Super Mario Odyssey (Switch)
Axel last edited by
thenerdtheword last edited by
Guest last edited by
@Yoshi You are objectively, subjectively and universally wrong.
A7X458 last edited by
I have a question to anyone who finished the game
How many moons can buy from shops sfter beating the game?
Even though I dont have a switch or played Mario properly in a long time I found the review to be super jolly and I feel that im getting closer and closer into buying one
Alexandra_Nilsson_T last edited by Alexandra_Nilsson_T
HOLY SHIT what an interesting ending!
I'm so surprised that they decided to add a bit of nuance to the characters, and surprised that they portrayed Mario as such a douchebag.
I mean, Mario's stories has always been creepy - big-ass mean crocodile bloke is assaulting a young girl and drags her to his castle doing god-knows-what without consent.
But the entire marriage premise makes Odyssey even more creepy. It's not about love at all, it's about entitlement and oppression. You learn to despise Bowser..
.. BUT. At the end, when they both tries to force themselves onto Peach, you realize that Mario isn't that much better! That he, too, feels entitled to Peach and treats her inferiorly, and that maybe he too, when 'rescuing her' is also subjugating her to god-knows-what without consent.
And I was so happy when Peach finally decided to tell them to snuff it and treat her with respect. And it was such a weirdly touching scene when Mario and Bowser was actually comforting one another.
Here, I actually thought that Bowser would learn his lesson, and that they would forgive him. And that he would follow you in the odyssey! And imagine if, post game, you could be able to possess bowser anytime, in any level! How COOL would that be?! But nope, we end with Mario just kicking him off, and acting like he's the better man.. which he isn't.
And for the rest of post game, I was always so happy whenever i saw Peach, free of the boys' hassles, on her own, and perfectly content :') )
There's much more to say.. too much. I'm glad now, this game is so EMOTIONAL. Like, instead of relying on well-written plot, or acting, or tear-jerking orchestras, it manages to convey so much emotion just by being pure, pure fun. So when the game finally grants you a moment of melancholia and peace, you tear up just because you've grown so attached to this game because of how much fun you've had with it, and not through plot or dialogue.
This entire thing is expert-tier game design. Bravo, Nintendo <333
Hell Sonic Mania was so much more enjoyable for me because of my love for the 2d sonic games. It alone is a good/great game, but nostalgia is a powerful thing and made me enjoy it in ways those who never grew up with the 2d sonic games won't.
I enjoyed the hell out of Sonic Mania and barely touched Sonic games as a kid. Only one of my friends had them, and I only got to play them a little bit. First Sonic game I played extensive was Adventure 2, which was a completely different experience. Honestly nostalgia isn't that difficult to recognize. The parts of Odyssey that are playing on your nostalgia are pretty blatantly obvious. Take that and put it to the side and it's still a game that deserves the scores it's getting, just like Sonic Mania was a game that deserved the stores it got. Hell, history will tell you most critics hate Sonic if anything.
Definitely not gonna celebrate the person who gives something the lowest score acceptable, because that just encourages smaller outlets and Youtubers to purposely bomb scores for exposure. If 85 people are saying one thing and 4 are saying much lower scores, I'm going to assume the 4 are weirdos that don't represent the general gaming populace or are pushing their own agenda in some form. Some might agree with these 4, but they're also probably the kinda people with zero interest in Mario to begin with who want to hate it because it's popular and never give it a chance to begin with.
@Hazz3r Spin Jumping is maybe the only thing I haven't used now, and only because it's actually not as efficient as chaining together other types of actions. My go to is sideways somersault, cap throw, dive onto cap to bounce up, and another cap throw. Way more useful than just a spin jump. Having done a bunch of post-game Moons now, I can safely say there's plenty of challenging platforming in the game. Even when I was doing the main story I ran into some decently challenging platforming. There's easy Moons and there's more challenging Moons. You can just go after all the easy Moons and get to credits and feel the game is too easy, but it's made that way to be accessible to everyone, and if you're capable of more it's on you to not only go after the easy Moons. There's also extremely challenging platforming opportunities in almost every world to go through the game faster. This game is both a speedrunner's dream and their nightmare.
@Stormcrownn Think I still prefer compact for Mario, because easier to bounce off more for platforming, but Cappy helped extend travel distance for Odyssey for making fun platforming even in areas with larger gaps between them. Luncheon Kingdom has lots of fun platforming in my opinion. Sand and Seaside Kingdom weren't as fun for platforming, but they were fun to explore, because the movement options available in Odyssey allowed for speedy travel throughout them.
@Lotias Very fun. Deserves the scores it is getting. Love Cappy, movement, the costumes, the creative platforming challenges, every challenge area having a second hidden Moon, the story, the water levels, and the music/visuals. Don't like second Moons on Jumprope/Volleyball, birds, not being able to capture tiny creatures, multiple Moons between worlds for the same concept, waggle to do everything better, etc. Mario 64 has more fluid momentum based movement, but Odyssey allows more creative, intricate movement through action variety.
