Monster Hunter: World (PS4/XB1/PC)



  • @TokyoSlim Your post reminded me of 'back at it again at Krispy Kreme,' which actually isn't a bad representation of the experience of playing Monster Hunter.



  • That reminds me, how do you get the Horizon stuff?



  • @Haru17 That guy is an insect glaive main tho, I'm a hammer guy and don't flip around as much.



  • How do you mount monsters?
    I mounted the 1st monster you face in the 2nd map by mistake and couldn't do it again.



  • @A7X458 Mounting is a status effect inflicted by midair attacks, it builds up over multiple hits before randomly procing. And like all status, it takes more hits to proc each successive activation.



  • @DMCMaster I haven't tried it personally (not high enough rank yet) but this looks like it sums it up.

    https://www.vg247.com/2018/01/27/monster-hunter-world-horizon-zero-dawn-event-how-to-get-the-aloy-armor-bow-watcher-palico/



  • Youtube Video

    It looks like Ben enjoys this game. Who would've guessed?



  • So hyped to play this after watching Ben's review, gotta clear the backlog a bit though.



  • @SabotageTheTruth I really got the feeling while watching this that Ben really wanted to give it higher, but had to restrain due to those two issues.



  • @Inustar Yeah, I feel like his score is right on the money. I haven't gotten to that fight he mentions but the story (or lack thereof) is the only part of the game that really stands out as being poor quality. Yeah yeah, Monster Hunter isn't about the story which is fine, but they obviously tried... just... not enough. I still don't know why they built this beautiful hub town to roam around in and NO ONE HAS A NAME. Time to go pick up a quest from.... Smart Biologist.

    Still GOTY contender though.



  • I am currently very, obsessively into Breath of the Wild, but this is pretty tempting, even though I don't like online multiplayer or complex systems...

    I think it's the palicos and poogie that are calling me.



  • @SabotageTheTruth 'Cause it would suck if the hub town you're stuck with for hundreds of games — probably multiple releases — was ugly. I do wish you could go down to the water in Astera though, it's so naval but you can't go to the docks. Could stand to be more expansive with the pulley system and everything.

    Anyway, I always really enjoy the siege-style Monster Hunter fights. There are definitely some clunky things about Zorah, but it seems like it has a much greater budget than Lao-Shan Lung, Jhen Mohran, and Dalamadur. Obviously not as well put together as Gogmazios or Nakarkos, but there are some things about the fight that haven't been done in a game before to my knowledge.

    Ahem.

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  • It's so relieving that this game is doing well. That supports more resources put into each individual game, that supports longer dev cycles, and most of all it supports the fantasy ecosystem focus that Monster Hunter had gotten away from. I don't expect Capcom will stop annualizing the series, but they might maintain the main team at its current size and beefy up the portable one to be able to develop off year titles faster.

    I hope this means we'll get some sick paid expansions and that free monster DLC will go on longer than it did for games like ARMS. And when World Ultimate and the PC release roll around it could reinvigorate a second round of DLC — I suppose that depends on if people play it like an MMO though.



  • As much as I think the creature design is stellar in this game, I hadn't found a monster I really gelled with personally. That all changed once I fought my boy, Tobi-Kadachi. Love the design, love the electricity, and the armor set is absolutely beautiful.

    Tomorrow is my first day off of work since the release of Monster Hunter. I didn't even bother to attempt to make any sort of real plans, I already know where my time is going.



  • So, here's something that's still obtuse (and it's new to boot, so it confused old timers like myself as well). Item bar positions and radial menu presets are tied to your item loadout. You need to do them, then save them for all of your loadouts or every time you auto deposit your menus will be all rejiggered.



  • I just want to say i love this game.



  • I'll give my jaded veteran views on this game for anyone who's curious.

