX (14)
    Half-Elf - XXXXXXXXXX (10)
    Half-Orc - (0)

    Class:
    Barbarian - XXXXXX (6)
    Bard ------ XXXXXXXXXX (10)
    Cleric ---- XXXXXXXX (8)
    Druid ----- XXXXXXXXXXXX (12)
    Fighter --- XXXXXXXXXX (10)
    Monk ------ XXXXXXXX (8)
    Paladin --- XXXXXXXXXX (10)
    Ranger ---- XXXXXXXX (8)
    Rogue ----- XXXXXXXX (8)
    Sorcerer -- XXXXXXXXXXXXXXXX (16)
    Wizard ---- XXXXXXXXXXXX (12)



  • @TokyoSlim Well we are all humans :D at least as far as I know

    Also, I'm not sure how to feel being the closest to evil so far haha



  • Idk how much I agree with the class, but I'd say everything else is solid (I think I'd be something more like a spellsword-type class, since I work out a lot/am a former D1 athlete, but I'm also very devoted to my studies and I'm always trying to learn more)

    Neutral Good Human Monk (4th Level)

    Ability Scores:
    Strength- 17
    Dexterity- 15
    Constitution- 16
    Intelligence- 15
    Wisdom- 11
    Charisma- 12

    Alignment:
    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.

    Detailed Results:

    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXXXXXXXX (20)
    Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
    Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20)
    Lawful Neutral -- XXXXXXXXXXXXXXXX (16)
    True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
    Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
    Lawful Evil ----- XXXXXX (6)
    Neutral Evil ---- XXXXXXXXXXXX (12)
    Chaotic Evil ---- XXXXXX (6)

    Law & Chaos:
    Law ----- XXXXXX (6)
    Neutral - XXXXXXXXXXXX (12)
    Chaos --- XXXXXX (6)

    Good & Evil:
    Good ---- XXXXXXXXXXXXXX (14)
    Neutral - XXXXXXXXXX (10)
    Evil ---- (0)

    Race:
    Human ---- XXXXXXXXXXXXX (13)
    Dwarf ---- XXXXXXXXXXXX (12)
    Elf ------ XXXXXX (6)
    Gnome ---- XXXXXXXX (8)
    Halfling - XXXXXX (6)
    Half-Elf - XXXXXXXX (8)
    Half-Orc - XXXX (4)

    Class:
    Barbarian - XXXXXX (6)
    Bard ------ XXXXXXXX (8)
    Cleric ---- XXXX (4)
    Druid ----- XXXXXXXXXXXXXX (14)
    Fighter --- XXXXXXXXXXXXXX (14)
    Monk ------ XXXXXXXXXXXXXXXXXX (18)
    Paladin --- XXXXXXXXXX (10)
    Ranger ---- XXXXXX (6)
    Rogue ----- XXXXXXXXXX (10)
    Sorcerer -- XXXXXXXXXX (10)
    Wizard ---- XXXXXXXXXX (10)



  • @naltmank 4th Level?
    You da man now dogg.



  • I am 3rd level normal. So neutral that i don't even have a opinion anymore. A true background character when you don't even need one. Hey maybe I can level up to be a sidekick. Thankfully not a halfling! :)

    True Neutral Human Bard (3rd Level)
    Ability Scores:
    Strength- 10
    Dexterity- 12
    Constitution- 11
    Intelligence- 12
    Wisdom- 11
    Charisma- 9

    Alignment:
    True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

    Detailed Results:

    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXXXXXX (18)
    Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
    Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
    Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXX (24)
    True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)
    Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXX (23)
    Lawful Evil ----- XXXXXXX (7)
    Neutral Evil ---- XXXXXXXXXXX (11)
    Chaotic Evil ---- XXXXXX (6)

    Law & Chaos:
    Law ----- XXXXXXX (7)
    Neutral - XXXXXXXXXXX (11)
    Chaos --- XXXXXX (6)

    Good & Evil:
    Good ---- XXXXXXXXXXX (11)
    Neutral - XXXXXXXXXXXXXXXXX (17)
    Evil ---- (0)

    Race:
    Human ---- XXXXXXXXXXXXXX (14)
    Dwarf ---- XXXX (4)
    Elf ------ XXXXXXXXXX (10)
    Gnome ---- XXXXXXXXXX (10)
    Halfling - XXXXXXXXXXXXXX (14)
    Half-Elf - XXXXXXXXX (9)
    Half-Orc - XX (2)

    Class:
    Barbarian - XXXXXX (6)
    Bard ------ XXXXXXXXXXXXXXXX (16)
    Cleric ---- XXXX (4)
    Druid ----- XXXXXXXX (8)
    Fighter --- XXXXXXXX (8)
    Monk ------ XXXXXXXX (8)
    Paladin --- XXXXXXXXXXXX (12)
    Ranger ---- XXXXXXXXXXXXXX (14)
    Rogue ----- XXXXXXXX (8)
    Sorcerer -- XXXXXXXXXXXX (12)
    Wizard ---- XXXXXXXXXXXXXX (14)



  • I remember taking this a year or so back. I got pretty much the same result now as I did then. Also I remember all of my friends having higher ability scores than me, much like the majority of other people in this thread.

