Super Mario Odyssey (Switch)
DMCMaster last edited by
Told myself I'd just play the tutorial area on my 4 hour break between jobs.....I ended up a hour late to work yesterday.
Haru17 last edited by Haru17
I beat the game.
Huber is going to flip his shit.
Alexandra_Nilsson_T last edited by
@Alexandra_Nilsson_T oh shit, my signature is contradicting myself here ......
A7X458 last edited by A7X458
I'm enjoying the game alot, this my first 3D mario game and i get why people like them, but the bosses are too easy, i defeated almost all of bosses so far in my first try and only one bosses killed me twice.
PS my favorite part is finding the Captain.
Man, I love New Donk City so much.
CGamor7 last edited by
ugh so i was just reading that you should be using the motion controls and that there is definitely moves you wont be able to do if you disable them. I have no issue with motion controls but i play my switch in handheld mode all the time. How is it without using the motion controls? Can i play 90 percent of the game with them off? Do you lose some of the experience? Am i doomed to have to hook it up to my tv lol?
@CGamor7 None of the motion control-based moves have really felt necessary to me so far. I haven't really put any to any real use besides the spin though and even that one I just do because it looks cool.
Axel last edited by
@CGamor7 Also I've read that most of these moves have a button-based equivalent (possibly harder to pull off though). I' a bit mixed on the motion controls myself in this game, it sometimes feels fun but I've also triggered some moves accidentally cause I scratched my ear or something and that can be annoying.
But it's a very minor thing, don't worry the game is perfectly playable in handheld.
Sheria last edited by
Finally a reason to be glad of my Switch, this game really is good.
I personally don't put it above Sunshine or 64 though, but it does come close. Noteworthy issues so far are things such as the abundance of checkpoints, lack of a lives system and just the general ease of everything. The biggest issue to me though is just how many moons they put in the game. 64 and sunshine had a limited amount of main collectables, allowing each one to have a memorable and enjoyable challenge associated to each one. This game however has a few memorable challenges, but most moons are found in simple and boring locations that you may stumble across.
FF7Cloud last edited by
@Sheria yea i think a system like 64 where if u died you started at the first again would work better its not like these worlds are huge
Haru17 last edited by Haru17
How does the
song have such a boring title? I mean Jump Up, Super Star! Had two XD.
El Shmiablo Banned last edited by
Yoshi last edited by
Sunshine is still better.
Axel last edited by
thenerdtheword last edited by
@Yoshi You are objectively, subjectively and universally wrong.
A7X458 last edited by
I have a question to anyone who finished the game
How many moons can buy from shops sfter beating the game?
Even though I dont have a switch or played Mario properly in a long time I found the review to be super jolly and I feel that im getting closer and closer into buying one
Alexandra_Nilsson_T last edited by Alexandra_Nilsson_T
HOLY SHIT what an interesting ending!
I'm so surprised that they decided to add a bit of nuance to the characters, and surprised that they portrayed Mario as such a douchebag.
I mean, Mario's stories has always been creepy - big-ass mean crocodile bloke is assaulting a young girl and drags her to his castle doing god-knows-what without consent.
But the entire marriage premise makes Odyssey even more creepy. It's not about love at all, it's about entitlement and oppression. You learn to despise Bowser..
.. BUT. At the end, when they both tries to force themselves onto Peach, you realize that Mario isn't that much better! That he, too, feels entitled to Peach and treats her inferiorly, and that maybe he too, when 'rescuing her' is also subjugating her to god-knows-what without consent.
And I was so happy when Peach finally decided to tell them to snuff it and treat her with respect. And it was such a weirdly touching scene when Mario and Bowser was actually comforting one another.
Here, I actually thought that Bowser would learn his lesson, and that they would forgive him. And that he would follow you in the odyssey! And imagine if, post game, you could be able to possess bowser anytime, in any level! How COOL would that be?! But nope, we end with Mario just kicking him off, and acting like he's the better man.. which he isn't.
