Sheria last edited by Sheria
@sheria I'm not so excited for it.
I think you could do some stuff with a remake. Like make it less "action-y" but looking at the RE3 remake I don't think that's the case. They could also put more focus on the village section, would be intersting if half the game takes place there but also I don't think that will be the case.
Meh, RE4 is what it is, it's just doing something for me visually in that new gameplay trailer, that's all.
Phbz last edited by
I'm looking forward to play Re4. I don't like the art direction and gameplay of the original and this looks pretty good.
MiserablePerson last edited by
Looking forward to RE4 - still never played through, though I did watch Huber and the crew full playthrough stream at GT so I know what I'm looking at. A lot of what I see in all aspects are positive, my biggest issue is probably some of the character models. And its a weird complaint, since they found references for all these characters due to the scanning into RE Engine. Ashley does not look like a college aged girl, though it may mostly be the hair styling that is off. Luis just looks crazy, and more like the Irving villain from 5. Salazar is an interesting deviation... And it just odd since the models in 2 and 3 were great decisions almost all the way around. But I don't want to get hung up on that too much, game is looking great.
New God of War.....something
My most hype game. finally coming feb 21.
Ghost Trick might be getting a second life
Regarding the Doom Eternal OST in TLDR format.
Summary of Facts
I haven’t been paid for over half of DOOM Eternal’s music: The game includes more than double the music I was contracted to produce. Rejects, mockups, demos, many of which were never meant for public release. I created this music as part of the development process and shared it with id Software in good faith. But id Software used the music in the game, marketing and soundtrack and still refuses to pay me for it.
The DOOM Eternal OST was a mess
It was announced, with my name attached, and made available for pre-order before I was contracted to produce it. Despite my alarm and constant appeals Marty refused to do anything about the situation, leading to a nine-month delay before I could start work.
After seven months of inaction, I reported my concerns to Bethesda.
Bethesda and I negotiated the DOOM Eternal OST directly, without Marty’s involvement.
I received the contract on March 18, 2020, just 48 hours before DOOM Eternal was released. The delay was announced a week earlier before I was under contract.
The deadline was April 16 (29 days later) and the contract stipulated id Software had complete creative control and would aquire access to all my source material.
Marty withheld crucial details from me until 13 days before my deadline, such as:
Potential legal trouble they faced for taking pre-orders before it was under contract.
Details about their internally-produced OST: an alternative edited from my in-game score, which they’d worked on for at least six months without my knowledge or involvement.
I didn’t approve the release: In the days leading up to April 16, Marty cut me out of the process and decided to release their alternative version instead, reducing my direct contributions to filler. Both he, and id Software’s Lead Audio Designer, Chad Mossholder, didn’t allow me to hear the final album and didn’t seek my approval; they weren’t contractually required to do so.
Their poor-quality release immediately drew criticism, and a worried Marty personally asked me for assistance in addressing the situation. I made myself entirely available to Marty and committed to satisfying disappointed customers with a better OST. Marty made it clear he wanted me involved, saying he wanted a positive outcome, had no ill intentions and wanted to resolve the issue professionally.
He offered to draft a joint statement addressing the situation and announcing plans to move forward.
He requested I hold off on making further public comments until we could address the public together.
Marty told me to expect the draft within hours, but it never arrived.
Instead, days later, he published a 2500+ word “open letter” on a fan-run Reddit page that singled me out as the sole cause behind the botched OST. The post attracted thousands of comments and news articles and severely damaged my personal and professional reputation. Worst of all, he did it behind my back whilst leading me on with a bullshit story about working together on a professional solution to the problem.
His statement was full of lies, disinformation and innuendo, and when challenged, his company offered me a six-figure sum to shut up about it. When I tried, time and time again, amid a torrent of abuse, harassment and threats, to resolve the matter more amicably, he constantly refused, worried how addressing the Reddit post would damage his own reputation instead.
But as far as I’m concerned, truth and honesty are more important: Marty’s words damaged my character and attacked my reputation. I have afforded him ample opportunity to address this issue, but his refusal to do so has left me with no option other than to issue this statement.
In issuing this statement, I’m exercising my right to defend myself.
Unfortunately Kevin Conroy, the longtime voice of Batman sadly passed away yesterday.
So Yuji Naka just got arrested for insider trading.
Sheria last edited by
Good god, that games heading towards a decade old now, make MK9 already..
At this point I'm convinced MK9 is a Switch 2 launch title
E_Zed_Eh_Intern last edited by
@dmcmaster Yeah, can't see it being announced before they finish the DLC packs at the end of 2023 so it'll be a bit.
Mbun last edited by
@sheria They likely are, and this is work that'll be touched up to carry over to it.
Sheria last edited by
Sonic Frontiers down from £54.99 at launch to just £28.00 already on Amazon lol
It was $40 the other week during all the black Friday sales. Speaking of they announced a bunch of free DLC coming to the game. Biggest one being new playable characters.
Finally Amnesia game not walking simulator. good to see gun combat.