    True Neutral Human Bard (2nd Level)

    Ability Scores:
    Strength- 9
    Dexterity- 10
    Constitution- 10
    Intelligence- 8
    Wisdom- 8
    Charisma- 9

    Alignment:
    True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

    Detailed Results:

    Alignment:
    Lawful Good ----- XXXXXXXXX (9)
    Neutral Good ---- XXXXXXXXXX (10)
    Chaotic Good ---- XXXXXXXXX (9)
    Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXX (24)
    True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
    Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXX (24)
    Lawful Evil ----- XXXXXXXXXXXXXXX (15)
    Neutral Evil ---- XXXXXXXXXXXXXXXX (16)
    Chaotic Evil ---- XXXXXXXXXXXXXXX (15)

    Law & Chaos:
    Law ----- XXXXXXXX (8)
    Neutral - XXXXXXXXX (9)
    Chaos --- XXXXXXXX (8)

    Good & Evil:
    Good ---- X (1)
    Neutral - XXXXXXXXXXXXXXXX (16)
    Evil ---- XXXXXXX (7)

    Race:
    Human ---- XXXXXXXXXXXXXX (14)
    Dwarf ---- XXXXXXXX (8)
    Elf ------ (0)
    Gnome ---- XXXXXX (6)
    Halfling - XX (2)
    Half-Elf - XXXXXX (6)
    Half-Orc - XXXXXXXXXXXX (12)

    Class:
    Barbarian - XXXXXX (6)
    Bard ------ XXXXXXXXXXXXXXXXXXXX (20)
    Cleric ---- XXXX (4)
    Druid ----- XXXXXXXXXXXX (12)
    Fighter --- XXXXXXXX (8)
    Monk ------ XXXXXXXXXX (10)
    Paladin --- XXXXXXXXXXXX (12)
    Ranger ---- XXXXXXXX (8)
    Rogue ----- XXXXXXXXXXXXXX (14)
    Sorcerer -- XXXXXXXXXX (10)
    Wizard ---- XXXXXX (6)



  • haha
    Here comes all these bards with like 9 charisma.



  • How were the levels/ability points determined? I just noticed that I got way more than some other people and I'm curious as to why



  • @TokyoSlim Yeah, I should have answered the question of - if you are a good looking Adonis with perfect health and a stellar body, and everyone who gets near you spontaneously orgasms, with a Yes. That should have given me a lot more points in charisma.
    @naltmank Would think some questions about your health etc. give you more ability points, and overall number of point determine your level.



  • @Ikataishou Ah that makes sense. I knew athleticism would be helpful in DnD eventually!



  • @Ikataishou lol might have helped. Then again, I apparently didn't need any of that to get an 11, so maybe it's just the secret lucky dice roll stat that's coming through for me?



  • @Brandon_Reister True Neutral is suck a weird alignment, but a lot of fun in the right hands. As a DM, you can use a True Neutral character and willing player to really wreck havoc with your players.

    As for me...

    You Are A:

    Lawful Neutral Human Ranger (5th Level)

    Ability Scores:
    Strength- 14
    Dexterity- 15
    Constitution- 13
    Intelligence- 14
    Wisdom- 17
    Charisma- 14

    Alignment:
    Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

    Detailed Results:

    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXX (23)
    Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
    Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
    Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
    True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
    Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18)
    Lawful Evil ----- XXXXXXXXXX (10)
    Neutral Evil ---- XXXXXXXX (8)
    Chaotic Evil ---- XXX (3)

    Law & Chaos:
    Law ----- XXXXXXXXXX (10)
    Neutral - XXXXXXXX (8)
    Chaos --- XXX (3)

    Good & Evil:
    Good ---- XXXXXXXXXXXXX (13)
    Neutral - XXXXXXXXXXXXXXX (15)
    Evil ---- (0)

    Race:
    Human ---- XXXXXXXXXXXXX (13)
    Dwarf ---- XXXXXX (6)
    Elf ------ XXXXXXXXXX (10)
    Gnome ---- XXXXXXXXXX (10)
    Halfling - XXXXXXXXXX (10)
    Half-Elf - XXXXXXXX (8)
    Half-Orc - XXXX (4)