    I've spent 70+ hours so far currently HR34, here's what I like and dislike:

    Good stuff:

    • No Pickaxes/Bug nets (Though recent titles had this via Palico mode)
    • Gear wishlists are handy
    • Restocking items with one button from your storage is VERY nice
    • Radial Menu is great when it works
    • Palicos are great and not obscenely overpowered like they've been in the past
    • Crafting Menus for items are really well done
    • Crafting paths for weapons/gear are by and large one of the best additions in the franchise to date
    • Researching monsters will unveil what they drop, what causes said item to drop, and the rarity for which these items appear, EXTREMELY useful
    • Auto crafting seems minor at first but eventually you'll wonder how you ever lived without it
    • Food Buffs last so long now that I haven't cooked one single meat
    • A couple new monsters are slowly becoming my new favorites like >! Odogaron

    Things I sort of don't like:

    • Mantles are very VERY good, almost too good, and don't lend themselves well to helping players learn the game as opposed to just having things that let you ignore mechanics.
    • Slicing shot is OP
    • Scoutflies turning your camera when they aren't even going the right way and you can SEE the monster they're trying to lead you to
    • Singleplayer and multiplayer don't have separate quest lists/urgent quests, >! once you finish the game solo...that's it, that's the game unless you want to grind for augments or get every achievement/trophy

    • You can't craft decorations the way you used to be able to
    • Charms aren't found via mining anymore
    • Expeditions are nearly pointless unless all you want is materials from ore, plants, etc

    Things I completely HATE:

    • Bazelgeuse showing up in EVERY. SINGLE. HIGH RANK. FIGHT! Once in a while randomly would've been fine, but after the 100th time in a row, in a crowded cave where the whole screen is his fat hitbox? No, I want to slap who put that into the game.

    • Multiplayer is....really messy, the old lobby system was honestly better than this, and forcing players to see a cutscene before their friends can join is a little ridiculous, I can see WHY they did it, but as most of the people who've asked me for help want help with their story quests this gets a little annoying for ME personally since I'm the one stuck waiting, then waiting for the quest to load, then waiting for the screen to load, then playing catch up running to where the host is at rather than us starting the quest together.

    Nitpicky things:

    • Vaal Hazak was really cool looking, but ultimately a really wimpy monster to fight for an Elder Dragon

    • Investigations make it a little too easy to find rare crafting materials.

    • Sections of the game that are just about finding research points of the quest monster they're about to make you fight was needlessly annoying

    • No G rank, but as with all monster hunter titles this is typically the case at launch anyway. NA is just spoiled since our versions typically come with G rank cause we had to wait for it.

    • Having one quest list means I don't need multiplayer whatsoever, there's no reason I ever need to join anybody unless I've been asked to help, not a HUGE problem, but for a game that was seemingly aimed at bringing new players to multiplayer with veterans there's not much reason for experienced players to stray from soloing.

    • Being able to return to camp at any time cheapens to overall experience, high rank and G rank's biggest thing in past titles was that you got dropped in a random spot instead of at base camp, and you didn't get supplies in the box right away either.

    Now you get dropped in a random spot but if you're not in combat you can just warp to a camp, pick the wrong weapon by mistake? Go back to camp. Run out of ammo? Go back to camp.

    There's no reason to really worry about learning mechanics and getting better at dodging/aiming because you can run away and reheal, rebuff, and restock any time you want without penalty. It's fine for newer players, but they won't have any reason to push beyond casual play either. So unless that's capcom's aim in the future (And I hope it isn't) it's not really helping anybody improve.


    That's just off the top of my head, I'm sure people will disagree with a lot of it but eh, it's whatever. I liked the game. But I expected a bit more, and I feel the aim to bring new people in came at a cost of longevity. When a Monster Hunter game came out I'd spend months on it, now? I'm over it and it hasn't even been a full week yet.

    I'm not against casual players either, I just think that if it's to be a multiplayer game the point should be to bring new players up to everyone else's level through practice and repetition, not lower the bar so that everyone is a god.



