What is your GOTY so far?



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    Runner up is Blood & Wine.
    And inb4 "It's just a DLC" it's longer than most other full games, better than most other games, and it feels entirely fresh. So I think it should be eligible. They could have easily slapped Witcher 4 on it and no one would have even noticed it wasn't a new game.



  • @iconmaster You've got it :D



  • I can't ever pick just one GOTY. I just know that I enjoyed Overwatch, Uncharted 4 and Dark Souls III a lot so far. I'll pick up Fire Emblem throughout the Summer, that might be giving me feels as well probably.



  • Dark Souls 3 , can't wait for the dlc's, Doom was also surprisingly amazing.



  • @Whoaness

    A full priced multiplayer-only game

    $40 on PC, the multiplayer is the only part of the game promised and delivers.

    without completed multiplayer features at launch

    But it does? Full list of 12 maps + 21 characters, with a SEASONAL competitive mode and no chance of paid DLC characters or maps, and delivering on that seasonal product. It launched with the promise of 3, 3 month seasons per year with the first season starting in the summer.

    and has terrible micro-transactions

    That are purely cosmetic and you can earn every single thing by playing the game. They are for people who like the game and have disposable income. Literally no effect on gameplay or non microtransaction players' experiences.

    I fear for the future of the industry if people tells publishers that they like this stuff

    We are telling them we like polished, competitive and unique multiplayer shooters with no gameplay DLC or microtransactions. We are also telling them that cosmetics are great for microtransactions because they impact the game 0%.

    I also find Uncharted 4 multiplayer to be way better

    That's totally fine, but the vast majority disagree with you so this can't be used as any kind of argument.

    Team Fortress already exist if you didn't know about it before Overwatch

    This comparison is always made and just isn't applicable. Are modes similar? Sure. Are 4 or 5 characters in Overwatch comparable to Team Fortress' ENTIRE CAST? Yea, they are both role-based shooters. The thing is that OW offers 10 times the variety of TF2, and a new community and growing game. TF2 has been flopping for a long time now, especially since F2P and crates that are unlockable for $2.50 and have different attributes and gameplay effects than the base weapons. Silly microtransactions, what are we telling developers?

    If you want to nitpick mechanics, Overwatch has cooldown in an action shooter genre. That is, automatically, a turn off and poor game design to introduce a mechanic that counters the genre.

    This is just insane. The game needs to be balanced while till giving players powerful abilities. This mechanic is in no way counter to the genre, it adds a depth to when you use abilities, especially ultimates. If you don't like it that is fine, but as a statement of fact you are completely incorrect.

    It is totally cool that OW is not your thing and you hate it. That isn't what I am disputing. It is just that the reasons you provided are short sighted and not at all indicative of someone who has knowledge of the game, or its business model, or its content.



  • @Tristan Sure Overwatch is 40 on PC, but it's on 3 platforms and on majority of the platforms it costs 60 bucks. So 40 on PC isn't excusing the price. And ranked play hasn't been in launch, so that very much is a lacking multiplayer feature. Sure they are adding or already added(?) it in. But other games like Splatoon for example got flak for "barebones" release even though free updates were promised and delivered. And it atleast had a singleplayer campaign, from what I've heard it was even good.

    And while I pretty much agree that cosmetic only microtransactions don't bother me. It does affect the whole reward system they have in place, it makes it much more grindier than it would otherwise be. But i'm sure they will add dailies at some point like they have in Hearthstone and Heroes of the Storm. That would make the grind more bearable. And correct me if I'm wrong, only played the BETA. But people can't pay for what they want, only lootboxes? Gambling isn't the best way to do even cosmetic microtransactions. Dota still does microtransactions best to my knowledge. Game is absolutely free, every hero is free, you can buy invidual sets and items.

    Edit: I do think the game is really good based on my time with the beta. While I don't find the gameplay to be extremely unique and orginal, the artstyle and character design stands out to me. I like it.



  • @Tristan Well continue to enjoy your nickel and dimed reward experience.

    I recommend watching Jim Sterling's take on it.

    Edit: Oh yeah, I should also make the point that by paying $40, you effectively paid $40 equivalent of MTX. In comparison, League of Legends makes you buy new champions, which is easily done with earned currency, but the game is free. Cosmetics can be paid for, but there's a new feature that allows non-paying players to earn mtx for free.



  • Well, it was Bravely Second and Star Ocean V tied, but having played a good chunk of it today, Zero Time Dilemma has shot to the top.



  • @Sheria will be playing this all day tmoro!



