Super Mario Odyssey (Switch)



  • @Mbun Your attacks on my observations don't mean much without any evidence on your side. You claim that the Great Plateau is only a taste of the game. Well let's see; mud, there, freezing water, there, enemy camps, the first tower that is exactly identical to all of the other towers save for rearranged landings, all of the runes and puzzle items, weapon types, Korok seed puzzle types, fishing for treasure chests, fire, ice, and bomb arrows, basic enemy types, one of the five mini bosses, all there.

    The only surprises Breath of the Wild had in store were the dragon boss fight (followed by two more identical dragons appearing for you to farm mats from), the guardian boss fight, and the surprisingly abrupt and unfinished ending. The story was such an obvious lowest common denominator that literally anyone who watched the trailers could guess at it; Zelda got damsel'd in the disaster we already know happened and you have to collect mcguffins — which are now ugly robots — to free her and save light, or whatever. There wasn't even the veneer of effortful thought over it.

    My original point was that they showed all of the game's content pre-release, which is true. All of the weather and physics systems interactions and the four basic shrine puzzles which are re-used throughout the other 66 puzzle shrines were shown off at E3. Breath of the Wild isn't some transcendent next gen Zelda, it's not even in the same genre since they took out the metroidvanian item progression that formed the core of the games. It's just another derivative open world game with a slight twist: this time, physics and a universal climbing animation.



  • @Haru17 said:

    mud, there, freezing water, there, enemy camps, all of the runes and puzzle items, weapon types, Korok seed puzzle types, fishing for treasure chests, fire, ice, and bomb arrows, basic enemy types, one of the five mini bosses, all there.

    Yes, it's called a tutorial area. They introduce you to common things the game will use and build on as it goes.

    the first tower that is exactly identical to all of the other towers save for rearranged landings

    You know this is bullshit. Some towers have thorns. Others have enemies around them. Their landings are built so you need different amounts of stamina to climb the sections. Many have entire areas around them you have to tackle before you can even climb them to begin with. They're all built as their own challenges, not the same at all.

    followed by two more identical dragons appearing

    That dragon bossfight doesn't trigger that. They're already in the world. I saw the lightning one first way before finding that mountain.

    you have to collect mcguffins — which are now ugly robots — to free her

    Wrong again. You're tackling the Divine Beasts to retake them from Ganon and free the spirits of the deceased champions you used to be close with. You can go save Zelda anytime, with or without the Divine Beasts. Choosing to do them first just makes it easier.

    My original point was that they showed all of the game's content pre-release, which is true.

    No it isn't. Showing tutorial stuff for a game doesn't equate to showing the entire game. Seeing some shrine puzzles doesn't mean you've seen every single one. They're not that similar. Did you even play this game? I doubt it sometimes.

    Breath of the Wild isn't some transcendent next gen Zelda, it's not even in the same genre since they took out the metroidvanian item progression that formed the core of the games. It's just another derivative open world game with a slight twist: this time, physics and a universal climbing animation.

    Once again you're just complaining the game wasn't what you wanted, some arbitrary thing you decided all Zelda games had to be. In your own description there you just said Metroidvanian, not Zeldavanian. That's how off-base you are. Obviously it's not another derivative open world game when everyone was saying "finally someone did open world right" when the game came out. Other open world games are going to follow it's example, not the other way around. So just stop already. Mario is coming, and we've all had enough of your flimsy reasoning for your crusade against Breath of the Wild just for not enjoying it as much as everyone around you. Let it go already.



  • Pre-downloading is up for the US and Europe.



  • Looks like Simplygames in the UK has shipped their pre-orders early so many have their copies today. Knew about this yesterday (thanks to Eurogamer forums) so I could have theoretically been playing this tonight after work. Held back because I prefer to own this digitally. Reaction over on Eurogamer is exactly as I would hope. Not long now.



  • Edge gives the game 10. This is one game you need to play first really. Galaxy reviews / Sunshine reviews. I just cant trust them these days.



  • @Sheria said in Super Mario Odyssey (Switch):

    Edge gives the game 10. This is one game you need to play first really. Galaxy reviews / Sunshine reviews. I just cant trust them these days.

    its nintendo and mario. it will automatically get 10 even if its not good. its just a brand.
    just like if game is called GTA and get 10 from every where.



