Death Stranding



  • I'm pretty disappointed that the freaky stuff like the ghost people turns out to be a non-factor. I was expecting a lot more nerve wracking stuff based on the trailers.



  • I never thought that this will be a ''FedEx Simulator'' and just was thinking that ''Ohh... They are just not showing the heavy parts'' but no. This game's MAIN FOCUS is indeed a ''FedEx Simulator''.

    I am not dissing anyone. I just wanted to say that I was wrong about my assumption of ''There is so much more than that'' and it turns out it is not ''so much'' just ''a little bit more''.

    I'm dissapointed about average action and stealth the most. I will still try it eventually, I'm curious about the story. But if I don't like it, I will remain cautious about Kojima from now on.



  • To offer kind of a different take, while I don't sympathise with Kojima and criticised the marketing for this game I'm still going to get this game day one. I think Kojima is terrible mixing the mundane with the bizarre and prefer to have him fully embracing his weirdness and sillyness. And there's also value in a game that is not formulaic and allows for full creative vision. I might hate it but I still want to experience it.


  • Banned

    Like the SkillUp review says, calling it a FedEx simulator is like calling The Odyssey the story of a boat ride.
    You aren't going to experience the traditional gamrplay loop that most games fall into because that isn't the point with Death Stranding. The traversal from one place to another is the point, because no other game has put such a focus on the traversal. The asynchronous multiplayer is the point, since everyone is working together towards a common goal.
    Even now, knowing full well that this is very much what we've been shown and not much else, I am still very excited to play the game and experience Kojima's vision.



  • @el-shmiablo said in Death Stranding:

    Like the SkillUp review says, calling it a FedEx simulator is like calling The Odyssey the story of a boat ride.

    Of course it is an exaggeration and I even said my main problems.

    @el-shmiablo said in Death Stranding:

    You aren't going to experience the traditional gamrplay loop that most games fall into because that isn't the point with Death Stranding. The traversal from one place to another is the point, because no other game has put such a focus on the traversal.

    I am not so sure about that. If it is indeed an 50 hours game, I don't know how many hours it can go with new things about cargo.

    @el-shmiablo said in Death Stranding:

    The asynchronous multiplayer is the point, since everyone is working together towards a common goal.

    It is a good idea for sure but I won't play it online. But I get the idea, yeah.


    Besides these, I never interpret ''boring'' as a good thing. Confused, discomfortable etc are okay; it can work when it's intented. But I can't comprehend that ''boring'' is a good thing for anything. I don't want to talk before playing it but ''boring'' is never a good thing for me.



  • I feel like regardless of what you think of the game, it has to be appreciated. It is so incredibly rare for a game with a massive budget to be as challenging as Death Stranding is. This level of experimentation is not uncommon in the indie space, but a AAA game having it is pretty unheard of.

    The fact that this game is settling at around an 86 OpenCritic with reviews ranging from 5s to 10s is so much more exciting than everyone just agreeing that the game is an 86. For the first time, even after embargo has lifted, we don't really know what we're getting into. That's pretty damn cool.





  • The IGN review is just BS, After this year IGN reviews problems with RE2 Ace Combat and the guy who stole from boomstick they lost me for ever.



  • @a7x458
    What did they say about RE2 and Ace Combat?


  • Banned

    @DMCMaster If I remember correctly, they complained RE2 wasnt repayable because it had no alternate paths (the reviewer must have missed the BIG OL OPTION for it that shows up in the menu after completing the game) and for Ace Combat I believe they complained about the jet controls... when they were playing on the easiest setting, which simplifies the controls.

    On the topic of Death Stranding...

    I think a lot of my sympathy for the game comes from the fact that I greatly enjoyed another game that was largely about walking: Journey

    When I was done with my first playthrough of Journey, it was honestly the closest thing I had ever had to what I can imagine a "religious experience" feels like in game form. I played the majority of the game in a single sitting, with the same complete stranger. Even though we could barely communicate with one another, I felt such a strong connection to them during my time, that when we became seperated in the storm during the final ascent up the mountain, I felt a legitimate sense of worry and panic for my friend.
    From what I understand, Death Stranding is a game built entirely around that feeling, of traversing a beautifully crafted world and working together with people you will never meet towards a common goal.

    I understand that the game is going to be highly divisive, and I'm not trying to convince people who aren't interested to put up with things they don't like, but I just think saying "all you do is deliver packages" is reductive to the point where the parts that the game does excel at are seemingly overlooked.



  • @el-shmiablo
    Ah yeah now I remember, and don't forget our resident "I hate everything" user who complained about RE2 being bad because of not being able to shoot lights.



  • @a7x458

    As somebody who has long hated IGN's reviews, I've found that over the past 2 years they have improved their writing so significantly where I actually find them to often be extremely informative. Whereas in the past, I found their reviews to be non-descriptive and way too short.

    Battlefield V was a prime example of their improved writing. I personally didn't mind their Death Stranding review. It was pretty descriptive of the faults and they even cited specific examples at times. What was wrong about it in your eyes?

    Ironically enough, it made me want to play the game more despite the middle-of-the-road score.


  • Banned

    @dipset I can't comment on the quality of their rm writing, but that I have seen them caught in lies regarding several things (namely the RE2 and AC7 stuff) so I can't help but call into question their integrity.



  • @el-shmiablo

    I know their Editor in Chief called for a new process after the fiasco with the plagiarist idiot. Would RE2 and AC7 happen to be after that? Because in that case, they should outright fire freelancers and hold full time staff to a certain duty of care when reviewing something.



  • @dipset
    I believe thoese were before.



  • Spoiler for the end
    Youtube Video


  • Banned

    @dmcmaster @DIPSET The Dead Cells review fiasco happened in August 2018. Both RE2 and AC7 released this year.



  • PowerPyx has completed their trophy guide for the game.
    http://www.powerpyx.com/death-stranding-trophy-guide-roadmap/

    No missables which is super nice, but dear Lord this will destroy platinum hunters. A FEW extra hours required! Not gonna try it, the platinum I mean.





  • There is double jumping, it looks goofy as hell and I fucking love it.