The Last of Us Part II (PS4)

  • My one nitpick is that when you transition to a new area, you can't go back (the door gets locked, you can't climb back up, etc.), which totally makes sense as they don't want different encounters to spill into each other, BUT it means if you haven't finished exploring and you accidentally move on, you're screwed. I'm pretty sure I only missed one or two collectibles in the game, and that was because of that. It's super minor but I wish they did something subtle like circle/color the button prompt when it's a "Exit area" interaction just to let you know.

  • @axel There was one area where that happened to me. But ye, it's minor.

  • So Much Work Went To The Last of Us Part II's... Eyes

  • @axel I think they also have to do it because of the hardware. It’s the Uncharted version of squeezing through a tight gap.

    Nice to know you enjoyed it though. And enjoy feeling compelled to talk about the plot and the game as a whole for the next couple of weeks like no other game you’ve played before. It happens to everyone.

  • @hazz3r No kidding, it's been my conversation opener with everyone I bump into for the last couple days. "Have you played The Last of Us 2?? No?? You have to!!"

  • I’m one of those mental people who tried to get Abby killed and I never upgraded her out of respect for Ellie. I honestly should play this whole game again and play it normal so it’s less punishing lol

  • @axel
    Must be a odd exchange when at the grocery store.

  • There's some fun stuff here, I'm gonna check out the free PS4 theme and avatars.

  • Yoji Shinkawa made a poster for the game, and it's available to download as wallpapers on the PlayStation site. It's fucking sick.

    Also, the reaction gifs they have there are so good.

    alt text

  • Banned

    So I'm slowly working my way through the game and... wow.
    When I heard people say that the game was "hard to play" at points I didn't really understand that, but I'm slowly beginning to get it. The game is unrelentingly brutal, dour, and all around stressful. I feel emotionally exhausted after playing for long stretches.
    When I got to a certain flashback scene I just started crying because it was just this beautiful little sequence after so much crazy ass shit and violence.
    I know I'm not very far but this already blows the first game out of the water for me.

  • @el-shmiablo
    I take it your talking about

    Jurassic Park?

  • @bam541

    It was really extraordinary. Like the game itself... ;)))

  • Wow. I got the chills watching that video and seeing how their consultant managed to get a stealth kill for the first time because of the feedback and work they had done up to that point.

    I don't know why I reacted that way, but I guess its because they succeeded in bringing the game to a whole new audience and that was the first victory.

  • GamesRadar takes a look behind the development process of TLOU Part II's scariest monster. Spoilers inbound!

  • @bam541
    Yeah that was probably the first time TLOU genuinely scared me, 1 and every other part of 2 were tense, but that thing.....oh fuck that thing. Especially when I'd just put my headphones on so as to not wake anyone too

  • @dmcmaster before that whole encounter started, I was considering not using my headphones and just put the TV volume on low because I felt like some weird jump scare-y shit was gonna happen. I'm glad I didn't do that, that encounter was so much more effective with proper sound.

  • @bam541
    I was using my platinum headset, but it was funny I paused the game maybe a second before it's first growl, put my headset on and was immediately greeted by it.

  • So I had a quick burst of......something the other night and kinda threw this together to act as a sort of ending to my review (I'm getting close to having something I'm happy with) that said it's unfinished as stated, so excuse the parts where it just goes black for a bit, and was wondering if anyone had any advice.
    Youtube Video

  • @dmcmaster

    Honestly, I think it's pretty good. I used to do some edits like this with provided game footage (i.e. trailers I downloaded) and one piece of feedback I got was not to cut on the beat to the music too often. Even with that advice, I still did it sometimes, but now I kinda see how that can meddle with the pace a bit.