Monster Hunter: World (PS4/XB1/PC)



  • @The-Last-Villain That's the best thing about it — it's open world but not empty and flat. I imagine the world will feel more like that if there's a plains area, but this is a forest: It should feel dense and vertical exactly like this. This screenshot is from the more open beachfront area, but I really like the scale it provides. There are dense forest zones all up that great tree, and many up in its canopy.

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  • @Haru17 yea the area didn't feel empty and monsters were all over the place too. I like that they finally made the stealth useful and how the monsters can chase you between areas and not always have to fly to reach it. + i may be alone in this but the graphics dont look as realistic as people say which is a good thing imo.

    My only fears are not related to the difficulty because generations is already too easy as it is. but what i worried about is the possibility of making the tracking too easy. That and shooting/killing monsters from other areas (although that would actually be hilarious)



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  • I just saw the allies reaction during the conference and you can clearly see Kyle has no idea how Monster Hunter works xD

    also, the more I see the more excited I get, the rumor still makes me nervous with the "westernization" talk, but I do see a lot of things that can be streamlined without making the game feel "dumbed down"



  • Oh geez. So apparently Sony also paid for 'exclusive content' on Playstation 4. Hopefully it's just some shitty Horizon armor or something.


  • Banned

    What did he mean by this?

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  • @Art Unsure, but please the thread I created for that game to reduce cross-talk (heh).

    Anyway the series producer Tsujimoto just gave an interview set to some new footage of a fight with the lizard monster and explained a few things. The translator said that they "aren't removing anything" but rather building on the existing combat system. Also the thing on the hunter's arm that fires SOS flares is called the slinger. It comprises both the grappling hook and the bomb-thrower. Hunters can now pick up rocks, nuts, and other things to sling them at monsters for unique effects.

    Edit:



  • Here is the video of the new interview and gameplay of the lizard monster from earlier.

    Youtube Video



  • Was sad to see no XX announcement but still pretty excited for this. This holiday/Q1 2018 is shaping up to be pretty awesome.



  • Youtube Video

    Compare the reveal trailer of World to the original concept trailer for 4. Notice anything? This is the same concept: Monsters chasing hunters between areas, climbing across large spaces to travel between regions, monsters sliding off of sloped areas, and monster vs monster combat.


  • Banned

    I'm so glad the next main entry to the series made by the main development team is looking so good.

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  • @Art What's interesting about that shot and the one of the hunter wall jumping over flames and swinging his great sword is that you see the hunter glow and pulse. It isn't as giant and glowy as in previous games, but that is definitely a great sword charge, meaning the aerial charge is included in the great sword at default by now AND that they added a new charge while hunters are mounting a beast.



  • Sorry for all the new updates, but there's a ton of new info in Gaijinhunter's video, and it makes a good recap of everything I've been updating with so far:

    Youtube Video

    Edit: IGN's article contains even MORE stuff: Jose Otero (the host of their Nintendo podcast who actually plays MonHan) got to demo the game and wrote a pretty glowing preview.

    http://www.ign.com/articles/2017/06/13/e3-2017-monster-hunter-world-looks-like-a-great-step-for-the-series



  • I'll keep up with this game and I hope it turns out good. I've only played MH Tri for the Wii a little and enjoyed it.



  • I am into this



  • http://i.imgur.com/bNwiVV8.gifv

    Oh my god oh my god oh my god oh my god!

    Royal Ludroth is back (kinda)! Here are some more NeoGAF gifs and E3 impressions.



  • @Haru17 said in Monster Hunter: World (PS4/XB1/PC):

    http://i.imgur.com/bNwiVV8.gifv

    Oh my god oh my god oh my god oh my god!

    Royal Ludroth is back (kinda)! Here are some more NeoGAF gifs and E3 impressions.

    I thought that was revealed to be a new monster? Doublecheked it on gematsu:
    The yellow monster from the trailer is called Dosjugglus, and its smaller types are Jugglus. Dosjugglus leads a pack of Jugglus, has a heavy appetite, and is quarrelsome when hungry. It swallows up the prey it kills and gives what it spits out to its pack. If you attack it while it is eating its prey, Dosjugglus will spit it out.
    The Ludroth was more about spitting water while this one seems to be more about eating (and probably healing itself in the process?).



  • @suplextrain If you've played Monster Hunter Tri, you will recognize Royal Ludroth's distinctive roll in the Great Jargas footage. For some reason the Gematsu interview (which I also read) was only directly translated, ignoring the English name for the our new rolling reptile. Only gif I can find:
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  • @Haru17 said in Monster Hunter: World (PS4/XB1/PC):

    If you've played Monster Hunter Tri, you will recognize Royal Ludroth's distinctive roll in the Great Jargas footage. For some reason the Gematsu interview (which I also read) was only directly translated, ignoring the English name for the our new rolling reptile. Only gif I can find:

    Yeah I've played most of the MH games, including unofficially translated ones like Portable 3rd. Sharing a roll move honestly doesn't mean much. I mean several monsters have the hip check move for example, not just the Plesioth. There are a lot of monsters they've made now so some move overlap is natural at this point.