E_Zed_Eh_Intern last edited by
@dmcmaster 6 months though, that's a legit delay. Maybe trying to still be relevant when they port to PS5?
If it's the same quality as Witcher 3. It will still be relevant when PS7 comes out.
Chocobop last edited by
I'm losing track of how much stuff has been delayed in like the last 7 days.
Scotty last edited by
Ubisoft games, Avengers and this. Even though ''improvements'' are one of the points; I think other main reason is they want to be as close as possible to next gen. So it will be even easier to make it cross-gen.
Possibly, with both Consoles being backwards compatible I have to wonder though, September puts stuff dangerously close to the launch of next gen consoles, and unless there is a digital upgrade program, or "next gen" patches (as I've been saying for awhile)
And if there are separate versions of various games, what will the major differences be what will separate WD:Legion on X1X and XSX, or Tsushima on PS4 and 5.
Scotty last edited by Scotty
I am also wondering about ''backwards compatible'' thingy. I hope they will explain in detail how it is going to be. Otherwise it will be really confusing.
For example, to me: There shouldn't be new version of The Last of Us Part II, just the "next gen patch". But Ghost of Tsushima can be developed for both PS4 and PS5 and I wouldn't be surprised if there are two versions of the game.
Yoshi last edited by tokeeffe9
tokeeffe9 Mod Note - Yoshi Banned for 2 Days for being aggressive and attempting to derail two topics
DemonPirate last edited by
Aaand another delay.
Hanabi last edited by
seriously what's with all the delays
I feel a song coming on
GageBlackW23 last edited by GageBlackW23
Interview with the CEO of Thunderful/Rising Star Games about Deadly Premonition 2
He said that development is going well, there is already a playable build he played for an hour, they are working with Nintendo for a simultaenous release across US & Europe
DMCMaster last edited by DMCMaster
Not really news but enjoy a free Megaman concert
Only 3 songs in, but damn these are instantly some of my favorite renditions of MM2 music.
Now instant favorite renditions of Battle Network.
DIPSET last edited by
I think this news will have some pretty interesting ripples throughout the industry with time:
For two decades, the creative direction of Ubisoft's games and IPs had been overseen by the editorial team, a group of around 100 signers and producers who would advise on everything from game design to script writing. While the team did not create the games themselves, they had a huge impact on development teams across the company. It was this team that drove the company towards open-world and systematic games, pushed online elements, and insisted on narratives that had a thematic basis in the real world.
Under the new system, chief creative officer Serge Hascoet will continue to lead editorial. There will be several vice presidents who will report to him, each of whom will lead their own franchise, with the authority to make their own independent decisions on future directions. It is believed that by spreading editorial's responsibilities across a group of leaders, the team can bring a more distinct identity to their respective games.
bard91 last edited by
@dipset Well, I don't really trust Ubisoft to make something that will appeal to me anymore, but this seems like a good first step, so I guess we'll see.
One of the hobbits from Lord of the Rings is kickstarting his own version of Did you know gaming.
And Kingdom Hearts 3 getting a pretty beefy photo mode addition (adding stuff I wish other games would try)
Splinter Cell creative director rejoins Ubisoft
Bigdude1 last edited by
@dmcmaster hes not just one of the hobbits, he’s THE hobbit
12 months of Sonic announcements on the 20th of each month.