And for the rest of post game, I was always so happy whenever i saw Peach, free of the boys' hassles, on her own, and perfectly content :') )
There's much more to say.. too much. I'm glad now, this game is so EMOTIONAL. Like, instead of relying on well-written plot, or acting, or tear-jerking orchestras, it manages to convey so much emotion just by being pure, pure fun. So when the game finally grants you a moment of melancholia and peace, you tear up just because you've grown so attached to this game because of how much fun you've had with it, and not through plot or dialogue.
This entire thing is expert-tier game design. Bravo, Nintendo <333
Mbun last edited by
Hell Sonic Mania was so much more enjoyable for me because of my love for the 2d sonic games. It alone is a good/great game, but nostalgia is a powerful thing and made me enjoy it in ways those who never grew up with the 2d sonic games won't.
I enjoyed the hell out of Sonic Mania and barely touched Sonic games as a kid. Only one of my friends had them, and I only got to play them a little bit. First Sonic game I played extensive was Adventure 2, which was a completely different experience. Honestly nostalgia isn't that difficult to recognize. The parts of Odyssey that are playing on your nostalgia are pretty blatantly obvious. Take that and put it to the side and it's still a game that deserves the scores it's getting, just like Sonic Mania was a game that deserved the stores it got. Hell, history will tell you most critics hate Sonic if anything.
Definitely not gonna celebrate the person who gives something the lowest score acceptable, because that just encourages smaller outlets and Youtubers to purposely bomb scores for exposure. If 85 people are saying one thing and 4 are saying much lower scores, I'm going to assume the 4 are weirdos that don't represent the general gaming populace or are pushing their own agenda in some form. Some might agree with these 4, but they're also probably the kinda people with zero interest in Mario to begin with who want to hate it because it's popular and never give it a chance to begin with.
@Hazz3r Spin Jumping is maybe the only thing I haven't used now, and only because it's actually not as efficient as chaining together other types of actions. My go to is sideways somersault, cap throw, dive onto cap to bounce up, and another cap throw. Way more useful than just a spin jump. Having done a bunch of post-game Moons now, I can safely say there's plenty of challenging platforming in the game. Even when I was doing the main story I ran into some decently challenging platforming. There's easy Moons and there's more challenging Moons. You can just go after all the easy Moons and get to credits and feel the game is too easy, but it's made that way to be accessible to everyone, and if you're capable of more it's on you to not only go after the easy Moons. There's also extremely challenging platforming opportunities in almost every world to go through the game faster. This game is both a speedrunner's dream and their nightmare.
@Stormcrownn Think I still prefer compact for Mario, because easier to bounce off more for platforming, but Cappy helped extend travel distance for Odyssey for making fun platforming even in areas with larger gaps between them. Luncheon Kingdom has lots of fun platforming in my opinion. Sand and Seaside Kingdom weren't as fun for platforming, but they were fun to explore, because the movement options available in Odyssey allowed for speedy travel throughout them.
@Lotias Very fun. Deserves the scores it is getting. Love Cappy, movement, the costumes, the creative platforming challenges, every challenge area having a second hidden Moon, the story, the water levels, and the music/visuals. Don't like second Moons on Jumprope/Volleyball, birds, not being able to capture tiny creatures, multiple Moons between worlds for the same concept, waggle to do everything better, etc. Mario 64 has more fluid momentum based movement, but Odyssey allows more creative, intricate movement through action variety.
@Alexandra_Nilsson_T There's less callback bosses than not. The three hit death thing is for accessibility I guess. Having playing A Hat in Time recently, I actually prefer Mario's bosses because they feel more fair honestly and the fight doesn't turn into an endurance game.
Postgame you can fight harder versions of the bosses and even some back to back. Alleviates how easy some are.
The biggest issue to me though is just how many moons they put in the game. 64 and sunshine had a limited amount of main collectables, allowing each one to have a memorable and enjoyable challenge associated to each one.
Exactly this. On one hand that means there's more game to dig into, but it's actually too much. I still prefer Mario 64 where I can happily 100% it without ever feeling like I'm doing the same thing twice during a single playthrough. Odyssey has that, but it's also got some bloat Moons in addition to that.
@Alexandra_Nilsson_T Cappy is best boy.