The Legend of Zelda: Breath of the Wild (NS/WiiU)
I do want to emphasis that I had a great time playing this game and I'm totally onboard with them continuing the Zelda formula like this, as opposed to something like Odyssey where I hope that's just a one off. Personally I'd be hoping they remove the weapon degradation and while they don't need to bring back dungeons necessarily, I hope they have areas that size with that level of challenge.
Mbun last edited by
I do want to emphasis that I had a great time playing this game and I'm totally onboard with them continuing the Zelda formula like this
Yeah, I just like discussing this stuff.
as opposed to something like Odyssey where I hope that's just a one off
S A M E
Personally I'd be hoping they remove the weapon degradation
I don't want to see it removed entirely, but I do think it'd be good to add NPCs that can repair weapons you become attached to and maybe even forge others from scratch once you find blueprints or something. Master Sword becoming unbreakable with no cooldown periods also wouldn't bother me. It is silly how it has to teleport back to recover now.
while they don't need to bring back dungeons necessarily, I hope they have areas that size with that level of challenge
Personally, I want more underground areas and more caves. Less holes in the wall with bombable rocks, and more passages through a wall with bombable rocks leading somewhere new.
Axel last edited by
Good talk guys, that was interesting to read!
I'm one of those who loooooved Breath of the Wild and yet I can't fully disagree with much of what @tokeeffe9 said. I guess what it boils down to is how much the game's flaws affect your enjoyment.
About the weapon degradation, my gut feeling tells me they realized it could be an annoyance, but the alternative - letting players find a weapon they like and keep it until the end of the game - would have heavily reduced the need to explore the world and that would have been even more detrimental to the overall experience. They wanted to maintain this "survival" feeling throughout the game and that's a tricky balance to find when you also want to provide progression to the player (which they did through hearts and stamina). Something had to give and it was weapons. Hopefully they come up with a more elegant and less divisive solution for the next game.
It's actually very exciting to think about the inevitable sequel. The template laid out by BotW was already masterful in my opinion, so imagine a game that irons out all the kinks and improves on its strengths. GOTY 2020.
Possibly although I never felt like I was exploring to find new weapons, it was just that there are enemies and they have weapons.
Bigdude1 last edited by
@tokeeffe9 early on you def hunt around for weapons. Once you get a good grasp of the world its less of a thing
Mbun last edited by
@tokeeffe9 There's specific places on the map where weapons will always be if you go back there, which is cool when you find a spot for a great flamesword or such. Always mark the ones I find with the sword icon on the map to keep track of. Early game I think I got most my weapons from chests, especially the challenge chest of every Shrine. Those usually had some good stuff. Late game I think just jacking ones from enemies is best since the stats on them can get ridiculously high. Got a one handed sword from a Lynel that did over 100 damage per hit once. Used it for the final boss of the last DLC.
naltmank last edited by
Finally beat this game! Absolutely loved it. It weirdly became like a hiking replacement for me - I moved back to the city a few months back, and haven't really been able to spend much/any time out in nature. While not the same, there were times where running around and exploring helped scratch that itch I felt I was missing. All of which is to say, if you like Zelda BotW but haven't really spent much time outdoors, you should try hiking for real! I promise it's fulfilling!
One thing I'll say is that I don't think I ever really got "good" at this game - I ran from or snuck around just about every lynel and guardian in the game. Never even got a Lynel down to half health. That said, when it came to the finally showdown I realized that I finally got the timing to parry lasers about 70% of the time, which felt really good. I hope that dungeon/shrine designs are a little more involved in a sequel, since they definitely started to get repetitive near the end, but overall I'm really happy with just about everything in this game.
Oscillator last edited by Oscillator
Forgot to post here that I reviewed the DLC. (<--- WARNING: Thread is filled with spoilers!)
Also, I'm nearly finished reading Creating a Champion.
Summary? BUY THAT BOOK!!!!! It contains development tidbits and interviews, gives a backstory to almost every location in the game, explains small details in almost every character's costume, and is LOADED with art.
Axel last edited by
@oscillator Wow, I just checked out that book and it does look amazing, might try to hunt it down!
Phbz last edited by
@oscillator Thanks for sharing. I've just ordered it, gonna have my hands on it tomorrow!