Middle Earth: Shadow of War (PC/PS4/XB1)



  • Well... looking good doesn't mean that much anymore. Especially for the trailer. I got bored of the first game really quickly. That being said, I've been craving for a good LOTR game. So, please be good.



  • I'm hoping for a greatly expanded Nemesis system and there to be an actual story this time.

    The outlook is positive so far especially since they know what they have with the game now and are really leaning in on the crazy glorified fan fiction angle to it all.



  • Who knows with (admittedly one of the best) cinematic trailers, but I like how they've dated the first gameplay for March 8th and the release date for August 22nd right from the start. That is by no measure too long of a marketing cycle and gives me two dates to put on my release calendar instantly.

    I will say that I'm worried about it only being set in Mordor again. Minas Morgul and fellbeasts are great especially if we can have flying battles as well this time, but I really want to see the Anduin river. Mordor is almost without a doubt the least interesting part of Middle Earth. Unless they're contractually limited to the black land — Which would suck, Tolkein family! — I want to fight orc invasions to Minas Tirith, Lothlorien, and all of the land between. That would probably be too large of an open world to make in three years' time, but that's nonetheless the game I want.



  • Well the trailer is cool but it is next to meaningless to me, I've heard good stuff and really bad stuff about the first so I won't expect too much out of this one.

    As a Tolkien fan (not an extreme one though) I'm always hoping for good stuff related to Middle Earth, so hopefully it turns out good, but right now, I have nothing to be excited for.



  • Bought the first one on a whim as im not a big LotR fan, and I enjoyed it not to mention I love the idea of the Nemesis system.

    Youtube Video



  • Oh god for a second I thought they already announced another Mass Effect game...


  • Banned

    @Musou-Tensei Nah, EA has to wait and see if Andromeda flops or not.



  • @Haru17 I think restricting it to Mordor makes it an easier game to develop: only one type of environment and just sprawling with enemies. Creating other locations may also mean creating more NPCs and cities and faithful architecture that's not only difficult, but changes the vibe. Even so, it would be awesome if they could pull it off. Maybe if they chose locations without citizenry it'd be more feasible? Maybe something like Moria or occupied Osgilliath would work?



  • @Billy Thing is, I want this to be a Lord of the Rings action RPG. When was the last time we had one of those? Those city shots in the trailer — THAT'S what I want out of this.



  • I loved Shadows of Mordor, don't care what anyone else says. The nemesis system was outstanding and made for lots of laughs on stream.

    It also made me hope someone took that system and used it in another game, like batman for example, imagine a crime lord nemesis system!



  • I'm sure this will be a fun game, but I'm really not into the Lord of the Rings lore, the world doesn't appeal to me, so I'll almost certainly skip that one.



  • @ZyloWolfBane
    Last I heard WB Montreal is using the Nemesis system in their next Arkham game (Allegedly called Arkham Apocalypse) and that Rocksteady is using it in their next project (probably Superman)

    Also its probably a safe bet WB has some patent on the Nemesis system , so its probably safe to assume that only WB made games will have it.



  • Won't get it around launch. But its something I'll want to play at some point. As I loved the original. Although the nemesis system got tiring after nearly upgrading everything. Since the game was confined to two main areas. That weren't all that big.

    Hopefully the sequel can spice things up more. Now that last gen console limitations won't affect design choices.



  • @DMCMaster said in ME: Shadow of War. Get hyped. 2017 most probably will be the best year in video gaming history:

    @ZyloWolfBane
    Last I heard WB Montreal is using the Nemesis system in their next Arkham game (Allegedly called Arkham Apocalypse) and that Rocksteady is using it in their next project (probably Superman)

    Also its probably a safe bet WB has some patent on the Nemesis system , so its probably safe to assume that only WB made games will have it.

    Promising to hear, I would LOVE rocksteady to use that system.


  • Global Moderator

    I bought the first game as I liked the idea of the combat and nemesis system. I played for about 20 hours, but hasn't finished it. Now it lies in my backlog to finish and stare back at me every time I look at my shelf.



  • I am all for WB making the Nemesis system their "thing" for the games it fits well with. It added an extra level of personalisation to Shadow of Mordor. One deep enough to turn a bland action game into a rewarding experience.


  • Banned

    There's not many games the Nemesis System can work with. Let's not look over the fact that the main character needs to be immortal for it to make sense.

    It could also maybe work in Pokemon. If you lose a fight you'll be sent to the Pokehospital only to come back and have the guy talk smack and have much stronger Pokemon.



  • @Art said in ME: Shadow of War. Get hyped. 2017 most probably will be the best year in video gaming history:

    There's not many games the Nemesis System can work with. Let's not look over the fact that the main character needs to be immortal for it to make sense.

    It could also maybe work in Pokemon. If you lose a fight you'll be sent to the Pokehospital only to come back and have the guy talk smack and have much stronger Pokemon.

    You don't need to have a immortality loop for it to work.

    The death is very binary and it never quite clicked for me in Shadow of Mordor, it felt unnecessary. In fact it considerably lowered the stakes of the game for me. I die and keep coming back so why do I need to keep driving the plot forward? They could just have easily had it so the player character is forced to run away into hiding when they are beaten by an Orc.

    In Batman it could be thugs who get away from you or who perform specific moves on the player to hinder their progress. They do something fancy and the rest of the criminals around them recognise their skill.

    "I totally hit Batman in the face with THIS steel pipe after jumping from the walkway! It's even got some of his blood on it!!"

    Boom that guy gets promoted within the gang he is in.



  • Didnot liked the first game. they need to improve alot to make this one good.



  • @thenerdtheword said in Middle Earth: Shadow of War (PC/PS4/XB1, 22nd August):

    death is very binary

    Yeah, no kidding :D. That's kind of inherent to the concept!