What is your GOTY so far?



  • @Krauser said in What is your GOTY so far?:

    I can't ever pick just one GOTY. I just know that I enjoyed Overwatch, Uncharted 4 and Dark Souls III a lot so far. I'll pick up Fire Emblem throughout the Summer, that might be giving me feels as well probably.

    The feels will be inescapable. But regardless, I hope you enjoy it!



  • @Whoaness said in What is your GOTY so far?:

    @flower_arrangement A full priced multiplayer-only game without completed multiplayer features at launch and has terrible micro-transactions?

    I fear for the future of the industry if people tells publishers that they like this stuff. I also find Uncharted 4 multiplayer to be way better.

    This is a really close minded way to think about GOTY. Games don't need to complete an arbitrary checklist to be considered for GOTY. A game needs to be good. If anything the checklist mentality is ruining gaming. And you're wrong about the micro transactions.



  • Uncharted 4 for me at the moment but there is still a load of games coming out this year so it could change.



  • @TheOhrenberger Except it's not a checklist, it's an incomplete, content-light, multiplayer-only competitive game with gated content in the form of microtransaction.
    Players can have all the fun they want, but it's only going to take them so far before they're sick of the repetitive, unrewarding, non-progression gaming.

    And I'm right about micro transactions. They are currently the only reward you can get by leveling up characters, and that reward is RNG based on whether you get stupid one-liner dialogue, spray paints, or some decent skin. This gacha system can actually feel like a penalty if you're constantly opening up boxes with no value. If you want something very specific, like a cool skin for that character you like, this gacha system will not only test your patience, it will break it so you either buy tons of crates with money to get that skin you want or quit the game in frustration towards the reward system.



  • @Whoaness said in What is your GOTY so far?:

    @TheOhrenberger Except it's not a checklist, it's an incomplete, content-light, multiplayer-only competitive game with gated content in the form of microtransaction.
    Players can have all the fun they want, but it's only going to take them so far before they're sick of the repetitive, unrewarding, non-progression gaming.

    And I'm right about micro transactions. They are currently the only reward you can get by leveling up characters, and that reward is RNG based on whether you get stupid one-liner dialogue, spray paints, or some decent skin. This gacha system can actually feel like a penalty if you're constantly opening up boxes with no value. If you want something very specific, like a cool skin for that character you like, this gacha system will not only test your patience, it will break it so you either buy tons of crates with money to get that skin you want or quit the game in frustration towards the reward system.

    Except the boxes only unlock cosmetic items that have no impact on gameplay. While I do think there is a better way of handling the unlock system, like not allowing you to get duplicates or at least alliwing you to deconstruct items you only have one of to earn the currency to buy skins/emotes/etc, I don't think it's a terrible one. And again, it's only cosmetics.

    Loot boxes are also good for the long term health of the game. The money Blizzard brings in from loot crates encourages the developers to support the game long term with new maps/game modes/characters to bring people back and new skins/emotes/etc to populate the loot crates with so people will keep playing to unlock them or spend money. And all of this support will be free. It's much better than the old model of paid expansions which separates the player base which is bad for the long term health of a multiplayer game. Halo 5 uses a similar model. It works well and has resulted in a lot of free post launch support.

    Lots of people play multiplayer games for a very long time. It's easy for you to say that people will stop playing once it gets repetitive because maybe you don't like multiplayer games. But there are hundreds of thousands of people still playing CS:GO to this day every single day (and it also happens to work off of micro transactions). Millions of people still play League of Legends and DOTA2 today, which is one map and one game mode. You call it content light and incomplete but in reality Overwatch is focused and knows exactly what it wants to be. And it's a better game for being focused too.

    I think people hold unfair double standards against multiplayer only games. You rarely hear a single player only game referred to as incomplete.



  • Regarding the discussion about whether Witcher 3: Blood and WIne qualifies, I don't think it should be dumped in the usual 'DLC' category. This was a full-on traditional expansion pack with a 15+ hour quest in a totally new (and huge) location.

    I would say it's no different from a sequel to a game built in the same engine with the same mechanics, like Assassin's Creed Brotherhood or something like that.

    Not that it matters of course. All that does matter is that so many people love it.



  • @TheOhrenberger Two things.

