How has the Switch influenced the current console generation? *Allies Assemble*



  • Has Damiani actually expressed interest in this topic? Sounds like hell to research and a bit of a reach too. Idk how long consoles take to develop, but if Sony made the Pro as a reaction to Switch, wouldn't they mean they had insiders at Nintendo? Like they aren't gonna make a console based on rumours.



  • @Yoshi Sony and Microsoft both jumped on the Motion controlled bandwagon after seeing how successful the Wii had been for Nintendo, not exactly a surprise.

    Didn't see Sony or Microsoft copying the Wii U either, as it was an unmitigated failure.

    Why would Sony care what Nintendo do when they've sold 60 million PS4's? They're suddenly going to scrap the PS4 and make a Switch competitor? Not gonna happen.



  • @ZyloWolfBane a camera filming the player is completely different to an actual controller recognise's your movement just from moving the controller around because of the motion sensor being inside the thing.

    if eyetoy was the same type of thing they never would have needed to put out the PS Move.



  • @Yoshi said in Something Damiani should get to the bottom of. ***All Allies Please Respond***:

    @ZyloWolfBane a camera filming the player is completely different to an actual controller recognise's your movement just from moving the controller around because of the motion sensor being inside the thing.

    if eyetoy was the same type of thing they never would have needed to put out the PS Move.

    Because controllers to track your movement is the next step up from the groundwork Eyetoy started, I don't see how you couldn't make that connection.

    The fact nintendo made that connection first doesn't mean they invented the core concept. Sony also had a "Toys to life" game with eye of judgement long before Skylanders and Amiibo were a thing.



  • @ZyloWolfBane you said eyetoy started motion control gaming first?

    what about GBA Tilt Sensing games if you're going down that path?
    Eyetoy came out in October 2003 and this game came out for the GBA in March 2002

    https://en.wikipedia.org/wiki/Koro_Koro_Puzzle_Happy_Panechu!

    then even Kirby Tilt n' Tumble came out in Japan for the Game Boy Color all the way back in Japan in August 2000

    https://en.wikipedia.org/wiki/Kirby_Tilt_'n'_Tumble



  • @Yoshi said in Something Damiani should get to the bottom of. ***All Allies Please Respond***:

    @ZyloWolfBane you said eyetoy started motion control gaming first?

    what about GBA Tilt Sensing games if you're going down that path?
    Eyetoy came out in October 2003 and this game came out for the GBA in March 2002

    https://en.wikipedia.org/wiki/Koro_Koro_Puzzle_Happy_Panechu!

    then even Kirby Tilt n' Tumble came out in Japan for the Game Boy Color all the way back in Japan in August 2000

    https://en.wikipedia.org/wiki/Kirby_Tilt_'n'_Tumble

    Tracking human motion =/= the same thing as gyrosensor. Now you're just trying to move the goalpost to make a point.



  • @ZyloWolfBane I didn't say it was the same thing. i simply said they were motion controlled games because they are.

    you were the one who started moving goalpost's first when you tried to compare the Wiimote to a completely different thing like Eyetoy.



  • @Yoshi said in Something Damiani should get to the bottom of. ***All Allies Please Respond***:

    @ZyloWolfBane I didn't say it was the same thing. i simply said they were motion controlled games because they are.

    you were the one who started moving goalpost's first when you tried to compare the Wiimote to a completely different thing like Eyetoy.

    Except that IS the same thing. It's an evolution of the same concept that already existed.



  • @ZyloWolfBane it's not the same thing though.

    one is a camera filming your movements and the other is an actual controller being moved.

    if it's the same thing then what was the bloody point of releasing the PS Move?



  • @Yoshi said in Something Damiani should get to the bottom of. ***All Allies Please Respond***:

    @ZyloWolfBane it's not the same thing though.

    one is a camera filming your movements and the other is an actual controller being moved.

    if it's the same thing then what was the bloody point of releasing the PS Move?

    I already covered that. Controllers help with tracking movement since cameras aren't omni-directional. It's an evolution. If you're going to ignore what I'm saying then please don't try to debate it with me.



  • @ZyloWolfBane by that logic. Eyetoy was an evolution of tracking movement as since all we had to track the players movement in games before was tilt sensor accelerators in GBA and GBC cartridges which means Eyetoy still wasn't first.

