What is your GOTY so far?



  • Probably Doom, but definately NOT Overwatch. I bring both of these games up because they've basically polar opposites for me.

    Doom was an exceptionally well crafted SP shooter that wasn't just a respectful throwback to what shooters used to be, but actally the natural evolution of it. It was a game where the gameplay took center stage which in this day and age is not only bold, but also very refreshing. The tacked on MP is underwhelming sure, but the snap map is a neat system that I'd love to see more of and further expanded upon.
    However, what mattered was the SP and you can clearly see how much care went into every single aspect of it. From the gameplay to the graphics to the pacing to the great music by Mick Gordon. The SP is as close to perfect as you can get.
    It was also a game that was followed by a lot of negativity leading up to the launch of it and it managed to win people over with the sheer quality of it. Doom is how you reboot a series correctly.

    Overwatch on the other hand was a game that you just feel that the marketing carried it. It was a game that didn't really try anything new while trying to hard to play it safe and appealing to eveyrone. Many things in terms of game design, balance and content was lacking. You honestly could barely tell that it had been in closed beta for like a year before being released. It was a game that tried to sell us on this interesting sci-fi world with all these quirky characters... only to not give us any of it in the full release. So we're met with a world we know very little about in a struggle we couldn't care less about featuring characters we know nothing about. So what we're left with is the gameplay in the online MP, which would be fine if it didn't lack so much in terms of game design.
    Heroes are not only poorly designed and bland, some of them makes you question if the designers even though about the heroes design at all. Symmetra is the perfect example of this. Not only does she play more as a defence hero than a Support, her entire kit is atrocious with the worst offender being her Ultimate, the Teleporter. The Teleporter in TF2 is great, in Overwatch it's horribly implemented. Because you have to charge up the Ult you will often get it by the time it's too late (since it's best bring allies up to a point, but because the point is already lost your Teleporter is useless, especially during Kart missions). But that's not all, the Teleporter has limited uses, meaning after a few teleports you will have to recharge it again. This is ignoring the fact that her shields she hands out are borderline useless, her turrets are so incredibly situational she's only good on like 2 maps and only on certain points on said map and that her gun is so clunky that it borders on useless most of the time.
    Every single hero has such a simplified, bland and shallow design that the fact that they're trying to push this game in competitive is a joke. This is not even considering all the other issues tied to tick rate, hitboxes, code and more.
    It's sad because I was really looking forward to this game but as a game it just fails in almost every single way. Is it a terrible game? No. The problem is that it has so much potential and it doesn't even tap into a double digit percentage of it. It is a testament to what I think is wrong with modern Blizzard and gaming in general today.

    It turned into a bit of a rant :cold_sweat:



  • @suplextrain I respectfully couldn't disagree more. I'll challenge you on several of the points you make. Symmetra has the highest winrate of all of the heroes, and I have a bunch of friends who exclusively play her and absolutely dominate. She's simply very difficult to play with. Her shields are extremely useful for the characters with sub-200 health, and you will absolutely notice when a team has them or not. Mostly, I think you've jumped to conclusions about her pretty quickly.

    The fact you call the hero designs simple makes me want to hear what you think isn't shallow/simple. It's honestly baffling to me. I sincerely want to hear your mental picture of what you thought Overwatch was going to be, or what a "game done right" would be. It sounds like a fantasy.



  • Used to be Dark souls 3 for about a month... Now it's pretty much the Odin sphere remaster. It's just so gorgeous, the battle-system is a lot of fun, the story/campaign is lenghty and interesting.



  • @Stormcrownn said in What is your GOTY so far?:

    @suplextrain I respectfully couldn't disagree more. I'll challenge you on several of the points you make. Symmetra has the highest winrate of all of the heroes, and I have a bunch of friends who exclusively play her and absolutely dominate. She's simply very difficult to play with. Her shields are extremely useful for the characters with sub-200 health, and you will absolutely notice when a team has them or not. Mostly, I think you've jumped to conclusions about her pretty quickly.

    Feel free to disagree, I know a lot of people do. But if you want to argue bring up arguments to counter mine. I honestly couldn't care less if your friends "dominate" since it's frankly irrelevant and I have heard that statement uttered for every single MP game where people defend something terrible. It could objectively be the worst weapon in the game yet you'll still get those people that say "well my friends dominate".
    No offense.

    The fact you call the hero designs simple makes me want to hear what you think isn't shallow/simple. It's honestly baffling to me. I sincerely want to hear your mental picture of what you thought Overwatch was going to be, or what a "game done right" would be. It sounds like a fantasy.