@Alexandra_Nilsson_T There's less callback bosses than not. The three hit death thing is for accessibility I guess. Having playing A Hat in Time recently, I actually prefer Mario's bosses because they feel more fair honestly and the fight doesn't turn into an endurance game.
Postgame you can fight harder versions of the bosses and even some back to back. Alleviates how easy some are.
The biggest issue to me though is just how many moons they put in the game. 64 and sunshine had a limited amount of main collectables, allowing each one to have a memorable and enjoyable challenge associated to each one.
Exactly this. On one hand that means there's more game to dig into, but it's actually too much. I still prefer Mario 64 where I can happily 100% it without ever feeling like I'm doing the same thing twice during a single playthrough. Odyssey has that, but it's also got some bloat Moons in addition to that.
@Alexandra_Nilsson_T Cappy is best boy.
Haru17 last edited by Haru17
Mario Sunshine has a better setting in some cases. Some of the areas in Odyssey (indie game-looking foodie kingdom) might as well be gridmaps. I prefer Odyssey in most other aspects though. Still think it Sunshine, and 64 are head and shoulders over the others the most interesting Mario platformers.
But for real, does anyone know what the (metro moon spoils)
weird Chibi Robo-looking construct that gives the 'Hidden in the Scrap' moon is about? I thought it was foreshadowing a robot kingdom like the taxi in the desert foreshadowed the city, but that didn't turn out.
And less spoilery but WHY does Pauline look like an anime/Mario character if she lives in New Donk City with all of the normal humans!? Can she go on dates and stuff, or is she held up as some sort of god-mayor and separated from the general populace!?
@Haru17 I believe [real spoilers below]
the hidden in the scrap robot is supposed to be the remains of the Mechawiggler you fought when you first traveled to New Donk City.
[real spoilers above]
@Mbun cool! thats some really good things you bring up there. Glad to see that they are making it fun and cool, as I mentioned before, when it comes to "popular" series I am sometimes worried they get a high score just because they are so popular. But what you say sounds genuinely fun
Sheria last edited by
@Musou-Tensei said in Super Mario Odyssey (Switch):
@Yoshi You are objectively, subjectively and universally wrong.
Very strange, because he's spot on...
Baccano last edited by
Sunshine is still better.
You, I like you!
I got your back!
Hit 100% in Odyssey tonight. Satisfying game overall, although beat it much quicker than I expected to mostly thanks to stuff like Hint Toads and Talkatoo. I know there's a 101% that involves grinding coins to buy Power Moons to 999 that gives you an extra little reward, but no thanks. Popped the cart out, and back to Splatoon 2 with me until Xenoblade Chronicles 2.
Yoshi last edited by
@Mbun resorting to using hint toads. for shame.
@Yoshi Shame indeed, but less shame than using an IGN guide or worst of all getting frustrated at how obscure things are and never finishing it. In a year with an absolute abundance of good games to play to occupy my time, I can forgive myself for accepting hints that are part of the game itself and cost fifty coins a pop.
Hanabi last edited by
@Mbun I could never justify spending 50 coins on a moon but that's probably just because I'm still like 7,000 coins out from being able to buy a costume I'm saving up for.
@DeweyDTruman GameXplain has a video with a good grind spot for that particular outfit or people going for 101%, but yea it's something I used sparingly for that reason. Only for those last hard to find ones in some Kingdoms.
Who needs coins when you can scan your Waluigi Amiibo for the best outfit in the game?
Alexandra_Nilsson_T last edited by Alexandra_Nilsson_T
Guys, let's play favorites! what's your fave kingdom and thing to possess?
New Donk City! So much fun and soo dense, and I love how you can bounce off of literally everything . Also, the festival <3333
Probably Bowser's Kingdom the music is insane! And...
... The woodpecker! It needs it's own spinoff game, seriously. Captain Pecker: Treasure Poker.
The wiggler. So comfy and cozy and cute! rrrittttt.italicised text
Probably the >! Spoiler
Ikataishou last edited by
Getting a little frustrated with the last level. For a game that has more than enough checkpoints it would be nice to have at least one here.
Mbun last edited by Mbun
@Alexandra_Nilsson_T Sounds like Spoiler City but...
1. Mushroom Kingdom: All that attention to detail nostalgia hit me in just the right way and was the perfect 1-up to the ending sequence, and beyond that it actually contained some of the most fun content for me like the harder boss refights and Nintendo's way of putting achievements in Odyssey.
2. I'm struggling between Seaside Kingdom and Lake Kingdom, because they're both beautiful and to my surprise actually fun water levels in a platformer. Who knew that was possible? Even harder to decide between them when I equally love mermaids and carbonated beverages.
3. Whatever came up second in 2, but that's boring so I'll say the Cap Kingdom. The music and style of that Kingdom was something I loved from the first time we saw it in promotional materials. I love Cappy and his people. When I went back there postgame and it had expanded from a tutorial level into it's own real Kingdom with it's own Regional Coins and that awesome Black Tuxedo for Mario along with Paragoombas to fly around and explore the cloud areas I couldn't have been happier. If only the Ruined and Cloud Kingdoms opened up as much as Cap Kingdom did.
