The Legend of Zelda: Breath of the Wild (NS/WiiU)



  • @Axel i know that section your talking about and yea its great, its was that point in that game when i said this aint just a good game its one of the greats.



  • I just got the last module thing for my device... I will never 100% this game -_-
    Why can't I youknowhat items that enemies drop right away? I have to pick them up, go in my menu, put them in my hands, drop them again and then I can youknowhat them, this is dumb, it works with weapons and shields so why not with items?



  • Collected all the memorys, ended up spending most of my day after work doing it, and ended up staying up way later then intended, figured I could find the last few in 2 or 3 hours... God was I wrong.
    And I do agree with the above about this being the best pure adventure title I've played in awhile, almost every direction has something unique to see or uncover. I've also spent most of my time either on foot (Running), climbing or gliding from place to place.



  • @Musou-Tensei almost everything is optional in the game and i bet even if you did all the "temples" you wouldnt have visited all the provinces that way



  • @Bigdude1 Nintendo seemed to actively not want people to 100% the game, because the reward for getting all the Koroks is...

    shit



  • @Bigdude1 It's just that I prefer to explore areas as the story or sidequests lead me to them, insted exploring an area and then having to go back later because of the story or sidequest.



  • @Musou-Tensei It's pretty much full blown free roam as soon as you finish the starting area. Also, you don't have to go back and explore areas you missed if you don't want to. I thought after I got credits I'd be done since I took my time and explored a ton before it, but after a day or so away from the game I've already had the itch to go back and keep poking around. Not doing all the shrines also personally feels like leaving chunks of game behind since some of the shrine puzzles are super interesting, surprising, and unique.



  • I found one area that has enemies with elemental weapons like crazy, I marked it and I go back there whenever I'm short on weapons. (That actually hasn't happened in my 90 hours of play)

    What I find happening with the weapon system is that I want to use the weapons I have to make room for the new ones. I'll keep one or two super-high damage weapons for emergency purposes as well.



  • Made it to Gannon



  • @Mbun Nintendo be like

    alt text



  • And with that Gannon is defeated.....No I'm not crying, just a leaky tear duct is all it is.



  • Not impressed with the Dungeons or the bosses so far, done 3 of them and they are easy and small compared to previous Zelda games.

    Don't even get me on the 3 minute shrines, I literally walked in 1 this morning and time froze a box and the shrine was solved, was in there less than 2 minutes, I feel like the problem solving is dumbed down



  • @Longview The dungeons are definitely shorter than in previous games. The bosses are more challenging though, not just based on the gimmick of the dungeon. Some shrines are longer than others, and even the simple shrines most of the time are hiding some added challenge in the form of a bonus chest or a part two to the puzzle. The ones that annoy me more are the "Blessing" shrines where you just walk in and get an item and an orb. They exist basically to facilitate puzzles outside the shrines, but it doesn't sit right with me that they're advertising 120 shrines or whatever when a bunch of them have no puzzle inside.



  • @Mbun i've beaten 3 of the dungeon bosses from just spamming bomb arrows, theres no way I would of got away with that in previous Zelda games



  • @Longview At least that means at one point you had to gather the bomb arrows, a commodity that costs 400 rupees for a set of 10 and the bow/bows to shoot them with, versus previous Zelda games where every dungeon boss would simply be weak to whatever new item the dungeon gave you with three hits being the whole fight. I'm not saying the new ones are perfect, and you certainly can bruteforce them if you make the decision to do so, but they're a major step up from what was present before.



  • @Mbun @Longview the whole world is a dungeon now!

    puts on shades
    sees self out



  • @Longview i literary went in t dungeon today that had nothing just a walk up to the sheika guy to get the orb.



  • @FF7Cloud Those are the "Blessing" Shrines I talked about above. It's cause getting into them itself is a puzzle, but I call bullshit on that too.



  • @thenerdtheword emptiest dungeon i've ever seen



  • @Longview if a game world full of puzzles, ambient storytelling, bespoke locations to explore and characters to meet is the new definition of empty I really want to know what a full world is!

    Things are a bit more spread out than your usual open world but I prefer it that way. I'm really enjoying exploring the world of BotW. As for the major dungeons I'd say they are of the same sort of length as the usual Zelda faire if you take into account that they are divided into two parts. Getting into the dungeon and then solving it.