What is your GOTY so far?



  • @suplextrain I don't play Overwatch but...

    "Symmetra has the highest winrate of all of the heroes"... seems like a pretty big counter to your argument that you just completely ignored.

    Also, I think the fan art speaks for itself in regards to the character designs. A game rarely generates this much popularity with its characters. So I'd say you're in the minority in thinking that the designs are bland. I think quite a few of the characters are visually interesting and I don't need to play the game to hold that opinion. If you're strictly speaking about them from a narrative perspective... it's a multiplayer only game. So your expectations may have been greatly misplaced. And we actually DO know a lot about there characters from the promotional material. Just because it exists outside of the (multiplayer only) game does not mean it simply vanishes.



  • So far I'd have to say it's a tie between Doom and Dark Souls 3. Doom for being a proper return to form (for the most part, lack of quicksaving does irk me a bit but the checkpoints are reasonably spaced) and having one of the best "I should have seen that one coming" final bosses I can remember. And Dark Souls 3 because, it's Dark Souls. Interesting lore, challenging but rewarding gameplay, a good amount of fanservice to the past games, and one of the most frantic boss fights in action RPG history that I can remember. (Pontiff Sulyvhan; I honestly would put him up with Fume Knight in terms of sheer ruthlessness and ferocity)



  • Not sure if GOTY but the game that has stayed with me the most throughout the year is "The Witness". I still return to it once in a while just to find one more environmental puzzle. It's very relaxing and one of the most unique experiences I've had in recent time.



  • Bit of a tie between Uncharted 4 and Doom, with Odin Sphere and Yakuza Kiwami.



  • @suplextrain like for real I want to hear your picture of "good design" - I am genuinely curious. I want to hear a comparison is what blizzard did wrong with X character, and what another company did correctly.

    As far as TF2 comparisons, I'll let Jeff Kaplan answer that. Verticality for the win. (In 2014, before it was cool. :))



  • I'll second The Witness for its mechanics and making me care about puzzles and Uncharted 4 for its story-telling.

    And if Fallout 4 could win some GOTYs for being a copy of its predecessor, then I'll throw in Witcher 3 Blood & Wine as well, since it offers me more engagement, story and desire to care about its characters than many other games this year.

    Hakuna your tatas everyone.



  • GOTY for me has to be Uncharted 4. It was just amazing in every aspect: story, gameplay, graphics, polish, action, you name it. I was always in a state of awe playing it. Loved it. Lets see how the rest of the year pans out.



  • Uncharted 4.



  • I don't have a PS4, I only watched the Achievement Hunters playthrough of Uncharted 4. From a visual standpoint I would say that game. It looked amazing, seemed to handle well and it felt like a fitting end. I didn't play it though, so I don't think I would be allowed to give it a GOTY.

    From what I've played, right now it's a toss up between Quantum Break and Inside. Quantum Break's story and it's presentation was incredible. The gameplay was fun and I got invested in it, I want more. I've only just finished Inside, but it's stayed with me for the past few days. The atmosphere is incredible and I felt fearful each time I entered a new section or saw someone. My interpretations of the story and the ending have me wanting to replay it. Love everything about it.



  • Doom

    While Uncharted 4 undoubtedly shows how far the medium came and what it can be, Doom is a monument to the origin of videogames, a lesson on how to bring those "classic" elements to our modern era and a reminder of what games need to be.

    Overwatch also gets a lot of hype here and while I am a very passionate Overwatch player who loves most characters and spends way to much (over)time with his buddies in ranked and unranked matches the game is very dependent on its playerbase which means while one can certainly have the best of times with this game, ignorant team mates and uncouth players in any team can ruin the game for you completely. That and Genji. F**k Genji. ;-)



  • Tokyo Mirage Sessions #FE.

    Second pick would be Overwatch but i have a hard time choosing a online only game as GOTY.

    South Park is probably gonna be the best game released this year for me anyway.



  • Shin Megami Tensei IV: Final (Apocalypse in the West).

    You guys are in for a real treat when that finally comes out. Seeing a lot of love for Mirage Sessions, but it never really grabbed me the way that IV: Final did.
    The way it starts off very faithful to IV's story but then takes it in a totally different direction was fantastic.
    The battle system and support characters are also massively improved and I just couldn't stop playing it.
    Think it took me around 75 hours or so in the end and honestly it probably could've been shorter, but I still am yet to be as impressed by anything else this year.



  • @Musou-Tensei said in What is your GOTY so far?:

    So far it's Senran Kagura Estival Versus but I feel like FFXV could possibly my final GotY 2016.

    With 30+ hours into it I think for now I'm gonna change it to The Legend of Heroes: Trails of Cold Steel which I think is a fantastic JRPG.



  • Twilight Princess HD.

