The Legend of Zelda: Breath of the Wild (NS/WiiU)

  • @DMCMaster That'd be pretty great. One thing Skyrim definitely has up on Breath of the Wild is how intuitive the mining / smithing system is and how useful all of the ores are.

    I'd also really like transmogrification from World of Warcraft or the mirror that was patched into Dragon Age: Inquisition. Basically, it lets you wear certain armors visually while benefitting from the stats of an armor of your choosing. Breath of the Wild is a good bit more structured around switching armor than other games so it's not as essential, but it'd still be a nice option to combine with the

    dyeing system.

  • The Beginning
    Youtube Video

    Story & Characters
    Youtube Video

    Open-Air Concept
    Youtube Video

  • @DMCMaster I would love that. I was looking for one the whole game to repair the weapons I liked that were low durability unsure if one existed or not but too stubborn to look it up. I didn't mind having to swap weapons on the fly or have nice weapons break, but not being able to repair anything ever was a wet blanket.

    If you could enhance weapons that'd be nice too, instead of relying on RNG to give them good stat modifiers. There was a spear I was extremely fond of for RP reasons that I carried through almost the whole game, used very sparingly, but lategame it was useless when it did like 18 damage and the rest of my weapons were doing upwards of 50. Sure, I could always use it to poke squishies in my way, but then it would've broken super fast and I'd be wasting my favorite weapon. It's weird you can't enhance them when you can enhance your armor, but I guess they figured it would piss people off to permanently lose a weapon they invested in.

    Despite gripes with no repair system, I get what they were doing with weapons breaking and fully support it after my experiences under the conditions. You'll even realize eventually while playing that there's permanently respawning weapons tucked all over the world, some which are pretty amazing, that you can keep going back and getting after the last one you took is gone. You can leave a weapon mark on your map where every one you find is to help yourself keep track of them even. It takes the sting out of breaking your massive two-handed inferno spatula when you know you can just quick travel over to the stump and pull a fresh one out when you're free.

  • @Mbun said in The Legend of Zelda: Breath of the Wild (Switch/WiiU):

    You'll even realize eventually while playing that there's permanently respawning weapons tucked all over the world, some which are pretty amazing, that you can keep going back and getting after the last one you took is gone

    Interesting. I have not picked up on that yet. How do you know whats a permanently respawning weapon and whats not? Do you just have to remember that you've already opened that chest or found that weapon there before and now its back, or is there a clear in game indication?

    I haven't really had too much of a problem with weapons yet. I always have a few good weapons on me which I save for when I need it and mostly just use the trash littered all over the place. It did hurt when this one sword I had broke. I'm not sure how the weapon situation will shake out as I press further into the game. I currently have completed one dungeon and I'm working towards my second now. I have mostly been running around exploring every nook and cranny of the world. I wish the save file had time played on it. Is there a way to get this information that I'm missing?

  • @Tragosaurus Chests don't respawn. It's usually just if you find a weapon laying out in the overworld (or more likely in a town), not dropped by any enemy.

    I feel the want for weapon upgrading insofar as I wanted some of the blades to be viable in the late game. A certain someone will be disappointed that the maximum damage dealt by an axe is like 20. But outside of variety the durability system worked perfectly, despite everyone's fearfulness of it.

    I always had a full inventory of decent to good weapons and for most of the game I wasn't getting weaker stuff than what I already had.

  • Question: Does the game "force" me to visit all parts of the map eventually or are some of the purely optional?

  • @Haru17 said:

    the maximum damage dealt by an axe is like 20

    Least not only is 20 not bad damage, but you can get lucky and find ones with enhanced properties like enhanced damage. I had one that was 38 for awhile. What's annoying about axes is a couple places in the overworld have an even cooler axe that deals more damage, but I've never once seen an enemy using it, which means no chance for special properties. Also, it'd just be rad to see enemies with this weapon. What the hell Nintendo?! There's also some cool axe-like weapons certain enemies use I think Huber would approve of that are some of the highest damage dealing weapons in the game.

