The Legend of Zelda: Breath of the Wild (NS/WiiU)
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@Musou-Tensei Link can fast travel to every shrine and tower after he does the little opening animation. Towers allow Link a good radius to glide down from.
@DisturbedSwan I think Breath of the Wild won't feel too much larger than Skyrim because of the new traversal options. Horse-riding, climbing, and paragliding will allow Link to cross plains quickly, ascend cliffs without going around, and glide down easily without looking for a path down.
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@DisturbedSwan Wow. I hope they fill it with stuff haha
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@Musou-Tensei was xenoblade bigger then skyrim?
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@DisturbedSwan Good grief, I knew it was going to be big and open, but I would never have guessed anywhere close to that big. The nice thing about Zelda titles (which I hope and believe will remain the same) is the amount of things to discover and secrets to find and just a well-realized world. I doubt it'll be a lot of redundant empty spaces, which is likely a reason it has taken so long to make. Patience pays off; I'm sure it'll be amazing and packed with content.
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I just noticed how fast that stamina bar depletes while running.
It's like I'm REALLY playing Dragons Dogma!
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@DisturbedSwan And for what it's worth, someone also posted
that estimates Breath at a mere sixth of the size (60 sq. km as opposed to 360.) I'm not convinced anyone has gotten the scales down yet, but it doesn't matter because bigger games aren't always better. Unless they're Skyrim or Zelda, but I would mostly attribute those games' quality to the fact that they are Skyrim and Zelda ;)
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@Art That's what horses and food buffs are for!
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@Mbun I'm really excited to see how broken the speed buffs can get in combat. I wonder if they will affect the speed of the paraglider and horse as well as climbing. Another fun Skyrim-y thing to muck with. I hope there are more complex parameters to the brewing than heart total up / heart restore / stamina total up / stamina restore / heat res / cold res / speed up / stealth up.
Also, I'm really hoping that the arc of bows change as they go up in power and quality. I hope the fully powered Master Sword-level bow fires nearly straight for the first 10 meters or so.
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@Haru17 We already saw the super bow thing. It was one of the very first things we saw about Breath of the Wild. It's that weird energy arrow one.
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@Mbun Haha, believe me: I'm aware.
But no, I meant to say a bow's arc. i.e: the distance arrows fired from it fly. The Sheikah lightsaber arrow is just that: a craftable arrow that can be fired from any bow. I'm talking about endgame bowstrings themselves firing with more typical third-person shooter arcs.
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That definitely sounds more plausible, I got that map from twitter, no idea where they got the calculation from but possible this NeoGaf Thread @Haru17
Also, the tweet with that picture has been deleted now so it could turn out to be a complete hoax, yours definitely looks more feasible.
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Lotsa shit today, but not many spoilers.
Firstly, a really dull Facebook screenshot.
There were also Famitsu scans showing Falco's concept art.
And finally, Zelda hit it big with a Superbowl ad that told the normies things like "North Dragon's Exile," "Molduga," "East Gut Check Rock," and "Hinox." It reminded me how excited I am for Zelda to have a bunch of location names like Skyrim. I think something like that really gives the world a certain character depending on how it's written you know?
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@DisturbedSwan Xenoblade Chronicles X map is still bigger...
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Need it be mentioned that a world with this many featureless expanses of water is just a poorly designed open world? But anyway, I don't think size matters much when it comes to these worlds. Xenoblade Chronicles felt huge simply because the painfully slow run speed made each and every commute an utter ordeal. Run speed and the player character's verticality tool belt are of chief importance.
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@Haru17 x was designed like that with progression in mind, although you could always break the rules and go around the choke points of the continent. And the run speed in the original xenoblade is still considerably fast.
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@Bigdude1 Yeah... no, no it's not in comparison to Xenoblade 1's vast expanses of featureless grass.
And on the map shape, I'm asserting that the best open worlds resemble circles or ovals, with few empty areas and restrictions on player freedom.