Tabletop Escapades - Official Discussion Thread [Spoilers]

  • @tostidos said in Tabletop Escapades - Official Discussion Thread:

    I never thought in a million years I would be interested in D&D. Tabletop Escapades and Adventures has gotten me so into it that I bought the player handbook and a set of dice and convinced a few of my friends to get together and try this out. Love this so much keep it up, its honestly my favorite show you guys put out and am always left wanting more! L&R

    I had already started playing a handful of times and a friend introduced me to the adventure zone from My Brother, My Brother, and Me. Then when EZA was set up, I pulled up the archive for Tabletop Adventures to prepare for TTE. And I have been watching Critical Role since May. I never thought I would play D&D, let alone listen to 3 podcasts of other people playing D&D.

  • The latest episode is great. It was a nice point for the plot to wrap up some subplots, and a nice setup for the story to continue in the main plot.

  • Does anyone know if they ever said what subclasses they picked for their characters. I know Ian's character's pact is with the Old God and has the Pact of the Chain as his boon, but I don't know about the others. Like is Necator a thief or an assassin, what school of magic does Yogalla specialize in, and what domain did Pomper choose?

  • This side episode was pretty slow, it took them two hours to go through two rooms of a cave and get outside. I'm interested to see where it goes though, it feels as if this group is being set up as the antagonists to the main group, perhaps their paths will meet up and they'll have to fight head to head in a duel to the death.

  • @Israel-Silva I think he has Life Domain.

  • @Olf_Himself Yeah, I think I remember him mentioning that, but what about Yogalla and Necator?

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    I am now 2 episodes into this.. I like it waaay more than I dared to hope for! now I will spend the next month catching up or something haha

  • Welp, the show is definitely getting more strange. It does feel good to have the old crew back though.

  • I agree, things went pretty bizarre towards the end this time. Sometimes I literally stop and try to imagine how Ben can hold all the strings in his hands. How can he anticipate pretty much everything. This mirror walking now and its VERY unusual outcome. Hats off, I would be overwhelmed.

    But why, oh why "you gotta keep 'em separated"? (a certain punk rock band)

    I personally didn't find last week's side adventure particularly enjoyable. It was slow and pretty boring, sorry. And why have Brandon there if he doesn't (get to) speak for the first hour?

  • By the way, what's with the episode name? "An Old Wizard Returns", did that happen at some point?

    There's been some other times as well, when it has seemed so that the whole description for the episode is off by one.

  • @Sentinel-Beach said in Tabletop Escapades - Official Discussion Thread:

    But why, oh why "you gotta keep 'em separated"? (a certain punk rock band)

    Yeah, I love TTE but sometimes I think that Ben allows the players too much spur of the moment stuff that can side track the show a bit too much.

  • I finished reading The Gone Away World by Nick Harkaway a short while ago, and man, did parts of today's episode really remind me of that book in all the best ways.

  • I hope Ben doesn't get too carried away with this parallel world stuff. Last time this happened during Tabletop Adventures, things got a bit too weird and wasn't grounded enough for me to follow. In this case, the gang suddenly appear on an island (as if it were a magical force during a fog), followed up by stepping into some weird portals and mirrors on the island. I prefer it when the gang are actually in cities, forests, caves, etc. which are on the same plane of existence as where the story started.

    Regardless, the latest episode is interesting.

  • @trugs26 I get where you're coming from, but I respectfully disagree. I kind of like the way these crazy encounters really force the improv muscles of the group, and I love the unpredictability of it all. I understand why many feel that way, though, and that I might be in the minority on this.

  • @naltmank, I don't think you are in the minority at all, I absolutely love the unpredictability, and until now Ben has managed this campaign excellently, so I have absolute faith you, as well as @trugs26, will be satisfied!

  • @naltmank Eh I dunno, I thought the group's creativity and improv has been great prior to the island anyway. But if you like the unpredictability, then this sort of stuff would be great for you (and @naltmank). I just prefer it when it isn't so out of this world, as it makes it more believable and easier to imagine in my head as I listen to the story unfold.

    I recall Ben stating at the end of Tabletop Adventures (or the beginning of Tabletop Escapades) that he wanted things to be more grounded, so I was hoping he'd keep to that.

  • I'm thinking to wait for the next episode to see where things are moving, but I kind of agree with trugs26. That last part with Law was one of the weirdest moments in the story for me, and not in a totally good way.

    And again in general, I really hope Huber would just stay with the group. I mean come on. Almost ten episodes or something alone as Pomper (and Law's end, too), and now after a brief encounter immediately on his own again. Olf_Himself said well earlier there.

    I don't know if Ben reads this here, but at least YouTube comments are a good way to express your thoughts.

  • Ben might just like where Huber takes the show. If that is the case maybe, rather than reigning Huber in, he might try leading the other group in a way that sort of forces them to keep up with him.
    I'm withholding judgment until this batch is over though since from what Ben said on Twitter it seems they shot some good stuff.
    Though the fact that I prefer it when they are all together hasn't changed.

  • Latest episode was pretty great! Love that the story is progressing and that the team is back together.
    Only one thing I wish was done differently. Ben introduced a really cool moral choice for Pomper that could have led to some nice roleplaying and Huber basically refused to take it and forced it back on Ben. I was also a bit sad that the stakes of the moral choice were kind of nullified when Ben said they could just bring the Dragons back by defeating the big bad.
    Other than that it was a really good episode.

  • After last week's bit of a downer this really was an absolutely hilarious episode. Especially Huber's parts. And those of Moof's, poor guy. :D Still, the biggest thing is that all's well again: the group's together. I'm so happy that it happened this quickly, and the way it was done felt also well-thought. This is a fine spot to continue.