    1. Future content are not considered for GOTY nominations. If it isn't there at launch or launch window, no one cares. If a game is completely broken and it takes devs a month to fix it, it deserves to get 100+ 0/10 reviews. This isn't Polygon where they change their Sim City review 3 times whenever they feel like it. When you put out a game, especially a full priced game, you should have enough in it to garner GOTY nominations.

    2. I actually disagree that the way that Blizzard implemented this cosmetic only system is good. Using League of Legends as an example, accruing enough points from about 20 matches let's you unlock a guaranteed champion. That is SUPER rewarding. If Blizzard reworked their design had gated some heroes behind some system that unlocks them as you play more, there would actually be a reason to progress. Now I understand Overwatch has character switching within the game like TF2, but I think it would have worked just as well without it and have specific roles implemented just like any other MOBA.

    As for those other games you mentioned, they all have ranked competition out the gate. Overwatch didn't.
    Also, CS:GO and DotA 2 had content from its predecessors, while LoL was content light at launch. People still play them because they got updates and help from the eSports scene to generate interest. Again, all of this doesn't matter when it comes to GOTY because it's not a launch thing.



  • @Whoaness said in What is your GOTY so far?:

    @TheOhrenberger Two things.

    1. Future content are not considered for GOTY nominations. If it isn't there at launch or launch window, no one cares. If a game is completely broken and it takes devs a month to fix it, it deserves to get 100+ 0/10 reviews. This isn't Polygon where they change their Sim City review 3 times whenever they feel like it. When you put out a game, especially a full priced game, you should have enough in it to garner GOTY nominations.

    2. I actually disagree that the way that Blizzard implemented this cosmetic only system is good. Using League of Legends as an example, accruing enough points from about 20 matches let's you unlock a guaranteed champion. That is SUPER rewarding. If Blizzard reworked their design had gated some heroes behind some system that unlocks them as you play more, there would actually be a reason to progress. Now I understand Overwatch has character switching within the game like TF2, but I think it would have worked just as well without it and have specific roles implemented just like any other MOBA.

    As for those other games you mentioned, they all have ranked competition out the gate. Overwatch didn't.
    Also, CS:GO and DotA 2 had content from its predecessors, while LoL was content light at launch. People still play them because they got updates and help from the eSports scene to generate interest. Again, all of this doesn't matter when it comes to GOTY because it's not a launch thing.

    You're trying to look at games that run as a services in the same way you look at standard games. I disagree completely with saying that future content should not be considered with GOTY talk. Games like Overwatch, CS:GO, Dota, LoL run all year, every year they are contenders each year they are active IMO. I also see nothing wrong in re-reviewing a game, especially if it has seen considerable updates.

    Also locking heroes behind a pay or unlock wall in Overwatch would be completely counter to how the game works and plays. It may not be the game for you but don't dismiss other people's opinions of it. Overwatch is meant to be accessible and easy to pick up that's why it is structured the way it is and why they went for having a strong core set of content in the base game with updates later model for the it.



  • @thenerdtheword No, they are only in contention for the year that they are in, and like I said, only for their launch window content. Otherwise you're giving these service-based games an advantage that a singleplayer game could never have.

    Yes, I know how Overwatch works. I disagree with the design. Lock people in heroes for a match and have them specialize in them. When it comes to eSports, pros are going to be locked into specialization anyway. The thing is with the way Blizzard implemented it, they don't have to balance the heroes as much as MOBAs do because they have the excuse of "you can switch anytime". I think it's just a lazy design.



  • @Whoaness said in What is your GOTY so far?:

    @thenerdtheword No, they are only in contention for the year that they are in, and like I said, only for their launch window content. Otherwise you're giving these service-based games an advantage that a singleplayer game could never have.

    Yes, I know how Overwatch works. I disagree with the design. Lock people in heroes for a match and have them specialize in them. When it comes to eSports, pros are going to be locked into specialization anyway. The thing is with the way Blizzard implemented it, they don't have to balance the heroes as much as MOBAs do because they have the excuse of "you can switch anytime". I think it's just a lazy design.

    I'm sorry I didn't realise there was an official set GOTY rules that may never be broken under any circumstances :laughing: If you're saying service based games have an advantage over singleplayer games due to constant updates why try to pigeonhole them into how you assess singleplayer games? Surely that then gives the advantage to any singleplayer game? Just because of how they are made and released.

