Yakuza Kiwami (PS4)



  • @tokeeffe9 I felt the same, I didn't enjoy the combat in Kiwami at all, and the whole thing soured me on the series despite loving Zero. The story was great though so that's what kept me going.

    I'm also not sure whether to play Kiwami 2 or 6 first, it'll depend on how many other games I've got going on when it comes out! Although the appeal of having all these NJPW wrestlers in 6 makes it very hard to resist!



  • Wow, the original Yakuza has much better pacing than zero, not to mention a much more focused and personal story

    All of the games have their appeal, to question wether or not to play this game or that is ridiculous. It's even harder to ask people to skip around the series when it started so much better. I'm going to try six, but I've lost faith in it being better than the first two PS2 games.



  • @sheria said in Yakuza Kiwami (PS4):

    the original Yakuza has much better pacing than zero

    Kiwami doesn't though. At least, in my opinion.



  • @tokyoslim said in Yakuza Kiwami (PS4):

    @sheria said in Yakuza Kiwami (PS4):

    the original Yakuza has much better pacing than zero

    Kiwami doesn't though. At least, in my opinion.

    I disagree. To say zero is dragged out is an understatement in my opinion, so much filler and far too many chapters for what was needed. Kiwami in comparison was a much more personal and compact tale which never suffered from any real down time. Zero was also to straight forward, in that it never really directed the player to explore. All of its directives were close to one another, never did it promote any real back and forth through the city.

    Kiwami moved its plot along at a steady pace, and covered a minimum amount of chapters in order to tell it. Zero, in comparison, consisted if more chapters than ever In the series, and filled itself out with so many unnecessary diversions like the mandatory club ownership and gambling, so much so that it lost me in its main objective.



  • @sheria I think we're talking about different things when we're talking about pacing then.

    Kiwami's story was shorter, yeah, but it was artificially padded out by shoehorning in Majima Everywhere, which felt more like filler to me than literally anything in Zero. It was also much harder to AVOID engaging Majima than anything in Zero. Zero's side-content was much more integrated into the main story. Majima is a constant interruption to the main story in Kiwami, IMO.

    When you say Zero was too straight forward and "never directed the player to explore", and that directives were closer to one another and didn't promote back and forth through the city - that's what I'd call BETTER PACING. Most of the complaints I've heard of the older games stem from the fact that there's these quests that require you to run back and forth across the city searching for and fetching things for people to fulfill an arbitrary task. I'm not sure of the exact numbers, but I felt like there was much less of this in Zero. Maybe because it was longer, it was just less of a percentage. Also, again, the godawful car chase shootout.

    I think Y4 has the same number of chapters as Y0, and Y5 has 10 more hours of main story. So it's neither the longest chapter wise, or has the longest story.


  • Global Moderator

    Gotta say I'm pretty surprised by that opinion too @Sheria. I found the pacing all over the place with Kiwami. Zero at least always felt focused to the story while in Kiwami there'd be a chapter dedicated to some random girl and the son of the florist and another to Date's daughter and they didn't really have any place in the main story at all. There were a few more occasions of this too, I just honestly forget them.



  • Since this thread was reborn, I'll recycle my thoughts from the Last Game You Finished thread. Spoilers, I thought 0 was a lot better:

    Just finished Yakuza Kiwami. Idk whether Yakuza 0 recycled a lot of Yakuza 1's story or whether Kiwami takes a lot from 0, but I'm glad I played the prequel first. Too much felt repetitive having played the prequel earlier this year. It did have its emotional moments and the story had highlights, but it felt a bit rambling and backwards following up Yakuza 0 with Kiwami.

    Regardless, it's a super solid 7-7.5/10 and I recommend anybody to go and play Yakuza 0 and Yakuza Kiwami to get into the series.



  • I barely fought Majima in Yakuza Kiwami



  • @iboshow lol that's nuts. I fought him SO MUCH. Like, I didn't want to bother fully upgrading dragon style, but I got like 2/3 of the way there incidentally just through random encounters. The first time he barges into a fight against random NPC's I almost threw my controller.



  • @tokyoslim There was a 30-60 minute period I went around looking for him but I kept fighting Mr. Shakedown.