  • @Krauser said in What is your GOTY so far?:

    I can't ever pick just one GOTY. I just know that I enjoyed Overwatch, Uncharted 4 and Dark Souls III a lot so far. I'll pick up Fire Emblem throughout the Summer, that might be giving me feels as well probably.

    The feels will be inescapable. But regardless, I hope you enjoy it!



  • @Whoaness said in What is your GOTY so far?:

    @flower_arrangement A full priced multiplayer-only game without completed multiplayer features at launch and has terrible micro-transactions?

    I fear for the future of the industry if people tells publishers that they like this stuff. I also find Uncharted 4 multiplayer to be way better.

    This is a really close minded way to think about GOTY. Games don't need to complete an arbitrary checklist to be considered for GOTY. A game needs to be good. If anything the checklist mentality is ruining gaming. And you're wrong about the micro transactions.



  • Uncharted 4 for me at the moment but there is still a load of games coming out this year so it could change.



  • @TheOhrenberger Except it's not a checklist, it's an incomplete, content-light, multiplayer-only competitive game with gated content in the form of microtransaction.
    Players can have all the fun they want, but it's only going to take them so far before they're sick of the repetitive, unrewarding, non-progression gaming.

    And I'm right about micro transactions. They are currently the only reward you can get by leveling up characters, and that reward is RNG based on whether you get stupid one-liner dialogue, spray paints, or some decent skin. This gacha system can actually feel like a penalty if you're constantly opening up boxes with no value. If you want something very specific, like a cool skin for that character you like, this gacha system will not only test your patience, it will break it so you either buy tons of crates with money to get that skin you want or quit the game in frustration towards the reward system.



  • @Whoaness said in What is your GOTY so far?:

    @TheOhrenberger Except it's not a checklist, it's an incomplete, content-light, multiplayer-only competitive game with gated content in the form of microtransaction.
    Players can have all the fun they want, but it's only going to take them so far before they're sick of the repetitive, unrewarding, non-progression gaming.

    And I'm right about micro transactions. They are currently the only reward you can get by leveling up characters, and that reward is RNG based on whether you get stupid one-liner dialogue, spray paints, or some decent skin. This gacha system can actually feel like a penalty if you're constantly opening up boxes with no value. If you want something very specific, like a cool skin for that character you like, this gacha system will not only test your patience, it will break it so you either buy tons of crates with money to get that skin you want or quit the game in frustration towards the reward system.

    Except the boxes only unlock cosmetic items that have no impact on gameplay. While I do think there is a better way of handling the unlock system, like not allowing you to get duplicates or at least alliwing you to deconstruct items you only have one of to earn the currency to buy skins/emotes/etc, I don't think it's a terrible one. And again, it's only cosmetics.

    Loot boxes are also good for the long term health of the game. The money Blizzard brings in from loot crates encourages the developers to support the game long term with new maps/game modes/characters to bring people back and new skins/emotes/etc to populate the loot crates with so people will keep playing to unlock them or spend money. And all of this support will be free. It's much better than the old model of paid expansions which separates the player base which is bad for the long term health of a multiplayer game. Halo 5 uses a similar model. It works well and has resulted in a lot of free post launch support.

    Lots of people play multiplayer games for a very long time. It's easy for you to say that people will stop playing once it gets repetitive because maybe you don't like multiplayer games. But there are hundreds of thousands of people still playing CS:GO to this day every single day (and it also happens to work off of micro transactions). Millions of people still play League of Legends and DOTA2 today, which is one map and one game mode. You call it content light and incomplete but in reality Overwatch is focused and knows exactly what it wants to be. And it's a better game for being focused too.

    I think people hold unfair double standards against multiplayer only games. You rarely hear a single player only game referred to as incomplete.



  • Regarding the discussion about whether Witcher 3: Blood and WIne qualifies, I don't think it should be dumped in the usual 'DLC' category. This was a full-on traditional expansion pack with a 15+ hour quest in a totally new (and huge) location.

    I would say it's no different from a sequel to a game built in the same engine with the same mechanics, like Assassin's Creed Brotherhood or something like that.

    Not that it matters of course. All that does matter is that so many people love it.



  • @TheOhrenberger Two things.

    1. Future content are not considered for GOTY nominations. If it isn't there at launch or launch window, no one cares. If a game is completely broken and it takes devs a month to fix it, it deserves to get 100+ 0/10 reviews. This isn't Polygon where they change their Sim City review 3 times whenever they feel like it. When you put out a game, especially a full priced game, you should have enough in it to garner GOTY nominations.