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  • @Light said in What is your GOTY so far?:

    @suplextrain I don't play Overwatch but...

    "Symmetra has the highest winrate of all of the heroes"... seems like a pretty big counter to your argument that you just completely ignored.

    No. Not only did he not provide any backing for that claim it's entirely irrelevant because I was talking about game design.
    A hero can have a poorly designed kit but if you buff the numbers enough eventually it will become viable or possibly even strong.
    He didn't counter any of my arguments. If he wants to correct me or make me look at things differently then do so with relevant arguments. I can't be convinced otherwise since I'm ruled by logic and reason.

    Also, I think the fan art speaks for itself in regards to the character designs.

    I'm talking game design. The character design however is overall fine, but that's subjective so I don't see any real reason to start an argument over that.

    And we actually DO know a lot about there characters from the promotional material. Just because it exists outside of the (multiplayer only) game does not mean it simply vanishes.

    The shorts are honestly pretty bad, apart from the visuals. They also don't add much in terms of information or context.
    Also if you have to look for basic information outside of the product (for example the game, movie, etc) then that is a failure right there in my mind. If I have to go read a bunch of books to understand what's going on then what's even the point of making and watching the movie?

    In any case, the stuff you brought up wasn't even my main beef with the game and current Blizzard in general, so I don't really see why you felt the need to reply?

    Again sorry if I'm sounding a bit aggressive, I tend to come off a bit like an ass online via text but that's not my intention.



  • @suplextrain Ok, but you're argument is basically "I don't like these skills". If people are still using that character and winning with them... obviously you might be in the minority on that. I don't know the statistics either since I don't play the game. But saying something is poorly designed and then having that character be seemingly very useful going by the stats... doesn't really hold up. It sounds like you just don't enjoy playing as that character while others do. And that's pretty common when you play a game with multiple classes. It's ok to dislike some play styles.

    Obviously there are some issues with the game design in terms of balance but that is to be expected with any new multiplayer game. I've heard certain characters are too weak and some are too strong. That's par for the course and apparently patches are already rolling out fairly regularly. In terms of the actual design of the character skills being bland... It just seems like you had some insane expectations going into this game. People are loving this game and you're not. That's not really a good enough reason to call the character designs bad, objectively speaking. It's just not what you were personally hoping for.

    I highlighted that this was a multiplayer only game for a reason. They don't need to include any context within the game if they don't want to. There is no single player for cut-scenes. You get information and world building through visual cues and the dialogue the characters have within matches. If you want more info on the characters you can find more outside the game. In a single player game that heavily relies on story your argument would make perfect sense. Even in something like Destiny it holds up because there is a story unfolding within the game. They decided to put most of the exposition in an app that was separate from the main game. That's a perfect example of where your criticism makes sense. There's no inherent need for exposition in a multiplayer only game. People can come up with their own interpretations of the characters through their appearance and dialogue. I think a lot of people enjoy that aspect of the game given how much these characters are discussed and used as the basis of fan creations. Again... I think your problem with the game comes down to your own preconceived expectations about what this game should have been.

    I don't know what your problem with Blizzard is but I think that's a pretty good indication of where your criticisms are coming from. You don't like Blizzard, these character designs, the animated shorts... that doesn't make them bad. It just means you wanted something different. But nobody else is bound by your expectations and a vast majority of people seem to disagree with you.

    There's no particular reason I felt the need to reply beyond this being a discussion forum. Don't worry about sounding aggressive. I have the same problem talking online. It's all good.



  • I don't want to derail this thread anymore, so this will be my last reply in regards to this argument.

    @Light said in What is your GOTY so far?:

    @suplextrain Ok, but you're argument is basically "I don't like these skills".

    No, it's about game design. Something being poorly designed. I already explained this and gave examples so are you intentionally just trying to start something by going with some red herring that isn't related to what I said? Or do you simply not understand what I've said?
    Go back, read what I said and at least come up with counter arguments as to why it isn't bad game design. It doesn't matter if something thinks playing it is fun (because you will always find people that like something, no matter what), it can still be bad game design.
    For example if a character is a melee assassin that wants their targets up close and no other character can beat it in melee... but he has a skill that kicks enemies away instead of having a skill that helps it get close since the character is otherwise very slow. There is nothing in the game to aid him in closing in the distance. Would this be good game design? A well designed skillset? No it wouldn't. Is it possible people could still find the character fun to play as? Sure.
    Do you understand?

    Obviously there are some issues with the game design in terms of balance but that is to be expected with any new multiplayer game. I've heard certain characters are too weak and some are too strong. That's par for the course and apparently patches are already rolling out fairly regularly. In terms of the actual design of the character skills being bland... It just seems like you had some insane expectations going into this game. People are loving this game and you're not. That's not really a good enough reason to call the character designs bad, objectively speaking. It's just not what you were personally hoping for.

