Anthem (PS4/XB1/PC)



  • Not sure why Joe's review needed to be sooooo long this time around but I watched it. He at least backs up what he is saying with video examples. Not sure this game should be on-par with Fallout 76 which was described as broken and unfinished by most critics. Anthem seems functional but thoughtless in many regards.


  • Banned

    @dipset Isn't nearly an hour about the average for an AJ video?
    The man raises good points but goddamn he needs to edit.



  • @el-shmiablo
    Usally 20-30 minutes is his average legnth.
    Personally I think he needs to cut live stream segments that dont show anything he's talking or complaining about



  • Played for probably around 10 hours over the weekend and I've been enjoying my time with the game so far. I think the criticisms are fair, the game has more then it's share of issues but under all that is a pretty fun shooter.

    The game's art design/animation are top notch, controlling the different javelins not only feel great but also different from each other. The different abilities are interesting and it's fun playing with friends. Basically there's more fun to be here then most 60 games on metacritic.

    However, if things like long and frequent load times, crashes and bugs are unacceptable to you I'd at least wait on this game for a little bit. Also, speaking of the meta, it seems like this game and others like it in the genre doesn't really get going till the end game. Most of the loot you pick up pre end game are mostly the same, just better versions of the same weapons with different boost.

    Personally for me, the meta and design choices aren't hindering my enjoyment. I came to run around in a cool iron man suit and kick ass with friends and that's what we've been doing. I hope EA really does invest the time/money to make this something special down the line, even though realistically I will have moved on by that point, but there is something fun and special here.


  • Banned

    @themarcv I see this following the exact same path as Diablo, Destiny, and Division before it.
    The first year will be absolutely abysmal. They'll offer small quality of life changes over time to bring it up to what it should have been at launch.
    They will the announce a fuckhuge patch or paid expansion that will actually make the game enjoyable.

    I'm going to screencap this post and come back next year to see how right I was.



  • @el-shmiablo

    Honestly I hope that is the case, I think the alternative is the game just didn't sell well enough in EA eyes and they just drop support for the game entirely. Those examples kinda of prove that these type of games are hard to get right out of the gate but can improve as long as the devs/publisher are willing to put forth the time and money to do so.

    I think you're right though, EA would have know up front this game, as a living service, will need additional time/funding to improve and add more content. We've also seen public opinion change over time if the game does improve and get better. There's a lot of good cool stuff in Anthem, it would be a shame if it didn't get the time funding to really let that stuff shine.



  • While I'm sure the game will be in a much better state in a year, I personally am getting tired of the list growing where a game launches with a small amount of content and the audience has to wait around a year for things to feel "complete". Diablo 3 and Fallout 76 were mentioned in this thread and I feel they don't fall in this category - Diablo 3 had a large campaign at launch, Fallout 76 I've dropped close to 50 hours into and haven't seen a large majority of the map still. The content is there in both cases, it just either has bad mechanics wrapped around it or bugs galore - I'm okay with both situations because that to me is the point of ironing out wrinkles. BioWare has told us this game was in development since before the first Destiny dropped - so how is the campaign just 10 hours? There's three end game "strikes" you can do (one which is recycled from the campaign) and.... that's it. The raid is far off, there's no PvP to speak of, and from my understanding, a lot of the gear really isn't all that different/worth the grind.

    On paper, I love looter/shooters. I like getting shiny drops, watching the numbers go up, looking at my character get more and more badass.... but I can't/won't make excuses for games that come out with hardly anything to do with a promise that "more is coming". Even if this game does turn around next year, the market is becoming saturated with games just like this, that look better, that play better, and that have more things to them. Anthem could have easily waited a year to flesh out every aspect of the game and yet here we are, with a shell of a product.


  • Banned

    @sabotagethetruth Diablo 3 was completely broken at launch by way of the auction house. It was so incredibly obvious how the game and it's various systems had been changed, from the way skills work to the itemization itself, to play directly into an economy based entirely around the auction house.
    Diablo 3 is an odd duck for me in that it has simultaneously been my most hated and disappointing videogame purchase, and also one of my most played and beloved games of the past two gens.



  • @el-shmiablo I agree, it had bad mechanics wrapped around it that broke the experience but once that was removed, the game was better for it and had tons of content already there to dig right back into. Anthem's lack of content can't be fixed in the same way and looking at their roadmap, it's still pretty lacking in comparison to its contemporaries.


  • Banned

    Hahaha holy fuck
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