Monster Hunter: World (PS4/XB1/PC)
Nioh meta: http://i.imgur.com/ov74bQj.gifv
It's secret hidden image from the website time! You can see a darker version of this as the banner behind the social media icons at the bottom of the page.
I'll link the Reddit thread that first discovered it and has a lot more blow-by-blow analysis, but I'm just psyched for some cool MH story where the cycles of the moon play a part. Moreover, it seems to indicate a volcano, ruins, and desert area along with a crazy sea wyvern fight.
New gameplay is out! Here's what I noticed:
- Lip sync obviously isn't in the game yet, don't pitch a fit.
- New smaller monster which Kogath called a 'Kestodon.
- New bird monsters in the demo title screen and in the tidal flats, not sure if they're intractable or not.
- Larger monsters don't attack each other all of the time, sometimes they will flee
- Anjanath has really interesting, highly specific kick and tail whip animations.
- Larger monsters can break different paths open.
- The stunned status is now similar to monsters, with players able to stumble around while afflicted.
- Great sword charged swings are the finisher or down attack at the end of a mount.
- Cutting damage from mount finishers can sever tails, presumably break other parts.
- This player isn't great.
- Wyvern fire rounds tho.
- Large monster attacks cause ripples across the jungle gym vines terrain first seen in Monster Hunter 4. From what I can tell they don't seem to directly affect the hunter.
Capcom showed off a short video at the SDCC panel today containing hunting horn, light bow gun, switch axe, gunlance, long sword, and great sword gameplay. They verbally explained that humidity would play a role in the environments as well as the usual temperature concerns. And crucially that they will be following up Comic Con with weapon trailers, perhaps similar to the ones Cross got leading up to its Japanese launch.
Source is someone who attended: https://www.reddit.com/r/MonsterHunter/comments/6ovdol/sdcc_meetup_summary
What they said about humidity is really exciting to me, because at minimum it means it won't affect gameplay but there will be some more ocean or river-side areas (adjacent, not under). And at the most it will affect monster pathing, spawning, and behavior in areas like the Ancient Forest's ocean shore.
Also, their comments about temperature returning all but confirm a tundra/mountain area and a desert/volcano one. The desert's hot during the day, cold at night dynamic could become really interesting with a fluid day/night cycle and temperature effects. Sort of like what we saw in Breath of the Wild's desert, except in that game you were never doing one thing for more than 5 minutes. With monster hunts lasting up to an hour, chasing a monster through the desert, I'm excited to see how that might make us change up our equipment strategy.
Maybe they'll make the crafting recipe for the drinks more attainable in each area, or maybe there will be a new temperature endurance system entirely. I didn't like just equipping a shirt and forgetting about it in Breath of the Wild. The more I think about a desert, the more confidant I am that one will be in World, especially given that tapestry globe that alluded to desert/ruins/volcano. I wonder how they'll separate the areas in a seamless desert / tundra map. They need to not be flat besides perhaps a central 'great desert' area with some dune-diving monsters.
I wonder if it can rain or snow in this game. I hope so...
Someone taped the whole SDCC panel. Watch it before it gets taken down maybe (although I guess they didn't take down the last one).
Some highlights from the leaked presentation:
Great Jagras' core design was based off of a bigger Jagras (bosses that relate to their hench-monsters like this are my favorite).
Anjanath's core design was based off of the concept of a feathered dinosaur (hence his T-rex skeleton).
The Ancient Forest map concept was one of the first things the team worked on for World, and it is one of the first fields in the game. They mapped out high and low humidity zones which became the preferred habitat for the predators and herbivores respectively. Anjanath and Rathalos wouldn't meet regularly given their separate zones and elevations on the map.
The team visited Australia to concept the plant life, there are a lot of pieces in art in the presentation.
The team visited a reptile zoo to learn how to animate reptilian monsters in World.
(Speculation: So maybe a lot of dragons? I really get the feeling that Anjanath and Felynes won't be the only place we'll be seeing fur. It's about to get The Last Guardian up in here.)