    Class:
    Barbarian - (0)
    Bard ------ XXXXXX (6)
    Cleric ---- XXXXXXXXXX (10)
    Druid ----- XXXXXXXXXX (10)
    Fighter --- XXXXXXXXXXXX (12)
    Monk ------ XXXXXXXXXXXX (12)
    Paladin --- XXXXXXXXXXXX (12)
    Ranger ---- XXXXXXXXXXXXXXXX (16)
    Rogue ----- XXXXXX (6)
    Sorcerer -- XXXXXXXXXXXXXX (14)
    Wizard ---- XXXXXXXXXXXX (12)


  • Global Moderator

    if I have more energy tonight I will give this a try



  • True Neutral Human Wizard (4th Level)

    Ability Scores:
    Strength- 9
    Dexterity- 11
    Constitution- 11
    Intelligence- 16
    Wisdom- 13
    Charisma- 12

    Alignment:
    True Neutral - A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Wizards - Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

    Detailed Results:

    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXXXXXXXX (20)
    Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
    Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
    Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
    True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
    Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXX (21)
    Lawful Evil ----- XXXXXXXXX (9)
    Neutral Evil ---- XXXXXXXXXX (10)
    Chaotic Evil ---- XXXXX (5)

    Law & Chaos:
    Law ----- XXXXXXXXX (9)
    Neutral - XXXXXXXXXX (10)
    Chaos --- XXXXX (5)

    Good & Evil:
    Good ---- XXXXXXXXXXX (11)
    Neutral - XXXXXXXXXXXXXXXX (16)
    Evil ---- (0)

    Race:
    Human ---- XXXXXXXXXXXXXX (14)
    Dwarf ---- XXXXXX (6)
    Elf ------ XXXXXXXXXX (10)
    Gnome ---- XXXXXXXX (8)
    Halfling - XXXXXXXXXX (10)
    Half-Elf - XXXXXXXXXXX (11)
    Half-Orc - XXXX (4)

    Class:
    Barbarian - XXXXXXXX (8)
    Bard ------ XXXXXXXXXXXX (12)
    Cleric ---- XXXXXXXXXX (10)
    Druid ----- XXXXXXXXXXXX (12)
    Fighter --- XXXXXXXXXX (10)
    Monk ------ XXXX (4)
    Paladin --- XXXXXXXX (8)
    Ranger ---- XXXXXXXXXXXXXX (14)
    Rogue ----- XXXXXX (6)
    Sorcerer -- XXXXXXXX (8)
    Wizard ---- XXXXXXXXXXXXXXXXXX (18)



  • Woo, we almost have enough bards to get a sweet band going!



  • Chaotic Evil Human Bard/Rogue (2nd/2nd Level)

    Ability Scores:
    Strength- 10
    Dexterity- 17
    Constitution- 17
    Intelligence- 19
    Wisdom- 16
    Charisma- 19

    Alignment:
    Chaotic Evil- A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Chaotic evil is sometimes called demonic because demons are the epitome of chaotic evil. Chaotic evil is the best alignment you can be because combines self-interest and pure freedom. However, chaotic evil can be a dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

    Secondary Class:
    Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.

    Alignment:
    Lawful Good ----- XX (2)
    Neutral Good ---- XXXXXXXXXXXX (12)
    Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
    Lawful Neutral -- XXXXXXXXXXXXX (13)
    True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
    Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
    Lawful Evil ----- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
    Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (36)
    Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (40)

    Law & Chaos:
    Law ----- XX (2)
    Neutral - XXXXXXXXXXXX (12)
    Chaos --- XXXXXXXXXXXXXXXX (16)

    Good & Evil:
    Good ---- (0)
    Neutral - XXXXXXXXXXX (11)
    Evil ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)

    Race:
    Human ---- XXXXXXXXXXXXXXX (15)
    Dwarf ---- XXXX (4)
    Elf ------ XXXXXXXX (8)
    Gnome ---- XXXXXXXX (8)
    Halfling - XXXXXXXXXX (10)
    Half-Elf - XXXXXXXXXXX (11)
    Half-Orc - XXXX (4)

    Class:
    Barbarian - XXXXXXXX (8)
    Bard ------ XXXXXXXXXXXXXXXX (16)
    Cleric ---- XXXX (4)
    Druid ----- XX (2)
    Fighter --- XXXXXXXX (8)
    Monk ------ XXXXXX (6)
    Paladin --- XXXXXXXXXX (10)
    Ranger ---- XXXXXXXXXXXXXX (14)
    Rogue ----- XXXXXXXXXXXXXXXX (16)
    Sorcerer -- XXXXXXXXXXXXXXXX (16)
    Wizard ---- XXXXXXXXXX (10)

    I answered this as a character, not as myself, just in case anyone thinks I'm going to murder them and sell them for parts :P