My least favorite Kingdom was easily the Wooded Kingdom, although I'll admit when you're 100%ing Kingdoms postgame, Shiveria the Snow Kingdom falls completely apart as the most boring Kingdom, not including the ones you unlock with Moons. The blizzard there never should've stopped, so at least there would've been an illusion of a unique Kingdom there.
Favorite Capture Targets: (Nintendo's official language for the ability since possession sounds evil to some)
1. If I can immediately cheat a little, Goombas including Paragoombas. The way the Goombas get confused if you jump behind them is just so damn cute, and being able to stack them up into these hilariously big towers by jumping onto them lead to some truly interesting platforming. Seriously, there's both environment platforming AND bossfights that use the Goomba stacking. Then you had the female Goomba (Goombette) puzzles where you had to figure out how to get a captured Goomba to her all in the name of Goomba love, and because Mario is pretty much the grim reaper to a poor little, innocent Goomba so Goombette understandably hightails it outta there if Mario even approaches her. Oh and Goombas are so awesome I even forgot their innate special ability, traction. Not slipping on ice is very welcome. Now to the cheating part, lumping Paragoombas into this. I knew we'd fly in this game with Bullet Bills, but I did not expect they'd give us a Paragoomba, multiple even. Yes, they were nerfed to only be able to gain vertical height to the spot they spawned at as to not break other Moons, but it was still super fun flapping around as them.
2. This game made me appreciate Cheep Cheeps. Something I've never liked in video games is timers. Being on a timer stresses me out. Being on a timer in an awkward environment is even worse, and generally why water levels usually absolutely suck in these kinds of games. I love you Tropical Freeze, but even your tranquil water levels stress me the hell out when running out of breath is an instant death. This game is way more forgiving with it's breath meter, but 95% of the time in this game it doesn't matter because simply tossing your good pal Cappy onto a Cheep Cheep instantly shoos away the dreaded breath meter and allows you to explore beautiful underwater environments at your leisure with a level of speed and control only a fish could offer. Yet Cheep Cheeps in Odyssey are even better than that. They can leap out of the water impressively like they've been known to do in past games, often terrorizing bridges in the process. They can withstand freezing water temperatures. Thank you evolution. Just all that would already make me love them, and I did when playing the game until I realized they can freaking tornado attack if you waggle. At first I would jump Mario out to ground pound shiny spots, then hop back in my Cheep Cheep underwater luxury jeep, but eventually I noticed that wasn't even necessary, because Cheep Cheeps are the MVP of water environments, all purpose fish friends.
3. Chain Chomps, because I LOVE Chain Chomps. I've always loved Chain Chomps and always will. I'd buy a Chain Chomp Amiibo if they released one tomorrow. I wish you could free them like you could in 64, but even without being able to set them free this game just offering the opportunity to finally become and control an entity of the Mario universe I've loved for so long was something I knew would be personally special to me way before I ever turned the game on. Little did I know I'd be getting my hands on them very quickly as they're a big focus of the very first legit Kingdom you come to during the story, and the puzzle bits involving them were indeed amusing and didn't overstay their welcome. PSA: Do NOT run the T-Rex over the Chain Chomps. They did nothing wrong and are being very good Chomps minding their own business in their limited territory of existence. Show some fucking respect.
Least favorite Capture Target would be a boring answer, like duh those stupid M A R I O letters in New Donk City or the rock in Wooded Kingdom that's just a rock you move a tiny bit, etc. More interesting discussion is biggest disappointment, which for me is Glydon. His controls really annoyed me. Designwise he reminds me of this bad cycle Nintendo is going in deriving other creatures from essentially Yoshi's look tweaked that started with the redesign of Dorrie, continued to Plessie, and now we've got Glydon. Worst of all he has no personality to speak of and just is a braindead flight zombie who screams SKREEEEEEE. Absolutely nothing interesting happens around Glydon in the game. He's just a means to getting to some annoying Moons the third time you try when he finally takes off right and you don't immediately lose a bunch of height trying to activate his reason for existence, which by the way he's terrible at since he controls like garbage. Go home Glydon, you're drunk, and if you're not you should be.
@Ikataishou Git Gud
Champion's Road in 3D World is insanely harder and much less forgiving than Darker Side. At least Darker Side has multiple opportunities to earn a double heath powerup in addition to lots of hidden refill hearts here and there. Darker Side's challenges don't all involve deadly bottomless pits that instantly make you start over either. Plus Odyssey's perspective allows you to actually platform easier in addition to Cappy's get out of trouble free abilities. It's honestly not tough at all if you just keep trying, learn each section through careful study / trial and error, take it slow, and manage your health wisely. The payoff for beating it is quite satisfying as well. I wish more parts of Odyssey were built like Darker Side is built. Also, don't be fooled, the hardest accomplishment in Odyssey isn't beating Darker Side. 100 volleyball returns for the second Moon there is brutal and having to start over slowly from 1 every time you fail drags it out so much.