Hunters can fire nuts from the slinger to stampede Aptonoth, which in turn are a constant draw for monsters like Great Jagras. That's next level. I can't wait to see if Rathalos and the as-of-yet unseen flying monsters haul their prey up into the sky or not.
Someone just dumped all 14 weapon preview videos on Capcom's Japanese YouTube. They're each around 35 seconds long, and probably the most nuts addition is the insect glaive's new aerial game.
Fuck your double jump XD
Now onto all the new armor sets shown as most of them should correspond to new monsters. For starters, the charge axe trailer confirms Rathian will be in. That's the only returning armor set / monster I've noted and should be expected as both Rathalos and Rathian are in every Monster Hunter game.
The hunter in the dual blades trailer is wearing a strange indigo armor that's almost reminiscent of Nakarkos' astral set. Similarly, the switch axe trailer hunter is garbed in strange blue caped knight armor with insect-like feelers stretching back from his brow. My guess for these two would be that they relate to two new aquatic monsters, though of course underwater has been confirmed to be absent from World so the fights would have to take place on land. They could also be from something along the lines of bioluminescent cave creatures.
The light bow gun and hunting horn hunters are garbed in two different armor sets (the blademaster / gunner division is gone in this game so it isn't just two versions of the same monster's set) with a lot of fluffy white fur. At this point it seems safe to say that we have an ice area.
There is also a tan armor with a midriff, feather details on her glaive and, a veil covering the insect glaive hunter's mouth that's pretty evocative of a desert. The gunlance hunter is wearing thick plate mail armor that looks like something you would craft from Tetsucabra. The other armors that I didn't think to remark on are at the bottom of this album I made for World.
Some more footage from a Hong Kong event showcasing the Dual Blades, Switch Axe, Insect Glaive, and a glimpse of Light Bowgun in full combat. Skip through the prelude 'cause they have tech issues and start doing quizzes. They announced that the game will be translated into Chinese (just the text). Not sure if they mean traditional or simplified characters since the event was in Cantonese.
This post is deleted!
Capcom released a brand new trailer (I would guess to get out ahead of Gamescom) showcasing an arid canyon-riddled region called Wildspire Waste (a Warcraft zone name if I've ever heard one) and the game looks downright incredible. So much new stuff! Returning are Barroth, Diablos, and Plesioth (which looks to have adapted to its muddy new environment). In terms of new stuff we have an early game bird monster, a brightly colored tongue... thing, and a little tease of a black elder dragon rising out of stones in the desert / canyon.
I love how kinetic and fluid the monsters look, with the different creatures absolutely writhing around as they bathe, hunt, and eat.
Billy last edited by
@Haru17 Good grief, what a trailer! And that's just one zone, but there's a ton there. As much as I loved it, it'll be wonderful to be liberated from my little handheld screen. I'm super excited about this game being an entry point for a lot of folks. I'm excited to play with everyone!
@Billy I wonder if there will be gameplay of the new monsters or new zone at Gamescom, we know it'll be playable there. It'll be great to see Ben start up the Monster Hunter streams again/finally.
A couple more things I noticed are, for starters, that it will rain in certain zones without (necessarily) Kushala Daora bringing it. I don't imagine it'll rain in the waste or the expected volcano or ice zone, so I wonder how it will change the Ancient Forest.
Besides its very World of Wacraft aesthetic and naming convention, Wildspire Waste is impressive for how it relates to the rest of the world. We could see the skybox directly inland from the Ancient Forest was blocked by tall, spire-like mountains. I originally thought this was just a way to get out of creating a 4K view, but — judging by the shots of a huge rocky cliff at the start of the new trailer — it seems like these maps are adjacent to each other. Of course it's possible that there is a mountain range map between the forest and the waste, but they already have 'spire' in the name so it might just encompass them as well.
Imgur albums sure don't embed here! I'll start with this, but the full set of new screenshots can be found here.