    Also,
    A good Overwatch player specialises in one or two heroes. A great Overwatch player has a set of 5+ heroes they are good with and is also happy to switch to one of their weaker heroes if the team needs it during a match. That is how the game has been designed from the ground up. Each hero has a viable counter and any imbalances are being corrected with balance updates just like any competitive game.



  • @thenerdtheword Um, yes... GOTY do have rules. It's "Game of the Year" not "Game of Last Year because it just got a Patch this Year".
    Overwatch was a game literally in development since 2007. It has absolutely no excuse to not have enough content for GOTY contention at launch.

    "Any competitive game" doesn't have hard counters for heroes or champions. Drafting is a fundamental part of MOBAs that makes coaches consider possible counters and draft a balance team to consider counters.



  • Stardew Valley. It seemed to come out of nowhere and I have spent more time on that game than anything else. It's glorious.



  • @Whoaness said in What is your GOTY so far?:

    @thenerdtheword Um, yes... GOTY do have rules. It's "Game of the Year" not "Game of Last Year because it just got a Patch this Year".
    Overwatch was a game literally in development since 2007. It has absolutely no excuse to not have enough content for GOTY contention at launch.

    "Any competitive game" doesn't have hard counters for heroes or champions. Drafting is a fundamental part of MOBAs that makes coaches consider possible counters and draft a balance team to consider counters.

    But Overwatch isn't a moba...

    A quick question about your GOTY rules, what about re-releases/remasters? They are released in the current calendar year and are technically new games (different SKUs to the original release, they come complete as per your previous rules and they have to be re-rated by PEGI/ESRB to be released). Can they be included? What about the GOTY edition of a game? It has GOTY in the title surely that should be allowed :stuck_out_tongue:

    Back on topic:
    @Churchy said in What is your GOTY so far?:

    Stardew Valley. It seemed to come out of nowhere and I have spent more time on that game than anything else. It's glorious.

    I'm trying to hold out for the PS4 version but it does look really good!



  • @thenerdtheword I used the term MOBA since its the only competitive game using hero characters. Overwatch could have used the drafting system, but opted for what TF2 uses. There's a reason why TF2 isn't popular as an eSport.

    No, remasters or releases. If that was allowed, TLOU should have been GOTY again when the remaster released.



  • GOTY for me this year has to be Dark Souls 3. A truly worthy successor to Dark Souls 1, unlike the good-but-disappointing black sheep that is Dark Souls 2. It ties a lot of things up without answering too many questions outright, has some of the best secret areas ever, and just returns to form in its combat and enemy design, while incorporating some good stuff from Bloodborne.
    While it is a jaunt through Dark Souls memory lane, it doesn't lack its own complexities and new lore, nor does it dwell on past ideas or areas too often or too long. It is one of those sequels that is just perfect to me. A great follow up to one of the best games of all time. I may even prefer it to Dark Souls 1, but its too soon to judge that, especially with DLC on the way.

    The Witness gets an extremely honorable mention from me as well, the second best puzzle game I've ever played. The way it introduced rules and teaches you without telling you is truly remarkable, and the ahah moments are the best I've ever had in a game. The level of catharsis after beating exceptionally hard puzzles is a great feeling, and not one I get often. It also provides a nice meta-narrative, although at times it can be a bit preachy.

    Overwatch is also right up there, with its fast paced and well balanced action, lovable and unique heroes, and high skill caps, playing Overwatch is just a delight. With the promise of new characters and maps, and the just launched competitive season, it seems like it will just get better and better. The fresh hero swapping system keeps strategies flexible and lets games swing with good coordination and counterpicking. Calling character switches for your team can be a bit of a puzzle in itself, and every composition has an answer.



  • @thenerdtheword Seriously, it's fantastic. It takes all of the great aspects of the Harvest Moon games (and similar ilk), but introduces fresh elements of it's own. Pelican Town is a great place to explore, the sound track is fantastic and there's much stronger sense of personalising elements of the game. Also, there are numerous people you can romance, and you can romance men, women, or men and women! Throw in some dialogue choices and cutscenes specific to each character, and you've got one special game on your hands. The fact that it was all made by one guy makes it all the more special.