  • Looking forward to playing this again. Got to play it at Eurogamer's EGX and it's amazing. That Edge 10 score probably won't be the only 10.



  • Not clear on what Sheria meant about not trusting reviews, but I have to say that a 10 doesn't mean much in this case. Mario and Zelda are nostalgia. Every AAA mainline 3D sequel will get a 10 from many different sites and will be good to great. A 10 doesn't tell us how good to great though, so Edge might as well be forecasting the sun rising yet again.





  • @Axel said in Super Mario Odyssey (Switch):

    HOLY ****!!! 98 Opencritic!!

    http://opencritic.com/game/4504/super-mario-odyssey

    Hooo baby, this is going to be incredible



  • @Axel

    It's a brand new main mario game, what did you expect?

    I'll get this one day when I get a switch, but take nintendo and other large franchise review scores with a grain of salt.

    I know when I review my favorite series, their scores are a tad higher than had it been a new IP due to my love for the series.

    If this was a brand new IP I doubt it would be getting 98, probably lower 90's.



  • @Axel I expected 92-93.... but 98. WoW



  • @ACardAttack You can be cynical all you want, personally I expected 94-95 which is already amazing, but 98 places it as one of the highest-rated games of all time.

    And even though brand loyalty may sway some reviewers to score it higher, it can just as easily make others more critical. So no, it's not a given to get near-perfect review scores just by slapping the Mario name on the box.

    It's an incredible achievement.



  • Welp, off to buy a Switch!



  • I really want a Switch. Nintendo has managed to win me over after I was so skeptical around the launch of the system. There are still some nagging issues I have with the Switch like the under-cooked online infrastructure and the overpriced peripherals. But must have games are piling up and that's the most important thing. I really hope Nintendo takes the success of Mario + Rabbids to heart because that's exactly what they should be doing when it comes to third party support. Getting ports of Skyrim and Doom is nice and all... but fostering partnerships with third party companies to create exclusive games that take full advantage of Nintendo's platform and IPs is the way to go. You combine that with games like Breath of the Wild and Odyssey and the promise of Pokemon, Metroid, etc... the Switch will be impossible to avoid.



  • Tomorrow can't come soon enough.



  • @Light yeah I think to much importance gets placed on third party ports. Mostly everyone is going yo be playing third party games on a console or PC with higher fidelity. While I don't think they should ignore getting these games, especially if ppl want them, but what's going to sell this console and what will be remembered most about it Is the first and third party exclusives that are made for it.

    I'm not big into Mario. Never had the chance to play because I had a Sega then PlayStation. These games don't usually do much for me (Ironically enough I liked super Mario run...) but I want to see of this game will make me a believer lol. I'll play it after AC.



  • @Axel
    Metacritic even went down for a bit when the reviews started coming in lol.



  • @Axel

    Call it being cynical all you want, but I call it being more realistic. I know playing games in a favorite franchise can also invoke memories of the past that make something more enjoyable.

    I'm not saying this is a bad game or it doesn't deserve GOTY mention, just that one should take reviews of big franchises with a grain of salt. Mario, Zelda, GTA, MGS, etc all seem to get rated very highly when its a highly anticipated game.

    Hell Sonic Mania was so much more enjoyable for me because of my love for the 2d sonic games. It alone is a good/great game, but nostalgia is a powerful thing and made me enjoy it in ways those who never grew up with the 2d sonic games won't. There is a reason sequels are seen as better investments than new IPs

    Pro Jared gave the game an 8/10 for anyone interested



  • @ACardAttack

    I think there are some more balanced reviews on Open Critic if you sift through them. Main criticisms are that the there's a lack of challenging platforming and the game focuses too much on Cappy and the things you can do with him.

    All the basics are there, spin jumps and what-not, it's just the game never asks or gives you the opportunity to really exercise your mastery of the platforming mechanics.

    And to be fair, I can appreciate that it represents a strange juxtaposition. 64 was straight up platforming and Sunshine was mainly platforming but with a bunch of added mechanics on top of that platforming, and sometimes the game even went back to pure platforming.

    In general, it feels like maybe Cappy is more integral to the experience than some people would like, and in order to make room for Cappy, they've sacrificed some of the core Mario experience.

    I haven't played it though, that's just a summary of various not-so-raving reviews I've read. Maybe there's some cool post-game content or some-such.