Hard But Fair Games (Aside from Dark Souls)



  • @Budi I would have never thought of Ori and the Blind Forest, but now that you mention it, I totally agree.
    it's challenging, but but just enough and it's so beautiful and nice to play.
    @Mechanoid Definetly check it out. I rarely like 2D platforms, but Ori is just a masterpiece.



  • @Nillend Exactly, I think it's just difficult enough to feel really rewarding. And I personally died well over hundred times mayben even two (there's a counter), but didn't get frustrated since the fault was always mine not the game's. And while there is backtracking by design in the game since it's somewhat a Metdoidvania. The ability to make your own checkpoints keeps the flow and pacing going. Just save before the hard sequence so you can go again and again after a death without running half the map to get in the same point again.

    And yeah, the game should be played, if not for the challenge then just for the joy of it.



  • Everyday Shooter.

    Perhaps not the hardest game going but I certainly struggled with it, which was a shame because the game is a joy.

    Youtube Video



  • What games have you played that were unfairly difficult? Or whose difficulty was the game's fault? Is it just like a technical limitation? ("The FPS drops right at the important jump, so I fall") Are there some games that are impossible to beat, because of their unfairness?



  • @Inflorescence
    It might be worth making a separate thread for that, as it's a long, and interesting, topic unto itself.



  • @Inflorescence Well this is a real call back but Police Quest. If you don't check your tires everytime you leave the station it's a game over. If you cuff the drunk driver in front instead of behind his back, he will kill you. If you call a number scratched in a toilet booth, you will get fired since you are calling to Police Chief's wife and it's a game over. While some of the deaths/game overs are kinda funny, they are also unfair since you can't avoid these before you experience them atleast once. Love the game though.



  • @Budi No, I'm average at best lol. I'm just in that sort of mood ya know? :smiley:



  • I've been playing through the metal gear games. Goal is to get through all of them in order of release (skipping portable ops for now). Next up is Peace Walker.

    You can tell they put a lot of thought into the boss battles. Each encounter has been pretty unique. It's not that hard, but they require equal amounts of thinking and reflexes.



  • @Inflorescence I think there are a lot of factors to what makes a game unfair and like @flower_arrangement said, it's worth a separate thread, but to be quick, I think mainly for me it's control. If I feel like I'm in full control of my character and the level design accommodates that control, I think it's fair regardless of how hard it may be. Super Mario Bros is a good example I think. Mario is quick, responsive, and can make mid-air adjustments so you can hit your landings. If Mario lost that ability, SMB would be a really different (and worse) game. On the other hand, the older Castlevania games prevent mid-air adjustments. But its still fair because the platforming in the level design accommodates for this (mostly). I think it's less of an issue today because game design has come such a long way.

    Then there are games like this:
    Youtube Video

    Yeah, 'f that noise...



  • I just posted this in another post but it totally fits. Severance: Blade of Darkness. I'd argue its the first Souls like game, about 10 years before dDark Souls was a thing https://www.youtube.com/watch?v=Egad_InYl6I



  • @Mechanoid
    Mario provides a great example for fair vs unfair: just compare original versions to romhack variants like Kaizo Mario World!



  • @sblomkamp OMG, I actually remember this game. Good find!