    @Tragosaurus Ten days after you started the game up for the first time, your profile on the Switch will show your total playtime. If you use the parental control app, you can see the daily chunks of time you're spending playing.

    Another great way to get awesome weapons to keep in mind is that every single shrine has at least one treasure chest with something in it, usually good weapons. Lots of them require you to solve a harder version of the puzzle of the dungeon, but some are just hidden in corners or out of easy reach. I've also seen a case of a wall sliding open in a previous room after I solved a puzzle before, and considering getting the orb immediately boots you from the dungeon they can be very easy to miss. These optional chests are actually one of my favorite parts of this game.

    @Musou-Tensei Let me put it this way. You can start the game and run straight to the final boss and finish the game. Insane challenge aside, there's plenty regions you could miss or ignore if you're not purposely hunting out side stuff.

  • Yes, you have to play the game if you want to play the game.

  • @Tragosaurus when you go to your profile and its list your games you've played it will say how long you've played them similar to steam.

  • @Haru17 said in The Legend of Zelda: Breath of the Wild (Switch/WiiU):

    Yes, you have to play the game if you want to play the game.

    But I want the game to play itself! Pushing buttons is sooooo 1998

  • This game keeps surprising me. I'll try to keep it vague enough to avoid spoilers.

    Last night I encountered someone who instructed me to go somewhere east of the map, but I had to follow a specific path through treacherous terrain to reach it. I figured I'd be there in about 20 minutes if there were enemies on the way, but the route was so long that it took me upwards of 2 hours! 2 hours!

    It felt like an actual trek, with spots where I could rest and cook, before heading off again. With optional paths, nooks and crannies everywhere along the way. Possible threats around every corner. When I finally reached my destination, I felt both relief, awe and pride. I really earned that new story development. Not because it was immensely challenging, although I did die a few tines, but because of the sheer scale of the expedition I'd just completed.

    This is the best Adventure game I've ever played, and I've still barely scratched the surface.

  • @Axel i know that section your talking about and yea its great, its was that point in that game when i said this aint just a good game its one of the greats.

  • I just got the last module thing for my device... I will never 100% this game -_-
    Why can't I youknowhat items that enemies drop right away? I have to pick them up, go in my menu, put them in my hands, drop them again and then I can youknowhat them, this is dumb, it works with weapons and shields so why not with items?

  • Collected all the memorys, ended up spending most of my day after work doing it, and ended up staying up way later then intended, figured I could find the last few in 2 or 3 hours... God was I wrong.
    And I do agree with the above about this being the best pure adventure title I've played in awhile, almost every direction has something unique to see or uncover. I've also spent most of my time either on foot (Running), climbing or gliding from place to place.

  • @Musou-Tensei almost everything is optional in the game and i bet even if you did all the "temples" you wouldnt have visited all the provinces that way

  • @Bigdude1 Nintendo seemed to actively not want people to 100% the game, because the reward for getting all the Koroks is...


  • @Bigdude1 It's just that I prefer to explore areas as the story or sidequests lead me to them, insted exploring an area and then having to go back later because of the story or sidequest.

  • @Musou-Tensei It's pretty much full blown free roam as soon as you finish the starting area. Also, you don't have to go back and explore areas you missed if you don't want to. I thought after I got credits I'd be done since I took my time and explored a ton before it, but after a day or so away from the game I've already had the itch to go back and keep poking around. Not doing all the shrines also personally feels like leaving chunks of game behind since some of the shrine puzzles are super interesting, surprising, and unique.

  • I found one area that has enemies with elemental weapons like crazy, I marked it and I go back there whenever I'm short on weapons. (That actually hasn't happened in my 90 hours of play)

    What I find happening with the weapon system is that I want to use the weapons I have to make room for the new ones. I'll keep one or two super-high damage weapons for emergency purposes as well.

  • Made it to Gannon