EZA Group Streams



  • This new camera is really good now in the group streams. Was it the second week they used that now, right? A clear improvement. Injustice 2 was fun to watch, and next week's gonna be good: Hall of Greats, part 2!



  • I'm so hyped for the Hall of Greats 2 tonight! I loved the first special; this is going to be hype!



  • Such a nice session again, I just love these guys. :) Lots of bursting laughs, high-level stress and drama in suitable amount. What a night. And that E3 hype in the end was finally the thing that got my hype levels up. We're almost there already!

    I had this thought since February that what prevents two or more Allies picking the same game for the night and present it then, and apparently, nothing. We could have had three presentations for FFVII, for instance. What a moment that would have been. But I guess Kyle will now come up with something to prevent that from happening. Maybe the easiest thing to do is to just have Kyle know all the games for that night beforehand, so that he can then immediately say to someone that no, that's already taken etc.



  • Is anyone able to shed some light on Kyle's apparent cognitive dissonance from the Hall of the Greats stream? I'm talking about his positive feelings for the story of Link's Awakening and his negative feelings for the story of Bioshock.

    Link's Awakening:
    Youtube Video – [45:52..]

    Bioshock:
    Youtube Video – [07:59..]

    Both games force you to contemplate your difficult, morally gray "choices" in a story where you technically have no actual choice, yet he praises one for this and rags on the other. What do you guys think?


  • Easy Ally

    In Link's Awakening you don't have to watch a first-person cutscene where you beat a man to death for no reason.

    BioShock - The main character doesn't have a choice and the game rubs that in your face in an aggressive manner.
    Link's Awakening - The main character absolutely has a choice and world begs him not to. It's the player that makes the decision.



  • @Bosman so Links Awakening has multiple endings?


  • Easy Ally

    Characters in stories make choices but in video games the player can take that action. You don't need multiple endings for there to be choices in a story.



  • @Bosman For a lot of people, that 'twist' in Bioshock served as a sort of wake-up call. A lot of shooters follow similar tropes with a character telling you to do things, sending you waypoints, and you blindly following along because that's how you progress. What led to a lot of people finding this as an "A-ha!" moment is the subversion of why you were doing any of this - sure, you wanted to complete the game but the game was demanding things of you, things that you gleefully did.

    Now, do I think the game wags its finger in your face a little too much? Absolutely. The whole second half of the game basically falls apart at points and the message itself becomes muddy. Even so, this was a gaming moment that made a lot of people think about intentions instead of just following orders.

    The disconnect I believe the others are talking about is that to complete Link's Awakening, you have to make the choice to wake the wind fish. It could be argued that you could just hang around in that world and not destroy it, but nothing changes and it just remains stagnant. To progress, you must kill Nightmares. To progress in Bioshock, you must kill Andrew Ryan. I agree that it's strange that scenario is a cutscene though, especially when Ken Levine speaks out so adamantly against taking away player control and tries to avoid cutscenes wherever possible.

    In all honesty, I feel Undertale tackles these issues with much more grace than Bioshock or Link's Awakening combined.



  • bending to your will



  • Sweet Lord, I've been loving these super long E3 streams! :) Especially when the night starts getting late, like now the final moments of the second day. Damiani falling asleep on his chair and everyone just having an absolute blast. What a moment, and then that FFXIV tease still. :D Also the live podcast was just insane in a good way, Huber and Ben all red all the time trying not to laugh on the bench. :) Thank you guys, this has been really entertaining to watch. And one final night still to go!



  • Day 3 Recap, 7½ hrs. I just spend my Friday with this stream, it's evening now. What a way to end E3 with the Allies. Although my face propably looks now a little like Ben's by the end of all that. :) Man, we had Frame Trap, Trailer Jones, Easy Update and game coverage all in that. Loved Huber during that Monster Hunter part. "You know what's one of my all time favourite things?" :D

    But what the F-bomb? Easy Livin'. Is that seriously a 50 hour stream from a beach house? :D Insanity! I mean that's some reality TV level stuff already. That stream will just destroy some EZA fans who try to watch it all, that's unsafe. But what a cool idea, there'll be some instant classic moments coming up.



  • What's the story that huber stole from jones?



  • @A7X458 Huber had talked with Jones, and Jones had told him about how Amanda had suddenly in the middle of the night asked him what's Chim? :) And Huber told us this (on Day 2 Recap?) before Brandon did.



  • @Sentinel-Beach that's too funny.



  • Did they give a date for Easy Livin', or just August?



  • @Haru17 August 4 at 10 pm PST to the end of August 6 (midnight PST)



  • Mario Golf stream was pretty much a solid 10. That was all just really entertaining to watch and follow. All that salt in good spirits. :]

    And my card made it in! I'm super happy about that. It's a small thing, but it's nice to get my greetings read and all that. Kyle even praised my handwriting :} Man, I like this group.



  • @Sentinel-Beach Some of those taunts were amazing, DK, Diddy, and Waluigi especially.



  • That's You! worked really well, I liked it. Some weird or even sort of mean questions here and there, but mostly just fun stuff. And those locations! Wes Anderson style everywhere, loved it. Especially the train was my favourite, absolutely stunning. So living and full of colours.



  • @Sentinel-Beach I agree. It worked well. It makes me excited for more games to use this interface. They were right though, we need Bosman to play this. If they play it again, I hope they take the time to create some questions.
    My BF loves to play this game co op.