    2. I actually disagree that the way that Blizzard implemented this cosmetic only system is good. Using League of Legends as an example, accruing enough points from about 20 matches let's you unlock a guaranteed champion. That is SUPER rewarding. If Blizzard reworked their design had gated some heroes behind some system that unlocks them as you play more, there would actually be a reason to progress. Now I understand Overwatch has character switching within the game like TF2, but I think it would have worked just as well without it and have specific roles implemented just like any other MOBA.

    As for those other games you mentioned, they all have ranked competition out the gate. Overwatch didn't.
    Also, CS:GO and DotA 2 had content from its predecessors, while LoL was content light at launch. People still play them because they got updates and help from the eSports scene to generate interest. Again, all of this doesn't matter when it comes to GOTY because it's not a launch thing.



  • @Whoaness said in What is your GOTY so far?:

    @TheOhrenberger Two things.

    1. Future content are not considered for GOTY nominations. If it isn't there at launch or launch window, no one cares. If a game is completely broken and it takes devs a month to fix it, it deserves to get 100+ 0/10 reviews. This isn't Polygon where they change their Sim City review 3 times whenever they feel like it. When you put out a game, especially a full priced game, you should have enough in it to garner GOTY nominations.

    2. I actually disagree that the way that Blizzard implemented this cosmetic only system is good. Using League of Legends as an example, accruing enough points from about 20 matches let's you unlock a guaranteed champion. That is SUPER rewarding. If Blizzard reworked their design had gated some heroes behind some system that unlocks them as you play more, there would actually be a reason to progress. Now I understand Overwatch has character switching within the game like TF2, but I think it would have worked just as well without it and have specific roles implemented just like any other MOBA.

    As for those other games you mentioned, they all have ranked competition out the gate. Overwatch didn't.
    Also, CS:GO and DotA 2 had content from its predecessors, while LoL was content light at launch. People still play them because they got updates and help from the eSports scene to generate interest. Again, all of this doesn't matter when it comes to GOTY because it's not a launch thing.

    You're trying to look at games that run as a services in the same way you look at standard games. I disagree completely with saying that future content should not be considered with GOTY talk. Games like Overwatch, CS:GO, Dota, LoL run all year, every year they are contenders each year they are active IMO. I also see nothing wrong in re-reviewing a game, especially if it has seen considerable updates.

    Also locking heroes behind a pay or unlock wall in Overwatch would be completely counter to how the game works and plays. It may not be the game for you but don't dismiss other people's opinions of it. Overwatch is meant to be accessible and easy to pick up that's why it is structured the way it is and why they went for having a strong core set of content in the base game with updates later model for the it.



  • @thenerdtheword No, they are only in contention for the year that they are in, and like I said, only for their launch window content. Otherwise you're giving these service-based games an advantage that a singleplayer game could never have.

    Yes, I know how Overwatch works. I disagree with the design. Lock people in heroes for a match and have them specialize in them. When it comes to eSports, pros are going to be locked into specialization anyway. The thing is with the way Blizzard implemented it, they don't have to balance the heroes as much as MOBAs do because they have the excuse of "you can switch anytime". I think it's just a lazy design.



  • @Whoaness said in What is your GOTY so far?:

    @thenerdtheword No, they are only in contention for the year that they are in, and like I said, only for their launch window content. Otherwise you're giving these service-based games an advantage that a singleplayer game could never have.

    Yes, I know how Overwatch works. I disagree with the design. Lock people in heroes for a match and have them specialize in them. When it comes to eSports, pros are going to be locked into specialization anyway. The thing is with the way Blizzard implemented it, they don't have to balance the heroes as much as MOBAs do because they have the excuse of "you can switch anytime". I think it's just a lazy design.

    I'm sorry I didn't realise there was an official set GOTY rules that may never be broken under any circumstances :laughing: If you're saying service based games have an advantage over singleplayer games due to constant updates why try to pigeonhole them into how you assess singleplayer games? Surely that then gives the advantage to any singleplayer game? Just because of how they are made and released.

    Also,
    A good Overwatch player specialises in one or two heroes. A great Overwatch player has a set of 5+ heroes they are good with and is also happy to switch to one of their weaker heroes if the team needs it during a match. That is how the game has been designed from the ground up. Each hero has a viable counter and any imbalances are being corrected with balance updates just like any competitive game.



  • @thenerdtheword Um, yes... GOTY do have rules. It's "Game of the Year" not "Game of Last Year because it just got a Patch this Year".
    Overwatch was a game literally in development since 2007. It has absolutely no excuse to not have enough content for GOTY contention at launch.

    "Any competitive game" doesn't have hard counters for heroes or champions. Drafting is a fundamental part of MOBAs that makes coaches consider possible counters and draft a balance team to consider counters.