    Are you seriously telling me you think the heroes of Overwatch have a lot of depth? Even when heroes such as Torbjörn are just flat out himped Engineer's from TF2 (for example) or the fact that heroes like Bastion or Mercy exist?
    I am comparing Overwatch to all kinds of games. Be they other hero shooters or even MOBAs. If you think there's huge amounts of depth to the characters then good on you, but I got bored with them all almost instantly since there are no intricacies to actually master or any real thought you need to apply. So when the entire game is lacking in terms of game and map design along with having limited content and progression (the tiny amount there is was added a while after post launch, which is just barebones) it got boring really fast.

    Overwatch made me realize that current Blizzard is simply not for me. All they end up giving me is dissapointment after dissapointment because they're frankly not as talented as a company anymore. The reason I don't want Overwatch to win GotY is to maybe try and tone down their ego so that they actually start to try and improve instead of trucking along with mediocre release after mediocre release.

    So while I'm pretty harsh against Overwatch there are reasons for it.



  • @suplextrain I don't play Overwatch but...

    "Symmetra has the highest winrate of all of the heroes"... seems like a pretty big counter to your argument that you just completely ignored.

    Also, I think the fan art speaks for itself in regards to the character designs. A game rarely generates this much popularity with its characters. So I'd say you're in the minority in thinking that the designs are bland. I think quite a few of the characters are visually interesting and I don't need to play the game to hold that opinion. If you're strictly speaking about them from a narrative perspective... it's a multiplayer only game. So your expectations may have been greatly misplaced. And we actually DO know a lot about there characters from the promotional material. Just because it exists outside of the (multiplayer only) game does not mean it simply vanishes.



  • So far I'd have to say it's a tie between Doom and Dark Souls 3. Doom for being a proper return to form (for the most part, lack of quicksaving does irk me a bit but the checkpoints are reasonably spaced) and having one of the best "I should have seen that one coming" final bosses I can remember. And Dark Souls 3 because, it's Dark Souls. Interesting lore, challenging but rewarding gameplay, a good amount of fanservice to the past games, and one of the most frantic boss fights in action RPG history that I can remember. (Pontiff Sulyvhan; I honestly would put him up with Fume Knight in terms of sheer ruthlessness and ferocity)



  • Not sure if GOTY but the game that has stayed with me the most throughout the year is "The Witness". I still return to it once in a while just to find one more environmental puzzle. It's very relaxing and one of the most unique experiences I've had in recent time.



  • Bit of a tie between Uncharted 4 and Doom, with Odin Sphere and Yakuza Kiwami.



  • @suplextrain like for real I want to hear your picture of "good design" - I am genuinely curious. I want to hear a comparison is what blizzard did wrong with X character, and what another company did correctly.

    As far as TF2 comparisons, I'll let Jeff Kaplan answer that. Verticality for the win. (In 2014, before it was cool. :))



  • I'll second The Witness for its mechanics and making me care about puzzles and Uncharted 4 for its story-telling.

    And if Fallout 4 could win some GOTYs for being a copy of its predecessor, then I'll throw in Witcher 3 Blood & Wine as well, since it offers me more engagement, story and desire to care about its characters than many other games this year.

    Hakuna your tatas everyone.



  • GOTY for me has to be Uncharted 4. It was just amazing in every aspect: story, gameplay, graphics, polish, action, you name it. I was always in a state of awe playing it. Loved it. Lets see how the rest of the year pans out.



  • Uncharted 4.



  • I don't have a PS4, I only watched the Achievement Hunters playthrough of Uncharted 4. From a visual standpoint I would say that game. It looked amazing, seemed to handle well and it felt like a fitting end. I didn't play it though, so I don't think I would be allowed to give it a GOTY.

    From what I've played, right now it's a toss up between Quantum Break and Inside. Quantum Break's story and it's presentation was incredible. The gameplay was fun and I got invested in it, I want more. I've only just finished Inside, but it's stayed with me for the past few days. The atmosphere is incredible and I felt fearful each time I entered a new section or saw someone. My interpretations of the story and the ending have me wanting to replay it. Love everything about it.



  • Doom

    While Uncharted 4 undoubtedly shows how far the medium came and what it can be, Doom is a monument to the origin of videogames, a lesson on how to bring those "classic" elements to our modern era and a reminder of what games need to be.

    Overwatch also gets a lot of hype here and while I am a very passionate Overwatch player who loves most characters and spends way to much (over)time with his buddies in ranked and unranked matches the game is very dependent on its playerbase which means while one can certainly have the best of times with this game, ignorant team mates and uncouth players in any team can ruin the game for you completely. That and Genji. F**k Genji. ;-)



  • Tokyo Mirage Sessions #FE.