    Eyetoy is the same as Kirby Tilt n' Tumble going by your logic.



  • @Yoshi said in Something Damiani should get to the bottom of. ***All Allies Please Respond***:

    @ZyloWolfBane by that logic. Eyetoy was an evolution of tracking movement as since all we had to track the players movement in games before was tilt sensor accelerators in GBA and GBC cartridges which means Eyetoy still wasn't first.

    Eyetoy is the same as Kirby Tilt n' Tumble going by your logic.

    Except it's not the same. It's a gyrosensor. Not motion capture.



  • @ZyloWolfBane yes.

    a gyrosensor isn't the same as a camera. and a camera isn't the same as a remote control with an inbuilt motion sensor in it.



  • @Yoshi said in Something Damiani should get to the bottom of. ***All Allies Please Respond***:

    @ZyloWolfBane yes.

    a gyrosensor isn't the same as a camera. and a camera isn't the same as a remote control with an inbuilt motion sensor in it.

    Except the controls are captured by the camera. All the controls do is help track your movement the same way mocap suits do the same thing for TV/Movies/Video games in development.

    Why are you legitimately trying to somehow explain reality isn't reality right now?



  • @ZyloWolfBane you don't need a camera to capture the movements for a Wii Remote at all.

    that sensor that sits on top of or below your tv only recognise's the Wii Remotes pointer. that doesn't capture the motion of the Wii remote at all. if it did you would have to have your wiimote pointed at the screen the entire time while you played something like Tennis in Wii Sports. but you don't need to at all.



  • @Yoshi said in Something Damiani should get to the bottom of. ***All Allies Please Respond***:

    @ZyloWolfBane you don't need a camera to capture the movements for a Wii Remote at all.

    that sensor that sits on top of or below your tv only recognise's the Wii Remotes pointer. that doesn't capture the motion of the Wii remote at all. if it did you would have to have your wiimote pointed at the screen the entire time while you played something like Tennis in Wii Sports. but you don't need to at all.

    Then sony didn't copy nintendo. Different tech. Your words precisely.



  • @ZyloWolfBane not with Eyetoy they didn't.

    With PS Move they did though.
    Even the PS Move Marketing Picture is the same as the Wii Remotes.

    I never said they copied with Eyetoy. just that Eyetoy wasn't the first motion gaming out there.



  • Welp :/ Yoshi is back...

    Can we NOT? This whole forum is (oddly) positive all of the time.


    Also I'm just gonna throw my two-cents in and say that neither Sony nor MS were particularly innovative with their foray into "Motion Gaming". I just think it was a decision made by suits. Whether we accept it or not, the Wii sold like crazy and had non-gamers playing video games. I get the feeling Sony wasn't trying to copy Nintendo in the traditional sense, but they just wanted to cash in on that market. Get a few new demographics to buy a PS3/X360 that normally wouldn't buy games. Mom and Dad already have one, here are a few games for the kids. That kind of thing.

    As per the Switch, I doubt Sony made the Pro to compete. Again, did EZA ever actually suggest they were interested in doing this? Is there even proof?



  • @GoTaco

    Hey GoTaco. No, EZA never said they were interested in doing this nor did I say they were. I simply stated that after asking similar questions numerous times and following their suggestions they would want the community to get behind it first instead of just a single person as stated on the EZA podcast a few weeks back. As for your comment on the difficulty of researching this I can't imagine it would be too difficult to simply ask Nintendo and Sony when their respective console's development cycles started. The Pro is not an entirely new console and as such would not take as long to develop. The Switch on the other hand I feel was in development since before the Wii U's development was complete. Thank you so much for your interest in this topic and I hope we can continue to further its discussion with all allies.

    Love and Respect,

    Ross



  • Unfortunately battery tech is still not keeping up with hardware advancements. At 2 hours and 30 minutes of Zelda in tablet mode. Battery tech has much more successful advancements to make before this tech can really be feastable for portable non-mobile gaming.

    There is a ton of money and resources going into battery R&D. But were years away before we can start moving away from the current limitations of lithium-ion batteries. And even when vastly improved battery tech is readily available. Its going to be a huge logistics change to renegotiate and break current deals relating to the production of today's batteries. So the we may not have that quantum leap of battery life in time for the next generation.