    These problems feel like they could've been solved ages ago in the closed beta since a lot of them were so basic. The fact that they even wasted dev time on creating a seperate new pose for Tracer because of 1 person complaining on their forums is something they further lose my respect from. It might not have been a major change, but it told me where their priorities lie.
    Then we have such mindblowing stuff like the insanely huge Hanzo arrow hitboxes (you can kill people around corners despite not actually hitting them) and tons of other stuff that was intentionally designed that way during the development stage and they thought that was good game design. Then we have the entire networking aspect and what an utter mess that is. The list just keeps going on and on. A game that flawed and lacking is not a game I would ever nominate for GotY. The game is not a masterpiece. Even my diehard Overwatch fanboy playing brother and his friends agree.

    You think this is me just being a "hater" or something, that I'm upset people like this game or something? No, I actually looked forward to the game and had it pre-ordered. I was very optimistic and I enjoyed parts of it when I played it.
    This is me being frustrated with current Blizzard and Overwatch just perfectly showcasing the problems with current Blizzard. This is very dissapointing because they used to be one of my favorite dev companies.
    All I am doing is pointing out flaws in the game.

    I highlighted that this was a multiplayer only game for a reason. They don't need to include any context within the game if they don't want to.

    You're literally making excuses for a AAA Blizzard game for being lacking in terms of pretty much everything. No dev needs to actually do anything, but if they want to make a good product then you might want to.
    Evolve for example got shitcanned for this but because it's Blizzard it's ok? Is that it?

    The one thing however you need to consider when making a post is to not simply defend every single aspect of something, because that makes it hard taking you seriously since you come off a bit like a fanboy. Then again you haven't even played the game (much or at all, by your own admission) so you probably know very little and just go with assumptions. I did play it quite extensively however which is why I noticed all the pros and cons with the game. I can accept a few hiccups, but when every single aspect of the game is lacking it brings the entire experience down since you notice all the issues constantly.
    You're so far basically saying that what I'm saying is wrong and in turn that means that the game basically has no issues or the "few" they have are irrelevant.

    I think your problem with the game comes down to your own preconceived expectations about what this game should have been.

    I knew exactly how the game would play, what modes it would have, etc. What I didn't expect were all the problems it had. Now I don't know about you but I generally don't go into a game expeting tons of problems in a game, especially a AAA Blizzard game that they had about a year long closed beta for.
    I can promise you that most people that play Overwatch don't know what hitboxes, tick-rate and so on are. They will not notice the same things I do and get annoyed by it as much.
    People can play things at a different level as well. Some people like just jumping in, shooting some shit and then jumping out. I like to dig into the games I play and try and get good at the systems and understand them. So naturally I will pay attention to certain things and think about stuff more than others.

    I don't know what your problem with Blizzard is but I think that's a pretty good indication of where your criticisms are coming from. You don't like Blizzard, these character designs, the animated shorts... that doesn't make them bad. It just means you wanted something different. But nobody else is bound by your expectations and a vast majority of people seem to disagree with you.

    I didn't dislike Blizzard before or after coming into this game. Again ,you seem to think I'm some mindless hater. I mean I bought Diablo 3, Starcraft 2, played Heroes of the Storm, got Legacy of the Void, etc. and I looked forward to Overwatch. However with each game I noticed a pattern and just got more and more dissapointed with current Blizzard.
    As game devs they don't really improve, they keep making the same mistakes over and over. This is yet again frustrating because as I said I used to love Blizzard. This is why I kept giving them chances after chances.
    Also you yet again seem to think the character designs are a problem, when time and time again I have said that the problem is game design (amongst other things). As for the shorts I don't dislike or like them.

    Since you don't seem to actually know much about Overwatch you tend to focus on the same (honestly irrelevant and beside the point stuff) again and again, like character designs, the shorts and me being some kind of Blizzzard hater.

    I have actually been constructive with my criticism. I didn't just go "this sucks!". It should also be obvious that I know a bit about Overwatch (meaning I would have to have played it) so I really don't understand where you got this "hater" image from.

    But as I said, I won't derail this thread further with long rants about Overwatch.



  • This used to be a 'GOTY so far' thread.

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  • Fallout 4: Survival mode. lv 112 and still truckin.



  • I have already said that Uncharted 4 and DS3 will pretty much be the contenders for GotY.

    I think Uncharted 4 will get it though. While both series are presumably ending (at least by their original creators), I think Uncharted is going to get something of a lifetime achievement award with this year's GotY. When you look at all 4 games in context, there is a character journey. The humanity and growth that Nate goes through in his relationship with elena is going to be considered. Stuff like chapter 4 and the epilogue provide necessary context (see Bosman at Home's Kings of Context ep 4) and elevate the gaming genre to new heights.