    Second pick would be Overwatch but i have a hard time choosing a online only game as GOTY.

    South Park is probably gonna be the best game released this year for me anyway.



  • Shin Megami Tensei IV: Final (Apocalypse in the West).

    You guys are in for a real treat when that finally comes out. Seeing a lot of love for Mirage Sessions, but it never really grabbed me the way that IV: Final did.
    The way it starts off very faithful to IV's story but then takes it in a totally different direction was fantastic.
    The battle system and support characters are also massively improved and I just couldn't stop playing it.
    Think it took me around 75 hours or so in the end and honestly it probably could've been shorter, but I still am yet to be as impressed by anything else this year.



  • @Musou-Tensei said in What is your GOTY so far?:

    So far it's Senran Kagura Estival Versus but I feel like FFXV could possibly my final GotY 2016.

    With 30+ hours into it I think for now I'm gonna change it to The Legend of Heroes: Trails of Cold Steel which I think is a fantastic JRPG.



  • Twilight Princess HD.

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  • @Light said in What is your GOTY so far?:

    @suplextrain I don't play Overwatch but...

    "Symmetra has the highest winrate of all of the heroes"... seems like a pretty big counter to your argument that you just completely ignored.

    No. Not only did he not provide any backing for that claim it's entirely irrelevant because I was talking about game design.
    A hero can have a poorly designed kit but if you buff the numbers enough eventually it will become viable or possibly even strong.
    He didn't counter any of my arguments. If he wants to correct me or make me look at things differently then do so with relevant arguments. I can't be convinced otherwise since I'm ruled by logic and reason.

    Also, I think the fan art speaks for itself in regards to the character designs.

    I'm talking game design. The character design however is overall fine, but that's subjective so I don't see any real reason to start an argument over that.

    And we actually DO know a lot about there characters from the promotional material. Just because it exists outside of the (multiplayer only) game does not mean it simply vanishes.

    The shorts are honestly pretty bad, apart from the visuals. They also don't add much in terms of information or context.
    Also if you have to look for basic information outside of the product (for example the game, movie, etc) then that is a failure right there in my mind. If I have to go read a bunch of books to understand what's going on then what's even the point of making and watching the movie?

    In any case, the stuff you brought up wasn't even my main beef with the game and current Blizzard in general, so I don't really see why you felt the need to reply?

    Again sorry if I'm sounding a bit aggressive, I tend to come off a bit like an ass online via text but that's not my intention.



  • @suplextrain Ok, but you're argument is basically "I don't like these skills". If people are still using that character and winning with them... obviously you might be in the minority on that. I don't know the statistics either since I don't play the game. But saying something is poorly designed and then having that character be seemingly very useful going by the stats... doesn't really hold up. It sounds like you just don't enjoy playing as that character while others do. And that's pretty common when you play a game with multiple classes. It's ok to dislike some play styles.

    Obviously there are some issues with the game design in terms of balance but that is to be expected with any new multiplayer game. I've heard certain characters are too weak and some are too strong. That's par for the course and apparently patches are already rolling out fairly regularly. In terms of the actual design of the character skills being bland... It just seems like you had some insane expectations going into this game. People are loving this game and you're not. That's not really a good enough reason to call the character designs bad, objectively speaking. It's just not what you were personally hoping for.

    I highlighted that this was a multiplayer only game for a reason. They don't need to include any context within the game if they don't want to. There is no single player for cut-scenes. You get information and world building through visual cues and the dialogue the characters have within matches. If you want more info on the characters you can find more outside the game. In a single player game that heavily relies on story your argument would make perfect sense. Even in something like Destiny it holds up because there is a story unfolding within the game. They decided to put most of the exposition in an app that was separate from the main game. That's a perfect example of where your criticism makes sense. There's no inherent need for exposition in a multiplayer only game. People can come up with their own interpretations of the characters through their appearance and dialogue. I think a lot of people enjoy that aspect of the game given how much these characters are discussed and used as the basis of fan creations. Again... I think your problem with the game comes down to your own preconceived expectations about what this game should have been.

    I don't know what your problem with Blizzard is but I think that's a pretty good indication of where your criticisms are coming from. You don't like Blizzard, these character designs, the animated shorts... that doesn't make them bad. It just means you wanted something different. But nobody else is bound by your expectations and a vast majority of people seem to disagree with you.

    There's no particular reason I felt the need to reply beyond this being a discussion forum. Don't worry about sounding aggressive. I have the same problem talking online. It's all good.