Posterity Edit: I deleted those press screenshots from the album.
bard91 last edited by
One thing I would like to get the perspective from experienced hunters on, is in relation to the stories and plot generally found in MH games, my understanding from hearing people talk about the series, is that this things are for the most part non-exist and in no way the focus of these games, which is fine, but it does make wonder if there's something else aside from the gameplay and the hunting cycle that you think is particularly appealing about the games.
@bard91 It wasn't as much of a pro in 4 and Generations, but Monster Hunter 3 and World are just beautiful, natural worlds that I enjoy exploring. Only rarely do you get an AAA where the entire play space is just pure wilderness, and it's fun to see the kinds of fantasy ecology they've dreamt up. Gathering gives you an excuse to do that, and both 3 and World have some degree of free roam outside of quests that allows players to just screw around in the maps and take on hunts if they want.
All of the mainline games have some attempt at a story, although the quest structure is always just kill or fight a monster until it's near death, then capture it. Unless World changes that up, it will have some nice cutscenes to introduce each monster and a lot of dialogue when accepting quests in town, but the plot will mostly be about hunting unknown monsters that threaten the village.
Billy last edited by Billy
@bard91 To answer your question, I would agree with @Haru17. The writing isn't great, and the story is a pretty basic setup. The joy of the game really is roaming a natural and wild setting apart from civilization, tracking down and battling these amazing creatures. From the trailers alone you can feel the passion the developers pour into crafting each of these monsters. They feel like much more than a boss fight to me... I am pitting my prowess against powerful and terrifying creatures.
For anyone else who's curious about the series, I would say that the setting and monster design would be for naught if it wasn't for the combat. Each weapon has incredible movesets that feel perfect upon mastery. It doesn't feel "button-mashy", but rather every swing is intentional and calculated. Learning how a creature behaves and proceeding to dance around it while chipping away feels great, especially when you land those giant, crushing blows. You earn the big hits, and the victories feel amazing. And once you've learned one weapon, there are so many more with unique movesets that change your entire approach to combat.
This is all complimented by the addictive loop of hunting and crafting. Materials are gathered and dropped at a rate that makes them meaningful and exciting to obtain. The armor/weapon designs are innumerable, and they really capture the spirit of each monster used to make them. Top it all off with the ability to play with friends and it's a recipe that hooked me near immediately. I totally understand if it's not the game for everyone, but it's definitely one that rewards you greatly for your time investment.
Gamescom is bringing a bunch of new info and I'm keeping the top post updated with new monsters and trailers, so check it out! We learned that Diablos will burst up out of the sand in the desert area and create a 3D pitfall that hunters and other monsters can get swallowed up in, casting them down into the caves below. It seems to only work at set points, but it's pretty awesome environmental interaction for a monster to have nonetheless. Between that and breaking the dam at the nest atop the great tree in the Ancient Forest, there are lot of drops in this game...
There is also a glider mantle that allows hunters to glide for a little longer off of a ledge, grab onto vines and grapple points, and ride wind currents. Now we haven't seen any wind currents in the first two areas, so wind currents confirmed, lol. Here is Arekkz' video on the subject, I'm jazzed.
The little flying wyverns you can hitch a ride on are called Wingdrakes and come in slightly different varieties for the different areas they're in; Mernos for the Ancient Forest, Noios for the Wildspire Waste. The fish monsters in the later zone are called Gajau a and the big fish monster is named Jyuratodus (even translated).
Edit: There's a bunch of stuff at the end of this IGN video; the eating animation (approaches FFXV levels), a crazy projectile bug net, and the updated barbecue music. What's more, charms are upgradable now. And it appears you can befriend small monsters and have them as 'tailriders' now. It seems that your palicoes can ride them into battle.
These gameplay videos show the Jyuratodus and remade Rathalos fights respectively. I've also updated the OP with links to Arekkz' move set overviews for each of the weapons. They're pretty well made and explain the new animations and changes, so I suggest giving them a watch if you're interested.