  • So far it's Senran Kagura Estival Versus but I feel like FFXV could possibly my final GotY 2016.



  • Uncharted 4 so far and Dark souls 3 close second. And i really enjoyed Life is Strange. Wich came out in 2015 but the physical release came out in 2016😉



  • The only new game I can recall buying this year so far is Uncharted 4. So that would be it for my part!

    That being said, I am getting I am Setsuna and Last Guardian so at least Uncharted 4 will have competition.



  • I think it's time for me to update my top 10 that I posted on Escapist, I've played a lot more since then.

    1. Oxenfree.

    This was a really pleasant surprise for me. It's a hard "game" to describe, but I guess this isn't going to appeal to those people where story will always be a lower priority.
    A blend of a few things really, I can't deny that the story and characters had a little bit of "life is strange" that I personally picked up from it. If you like adventure games with teenagers and a supernatural/paranormal plot, I think this game is well worth picking up.

    1. Star Fox Zero.

    What can I say, I have absolutely no issues with the controls in this game. Because of this, and being a huge Star Fox fan, this was the return to form I was waiting for, even if it was largely a remake.

    1. Anima: Gate of Memories

    This game took me by surprise. It would have been so easy for me to have blown it off as some "cheap" rubbish from the videos I watched, but it ended up surprising me on all fronts really. I knew next to nothing about the series it hails from, but a nice blend of action RPG and adventure genres (as well as a few more), this so far has been my "Nier" of 2016. I need to get back and complete it mind you, but I've played enough for it to make my list.

    1. Kathy Rain.

    Another unexpected entry for me, and I didn't even know about it until I saw it crop up on steam. Just one look at the screenshots told me that this game was for me, I'm just a massive fan of these old style P&C adventure games. How good it was thought was naturally going to fall down to its story, characters and puzzles, and thankfully they were all good enough to send it onto my top 10 list this year. A real gem.

    1. Doom

    What a wonderful return for this series. Technically, the game is bare bones, which is exactly what I expect it to be. You're just an overpowered avatar, with an arsenal on your back, and you're simply asked to blast everything in sight. Just bliss. I haven't quite beaten it though.

    1. Dark Souls III

    What can I say really, it's more Souls, and probably my favourite one of the four. Granted, it does little new, but it's still just as masterfully crafted as the others and god was it hard to pull away from it to play something else.

    1. Star Ocean V.

    Yes, the game kind of plays it safe, and as a big fan of Jrpg's that really push the whole big epic drama, I was a little ... disappointed with this game, especially when I never thought I would see another one. But, wow, the game isn't half as bad as some of the opinions and reviews I have read. I picked up the Japanese release when it appeared on PSN, and just now picked up the English version as well. I really look forward to starting it from the beginning again.

    1. Bravely Second.

    A great follow up to Bravely Default, and I feel it trumps it in all areas. Overall though it didn't really try and reinvent itself at all, and of that I'm glad. If you liked Bravely Default, I can't see why you wouldn't enjoy this.

    1. Tokyo Mirage Sessions.

    Just fun, fun, fun, I really do like everything about it, from the battle system to the story and the characters. I'm so pleased to see stuff like this chancing itself as an exclusive, and on the Wii U at that. I did kind of rush this game a little due to wanting it done before ZTD came out, but i'll definitely be going back.

    1. Zero Escape: Zero Time Dilemma.

    This is just one game I knew I was going to love before even touching it. Granted, the story could have blew and ruined the entire series with its send off, but my gut just told me it wouldn't happen. I will admit, there are times with this one that you can just tell it was a struggle for them to even pull the funds to make this game, but boy am I glad we didn't end up with another gaming cliff hanger, never to be resolved. Despite some people seeing a tiny window of possibility left at the end for another game, I don't think it was ever even intended.

    I can't believe how much I'm missing off actually. I'm really enjoying Atelier Sophie and Mirrors Edge Catalyst, and I haven't managed to start the new Sherlock Holmes game yet (one that could easy make my list) Even Nights of Azure, which I loved, has gotten knocked off. Oh well, 10 is 10 at the end of the day, maybe it's time we changed the "norm" to Top 20? :)