Horizon is a beautiful game set on hitting you over the HUD
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@suplextrain Good find! I just hope that doesn't mean losing out on necessary game mechanics.
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@Haru17
Doesn't seem like it. The most important ones are HP, items and weapons. Maybe the compass as well.
So that means you can turn off (supposedly) the item log, help messages, notebook updates, quest log, XP bar and subtitles. That should cut down on the clutter considerably.
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@suplextrain said in Horizon is a beautiful game set on hitting you over the HUD:
#HorizonZeroDawn has a dynamic HUD and you can even customize it to your liking, in terms of what you want to have visible or not.
This is exactly what I needed to hear.
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@suplextrain I really love the fact that more developers are allowing more customization options to accommodate both immersive vibes and critical information. That's one thing I'll miss about 3DS and Wii U: for games like Monster Hunter, I could place all my HUD info on a second screen so I could still have access to it, but not have it interfere with my main-screen real estate.
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I'm sadly afraid my lack of skill with an analog stick is going to prevent my enjoyment of Horizon.
I might hook up a keyboard and mouse...
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http://nintendoeverything.com/first-glimpse-of-zelda-breath-of-the-wilds-pro-hud-mode/
Looks like Breath of the Wild will have an option for an even less cluttered HUD.
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@Axel That's pretty nice. I generally dislike minimaps because I find myself staring at it instead of actually looking at the world. I had to turn off the minimap in Final Fantasy XV because that game was pretty and I wanted to look at it, not a circle with icons in the top of the screen. I missed out on items nearby when exploring for sure but I think it definitely increased my enjoyment. I suspect I will do the same with Zelda unless it turns off something else pretty crucial, or the minimap is fairly necessary.
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Custom HUD options in Horizon. each element can either be always on, always off, or Dynamic - which only shows you either brush the touchpad, or the status of the element changes (you get hit and your healthbar lowers, for example)
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@TokyoSlim Oooooo I like the sound of that. Great news!
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@TokyoSlim Dynamic all the way. Love this!