  • @iboshow ? Mr. Shakedown isn't in Kiwami (though it would explain why you couldn't find Majima) :p



  • Yeah I didn't even run into Majima once outside of the first few mandatory times. I was well over 50% completed the main game before I accidentally bumped into him. It happened so late into the game that I had no idea what was going on because of the "Kiryu" squeal he does which I had never heard before. It rendered the Dragon style completely useless because I never even got heat actions in Dragon style until I was nearly done the game.



  • @tokyoslim Didn't they have Mr. Shakedown like guys in Kiwami, I don't remember their names.



  • @iboshow Nope, the only "named" baddie wandering the map (and popping out from manholes, and car trunks, and being triggered by you being in a certain location, and etc) is Majima. Other than that it's just Yakuza/Thugs/etc

    I'm starting to wonder if they maybe toned down Majima with a patch or something. I'm not kidding - you guys saying that maybe you saw him TWICE? I fought him at least 60 times during Kiwami.



  • @tokyoslim i fought him alot early and then the middle like 60 % of the game i didnt even know i was supposed to check under pylons for him lol



  • @ff7cloud Him hiding is only 1/6th of Majima Everywhere. He interrupts fights during random encounters, he'll attack you while entering or leaving stores, he ambushes you based on a proximity trigger, he challenges you during minigames, etc.

    During the middle couple of chapters in the game, he "takes a break" but then as soon as you hit Chapter 10-14, he literally shows up every 7-10 minutes.



  • @tokyoslim

    I found him under the pylon after a few chapters. I'm pretty sure he does not attack you and never will attack you until you uncover him from the giant pylon so it's possible that nobody fights Majima unless they do this. If my memory is right, I think his encounters up to this point are all mandatory so it's possible that you fight him a few mandatory times, then he hides under the pylon, then leave him there and never encounter him.

    Roughly by the time I completed the main story , I got the CP for beating Majima 10 times. He has never invaded any of my brawls. I only have done a few of the scavenger hunts for him (i.e. Bartender, pylon, and the last one I recall was the stripper dance), he showed up while I was taking selfies in a photo booth at the SEGA Arcade but we never fought, he has never challenged me during a minigame or shown up as I enter a store. He's only fought me by running into me on the street.

    Weird how different our experiences were. I only started playing it in March but I doubt they have had more than a patch or two for this game.


  • Global Moderator

    I fought Majima so much. There was one stage where I fought him 3 times in a row. Found him in a manhole, then random encounter during a fight and then right in front of me. This was in the space of about 20 seconds in game walking time and probably 15 minutes worth of fighting time!



  • @dipset said in Yakuza Kiwami (PS4):

    I found him under the pylon after a few chapters. I'm pretty sure he does not attack you and never will attack you until you uncover him from the giant pylon so it's possible that nobody fights Majima unless they do this. If my memory is right, I think his encounters up to this point are all mandatory so it's possible that you fight him a few mandatory times, then he hides under the pylon, then leave him there and never encounter him.

    I think that's exactly what happened to me. I used to fight him all the time and then it stopped and I was happy with that so never actively looked for him. Then at one point near the end of the game I approached a pylon and saw it shake and realized he had to be under it, so I turned around and left him there.



  • @axel said in Yakuza Kiwami (PS4):

    @dipset said in Yakuza Kiwami (PS4):

    I found him under the pylon after a few chapters. I'm pretty sure he does not attack you and never will attack you until you uncover him from the giant pylon so it's possible that nobody fights Majima unless they do this. If my memory is right, I think his encounters up to this point are all mandatory so it's possible that you fight him a few mandatory times, then he hides under the pylon, then leave him there and never encounter him.

    I think that's exactly what happened to me. I used to fight him all the time and then it stopped and I was happy with that so never actively looked for him. Then at one point near the end of the game I approached a pylon and saw it shake and realized he had to be under it, so I turned around and left him there.

    Let's imagine that realistically. The game takes place over a few days. From a lore perspective, Majima's persistence is unmatched. He will risk dying of dehydration to hide inside of a pylon for days on end in order to fight Kiryu, malnourished or not.