Horizon Zero Dawn (PS4)



  • I hate to break it to you guys, but if you expect an open world game to have a whole lot more story development than that in the first — say — 20 hours of the game, you're fooling yourselves. Witcher 3's first act ends at like 40 hours — it ain't likely!


  • Banned

    Why is it seemingly so hard to balance out story and open worlds?

    I know I may be simplifying things, but just play optional cutscenes that add depth to the world, characters and main story after every handful of sidequests. Sure, you may miss them if you ONLY do the main missions, but that's what you get for rushing through a game.



  • @TokyoSlim If those people consider those spoilers then they shouldn't watch anything.

    @Haru17 This game imo looks like a game that's story is 20 hours and 40-50 hours to do everything



  • @ib0show said in New Horizon:Zero Dawn story trailer:

    @TokyoSlim If those people consider those spoilers then they shouldn't watch anything.

    Which is exactly why I warn of spoilers and those people don't watch this video.
    And now you understand. :)



  • The trailer seems fine, but I still haven't seen a real reason for me to be excited about this, I think I'll stick with waiting for reception and price drops.



  • I am back in!



  • I just got spoiled on the inside of one of the cauldron dungeons. Looks amazing, but if you're sensitive to spoilers, or are on blackout - watch yourself!


  • Global Moderator

    I've gone cold turkey on this game and cant wait for its release! I try to avoid the trailers and all.. but its so easy to klick haha



  • Looks like we'll get the Easy Allies review when the embargo is up on Monday.

    "Apologies for not streaming last night. I have a review due Monday morning that I'm kind of obsessed with."



  • I'm part of the Kyle Bosman camp of "I was so hype on this game until I found out the robot brontosaurus just acted as Radio Towers in Ubisoft: The Game: Dinobot Edition." Still, I'm glad open world collector fans will be getting something that looks genuinely interesting



  • @Galaxy40k I hear this mostly from people who are looking for excuses to write off Horizon for other reasons.

    Kyle knows that's a lazy and reductive statement and if he sits down to think about it, I'm sure he'd come to the same conclusion. I mean, he's still interested in Breath of the Wild - and it's also got "Ubisoft towers" in it. The Witcher 3 had job boards that were also mechanically "Ubisoft towers". You rarely hear anyone complain about them though because The Witcher 3 is good, and people want Breath of the Wild to be good. Why then the concern trolling over Horizon?



  • I wouldn't read into it too much. I think there is some truth to it but Kyle was also playing Devil's advocate to get a conversation going about Horizon.

    One part of the game shouldn't dictate the rest of it's qualities.



  • @TokyoSlim its not an excuse to write off Horizon because it's going to be a bad game, it's a reason to write off Horizon because it's not the type of game I am into. I personally don't like open world games of that nature. BOTW being that type of game is my number one worry about it by a landslide, and the Ubisoft Collecting elements of The Witcher 3 I completely ignored in favor of linear storytelling. It's not me trolling, its just me recognizing that it's not the type of game I get excited for. You have to remember the original presentation of Horizon just showed off the cool robot dino hunting segment; the subgenre still wasn't clear at that point, and so a lot of people had their interest piqued who wouldn't be interested in the final product.



  • What subgenre are you talking about? It was known pretty early on that this was an open world rpg. Like, I think the day after the reveal trailer.



  • Just since this is general now, here is Jones preview video for anyone who missed it.

    Youtube Video


  • Banned

    Here's a stream of the game. Not sure how long its been running,

    http://www.azubu.tv/HorizonBroPS4



  • I'm fine with open-world games, so long as they don't fall into the same pits many of the mediocre (or bad) open-world games fell into (which I can list at the end of this post). Maybe like 10 years ago the open-world style was my favorite type of game and that is still probably true so long as it's executed well. All an open-world means is that you have a bigger world to explore, the negatives doesn't necessarily have to come along as baggage by default.
    I mean Gravity Rush 2 is an open-world game but you don't hear people complaining about it being one.

    Also I remember Brandon "ranting" a bit about towers a while back and I agree with him. Climbing a "tower" isn't a problem, it's the reward for climbing said tower. Marking out a bunch of pointless collectibles, overused activities, etc. is the problem.

    As for my thoughts on Horizon so far I'm not really hyped for it, but it seems like it will be a fun game and that's good enough for me, because games are about fun. I didn't want to spoil myself too much on the game by watching tons of trailers but from what I've read, seen and heard the game generally seems to avoid many of the pitfalls while doing some interesting stuff. So all I'm doing now is waiting for some reviews to read through.

    As for the promised list of some of the pitfalls of open world games:

    • Unsatisfying collectibles, especially too many of them (like collecting the 100 flags/feathers or whatever from Assassin's Creed). More meaningful items to collect is so much more enjoyable.
    • No real reason to explore the world, eiher due to a lack of things to look for (as in the world feeling empty) or the things are just marked out on the map, meaning there is no need to actually look for them.
    • A world that is either uninteresting (for example designwise) or too big, meaning you not want to explore it.
    • Too many rehashed elements just to fill the game with tons of stuff to do, this can be things to do, enemies to fight, etc. Take the Mad Max game for example, the Big Dogs (or whatever they were called) was the exact same enemy. Basically the same model, same weapon, same moveset, same intro, etc. You fought "him" 5-6 times in the exact same manner throughout the game since "he". was also present as a miniboss in other parts of the game. It didn't help that the way you fought him was never exciting (big dude that charges, you have to dodge and hit him in the back).
    • This is not always a problem, but generally a kind of gear loot system further makes open-world games less fun. This is because this kind of system typically makes meaningful items extremely hard to do. When you go through some dungeon or whatever but the reward is some rare randomized item that is worse than your uncommon one that dropped from a random enemy it quickly makes it less exciting to reach the end of said dungeons or whatever.


  • I wish more games like mass effect/ xenoblade and this get away from those awkward back to back close up to face interactions


  • Banned

    @Bigdude1 Two camera setups where characters stand still while exchanging dialog is totally what's in, brah.

    alt text



  • @TokyoSlim the Ubisoft style of open world. If that was stated right after launch I missed it. Because I typically go into games as dark as possible I pretty much only know about games what comes from a couple pre-launch trailers and headlines.