  • @ZyloWolfBane Just to comment on a few things (I'm no veteran of the series at all, by the way)

    • Expeditions do serve more of a purpose than just gathering materials. Not only do you have some beautiful locales to visit without any sort of time constraint, you have the added benefit of finding new places to set up camp, a few sidequests (which could be deemed as not great), and then there's usually a quest to help you obtain a new gadget for your Palico. One of my favorite moments of the entire game took place on expedition, just exploring the Ancient Forest until I found a set of doodles... and followed those up and up the tree. It was an area I had never seen before and it hit me with every sense of wonder imaginable.

    • While I initially found the multiplayer aspect jarring, I've fallen in love with how fluid and freeing it can be. If you're part of a squad, you can just join in a session, see what other members are up to, join in, or post a quest of your own. I was hunting Diablos for the first time earlier today and without even requesting help, a member of the EZA squad hopped in and helped out - thankfully too, that fight was giving me some problems! Responding to SOS calls, the drop in/drop out nature of things, and the "community" feel of the squad sessions actually feels really fresh to me. The cutscene bit you mentioned is a problem, but only for story quests... which aren't always my main focus. I don't think they do a very good job of explaining the systems but once they start meshing together, it's honestly pretty stunning.

    • For me, the motivation to play with a group is simple - it's more fun that way. I've not played the older games so I don't know if simplifying it down to one quest is better, but it seems to me I'm going to want to keep playing after the story is over to get better gear and fight harder enemies, preferably not just alone.



  • @SabotageTheTruth said in Monster Hunter: World (PS4/XB1/PC):

    @ZyloWolfBane Just to comment on a few things (I'm no veteran of the series at all, by the way)

    • Expeditions do serve more of a purpose than just gathering materials. Not only do you have some beautiful locales to visit without any sort of time constraint, you have the added benefit of finding new places to set up camp, a few sidequests (which could be deemed as not great), and then there's usually a quest to help you obtain a new gadget for your Palico. One of my favorite moments of the entire game took place on expedition, just exploring the Ancient Forest until I found a set of doodles... and followed those up and up the tree. It was an area I had never seen before and it hit me with every sense of wonder imaginable.

    • While I initially found the multiplayer aspect jarring, I've fallen in love with how fluid and freeing it can be. If you're part of a squad, you can just join in a session, see what other members are up to, join in, or post a quest of your own. I was hunting Diablos for the first time earlier today and without even requesting help, a member of the EZA squad hopped in and helped out - thankfully too, that fight was giving me some problems! Responding to SOS calls, the drop in/drop out nature of things, and the "community" feel of the squad sessions actually feels really fresh to me. The cutscene bit you mentioned is a problem, but only for story quests... which aren't always my main focus. I don't think they do a very good job of explaining the systems but once they start meshing together, it's honestly pretty stunning.

    • For me, the motivation to play with a group is simple - it's more fun that way. I've not played the older games so I don't know if simplifying it down to one quest is better, but it seems to me I'm going to want to keep playing after the story is over to get better gear and fight harder enemies, preferably not just alone.

    Well it's not so much like I'm flat out against playing with people (Though the few randoms I HAVE helped were the worst experiences in the game thus far) it's that the way older MH games were structured the "Story" would take you through low/high rank in singleplayer, the story would end and then you'd go to the multiplayer hub to continue.

    That's where you'd do your HR grinding, which had it's own tiers of quests and separate urgent quests culminating with some of the really big elder dragon bosses like Jhen Moran in the past for example, and many monsters that simply were not in the single player whatsoever, Like Gold Rathian, Silver Rathalos, Lucent Nargacuga, etc etc.

    NOW If you play MHW thinking that this will be the same experience and you complete the story that's....well....it

    I don't think that was the wisest choice, but Shrug that's just me. There's no real incentive to play with other people through the story, plus factor in what I said in my other post about cutscenes and it's just a messy experience.

    So unless you're farming optional quests with friends it's not really as seamless as they advertised, plus if they've been in the match too long before you jump in you just don't get any rewards at all for helping.

    Just a lot of really weird decisions.