Clearly we got some Persona fans here. Are there any MegaTen (not Persona) fans in the house?



  • @SabotageTheTruth I totally agree. I mentioned what my thoughts were on demon negotiation with the whole Hold Up system. I'm super excited to see it played out in Persona 5!

    Also, dude. You mentioned a rumor system for Persona 2. I hadn't gotten the chance to play those games yet, could you tell me what that is?



  • @DarkenRaul1 So one of the main themes of both the Persona 2 games is rumors affecting reality. If someone says the owner of the ramen shop is an ex-spy and that rumor gets spread, it becomes true. It adds in interesting story elements and also affects gameplay. For instance, towards the beginning of Innocent Sin, you fight your school principal in a clock tower. At the end of the fight, he jumps out of the tower and another student comes running up, asking you what happened. You can either respond with saying the principal is dead or he survived the fall, effectively spreading the rumor and changing the way the story plays out. There's also smaller rumors that affect things like quality of weapons at a particular shop or what game has better odds at the casino or hell, even how a park has talking flowers or an abandoned factory is haunted by a ghost taxi cab. It's unique and I feel there's a lot of opportunities to really build on it.



  • I picked up Devil Survivor 2: Record Breaker the other day. Since I knew it was turn based, I didn't think I would like it too much (not my favorite genre). I haven't stopped playing it since. :P Fantastic game.

    Going to pick up Devil Survivor 1 for sure... probably SMT4:A too...



  • I too am a Persona Fangirl but I like myself some MegaTen too. I haven't played a whole ton but I've liked what I've played so far.

    Loved Nocturne and the Digital Devil Saga games. I was there during the final hours of SMT Imagine (why sweet Imagine, why must you leave me?). And I'm presently working on SMT IV.



  • @SabotageTheTruth it's so rad. I really wish they would incorporate it into newer games.



  • @michemagius They should definitely decrease the number of museum fires though, ugh.



  • @SabotageTheTruth For sure. There's an unacceptable amount of burning AeroSpace museums.



  • I'm definitively not as much of a fan of SMT as I'm of Persona, but what I've played has been really good, and I definitively want to play more of them, but it's hard to make time for them :(.

    I've played to completion:

    Nocturne: Looked into it after beating P4, and it was really good.

    Digital Devil Saga: I like it but it took me a loooong time to beat it (literally years).

    I also have DDS2 and Devil Survivor, I haven't touched DDS2, only ran it once to verify that it worked, and probably played at least half of Devil Survivor, which I liked a lot but it eventually just left it aside, but I've thought a couple of times about playing it again.



  • Shin Megami Tensei 4 -> Persona 1 PSP -> Persona 2 Innocent Sin PSP -> Digital Devil Saga 1 -> Devil Survivor Overclocked -> Persona 2 Eternal Punishment -> Tokyo Mirage Sessions #FE

    After Tokyo Mirage Sessions #FE I'll move onto Persona 3 PSP then Soul Hackers.

    Something I'm finding with TMS#FE is that I'm gaining abilities really quickly meaning I have to go to the Bloom Palace every few minutes or else I'd be wasting experience. This process could have been streamlined, although I expect that as I gain more artists and more materials there will be less of a need to go back and forth as I can switch people out and make new weapons ahead of time.

    Also the savage encounters are absolutely SAVAGE! Early game I was getting killed in a single round.



  • @TOPHATANT123 yeah, the Bloom Palace is a little strange. I love/hate the notifications you get when a new Unity is ready, because it saves me returning just to check if I can do another one, but at the same time I hate having to rush all the way back because I need a new Unity to not waste exp. like you said. But I think I found the best way to play it is to kind of hold-off on going back to the Bloom Palace and not worrying about it too much (even if you mastered all your weapons) until you reach the next warp point so you can make like 2 weapons at a time so you don't have to be running around wasting exp.

    And yeah, I didn't learn my lesson the first time as I must have tried to take them on like 3 times and got wiped out each time. I guess they always stay like 5 levels above you no matter what just to make sure they stay a threat. Probably won't try another one again until A.) I got at least 3 Special Skill bars maxed and B.) I have enough party members and session skills to just chain EVERY SINGLE ATTACK or else just accept the veil of death.