Hard But Fair Games (Aside from Dark Souls)
Perhaps not the hardest game going but I certainly struggled with it, which was a shame because the game is a joy.
Inflorescence last edited by
What games have you played that were unfairly difficult? Or whose difficulty was the game's fault? Is it just like a technical limitation? ("The FPS drops right at the important jump, so I fall") Are there some games that are impossible to beat, because of their unfairness?
It might be worth making a separate thread for that, as it's a long, and interesting, topic unto itself.
Budi last edited by
@Inflorescence Well this is a real call back but Police Quest. If you don't check your tires everytime you leave the station it's a game over. If you cuff the drunk driver in front instead of behind his back, he will kill you. If you call a number scratched in a toilet booth, you will get fired since you are calling to Police Chief's wife and it's a game over. While some of the deaths/game overs are kinda funny, they are also unfair since you can't avoid these before you experience them atleast once. Love the game though.
Mechanoid last edited by Mechanoid
@Budi No, I'm average at best lol. I'm just in that sort of mood ya know? :smiley:
matt last edited by
I've been playing through the metal gear games. Goal is to get through all of them in order of release (skipping portable ops for now). Next up is Peace Walker.
You can tell they put a lot of thought into the boss battles. Each encounter has been pretty unique. It's not that hard, but they require equal amounts of thinking and reflexes.
Mechanoid last edited by
@Inflorescence I think there are a lot of factors to what makes a game unfair and like @flower_arrangement said, it's worth a separate thread, but to be quick, I think mainly for me it's control. If I feel like I'm in full control of my character and the level design accommodates that control, I think it's fair regardless of how hard it may be. Super Mario Bros is a good example I think. Mario is quick, responsive, and can make mid-air adjustments so you can hit your landings. If Mario lost that ability, SMB would be a really different (and worse) game. On the other hand, the older Castlevania games prevent mid-air adjustments. But its still fair because the platforming in the level design accommodates for this (mostly). I think it's less of an issue today because game design has come such a long way.
Then there are games like this:
Yeah, 'f that noise...
sblomkamp last edited by
I just posted this in another post but it totally fits. Severance: Blade of Darkness. I'd argue its the first Souls like game, about 10 years before dDark Souls was a thing https://www.youtube.com/watch?v=Egad_InYl6I
Mario provides a great example for fair vs unfair: just compare original versions to romhack variants like Kaizo Mario World!
Mechanoid last edited by
@sblomkamp OMG, I actually remember this game. Good find!