Should i give up on zelda



  • If you can't get into Breath of the Wild then yeah, absolutely quit on Zelda, because it's not getting much better than that!



  • you don't have to like a game series. zelda is great, if you can't appreciate it then that's obviously a dealbreaker.



  • Breath of the Wild fixes two of the specific problems you mentioned. It has a jump button, and after the tutorial section, you can go anywhere, no restrictions.



  • Breath of the Wild isn't a Zelda game it's a storyless open world game.
    If you like puzzles, stories, and dungeons — Zelda.
    If you like open world games — Breath.



  • @Haru17 said in Should i give up on zelda:

    Breath of the Wild isn't a Zelda game it's a storyless open world game.
    If you like puzzles, stories, and dungeons — Zelda.
    If you like open world games — Breath.

    BotW is a fairly balanced mixture of Zelda and open world. A bit low on Zelda, but nowhere near devoid of it.



  • @Oscillator It's a bad, 8-hour-long Zelda game in an open world game you can waste a whole lot more time in. There aren't even dungeons dude, don't make excuses for Breath just because it's trendy.

    The few new items are hit and miss; stasis is creative but magnesis is literally just moving metal objects. Past Zelda games would make you figure out creative ways to move things instead of just giving you an item that lets you directly manipulate them in 3D space. And cryonis exists only so they don't have to make the lakes explorable or make the swim speed half decent.

    The worst thing about the alleged Zelda aspect of the game is all of the metroidvanian elements are just removed. The item progression, removed. Learning new things about an item after you first obtain it, removed. The shrines are pathetic: obviously budget menial tasks. There's no intellectual challenge at all once you understand a rune's basic function, it's just going through the motions and occasionally fighting to get the physics system to do what you want.



  • @Haru17 said in Should i give up on zelda:

    @Oscillator It's a bad, 8-hour-long Zelda game in an open world game you can waste a whole lot more time in. There aren't even dungeons dude, don't make excuses for Breath just because it's trendy.

    The play clock on my Wii U says I've had the game on for 270 hours. What I say about it has almost nothing to do with what other people are saying.

    There's more to Zelda than just the gameplay. My #1 concern when I heard that Zelda was going open world was that the charm and atmosphere would be spread too thin. They aren't. The game still feels like Zelda thoughout.

    I agree that the key items and dungeons are lacking. But the flexibility of the runes and the variety of the shrine puzzles help make up for that. Not entirely, but they definitely take the edge off. One thing that I felt was painfully lacking (and neglected to mention in my review) was the minigames. Way too few for a world that large, and the ones that were there were too basic, too short, and only kind of fun.



  • @Oscillator Charm and atmosphere are subjective and, IMO, Breath of the Wild didn't feel like Zelda, it felt like Skyward Sword and that sanitized reinterpretation. Much of the NPC dialogue was weirdly joke-y but not really that interesting and the characters were, as a rule, shallow.

    But the rest of it is inarguable. Breath of the Wild literally removed the metroidvanian progression. You can not find new items and then go back through the world and use them to solve puzzles or access area you saw earlier but couldn't yet attain. There are no meaningful secrets left in Breath of the Wild. The game never changes and a Zelda needs to change.'

    So, I reiterate, if you want an new age open world title, Breath of the Wild is above average without breaking the copy past mold.

    If you want a core 3D Zelda game; Ocarina of Time, Majora's Mask, The Wind Waker, Twilight Princess.



  • @Haru17 said in Should i give up on zelda:

    @Oscillator Charm and atmosphere are subjective and, IMO, Breath of the Wild didn't feel like Zelda, it felt like Skyward Sword and that sanitized reinterpretation.

    Could you elaborate on Skyward Sword? It's got problems, but I wouldn't call it sanitized. IMO, it tries too many new things for its own good.



  • Life is too short. Maybe just research into what Zelda games you may specifically enjoy and play those, but don't burn life playing games you don't enjoy.

    That fact you like the aesthetic is enough to make you a fan. You can settle at that.

    From experience, I regret forcing myself to play games. I LOVE The Witcher and I LOVE Dark Souls, but I've put down both TW3 and Dark Souls 3, for the time being, without regret.



  • The best Zelda game is called Alundra :)



  • @Haru17 but there are dungeons, you shouldnt have to lie to make points



  • @Haru17 "it felt like Skyward Sword and that sanitized reinterpretation"

    doesnt even make sense. skyward sword is very much a traditional zelda game. to say that this is like that but somehow completely the opposite doesnt really make sense



  • What's with these threads that pop up from time to time from a user with no posts or picture and asks or states the strangest thing to only disappear and never be seen again, while all the time the community battles it out in the thread.

    You've all been trolled.

    Watch me get proven wrong...



  • @CGamor7 just because someone is new doesn't mean they can't have an opinion many forum regulars would disagree with or ask a bit of an out-there question.



  • @Sieghardt said in Should i give up on zelda:

    The best Zelda game is called Alundra :)

    Link to the Past is better imo, but close.



  • @DeweyDTruman I literally never said anything like that. I was pointing out a fact and it's strange that there's a few threads that pop up where the account has only one post and doesn't return to the conversation and is never seen again and or deleted. Nothing what I said was meant to be offensive in anyway. I would in no way ever not encourage new ppl to have an opinion or post.



  • @DeweyDTruman if they dont interact its kinda pointless.



  • Metroid is way better. Play that instead.



  • @Oscillator said in Should i give up on zelda:

    Could you elaborate on Skyward Sword? It's got problems, but I wouldn't call it sanitized. IMO, it tries too many new things for its own good.

    @Bigdude1 said in Should i give up on zelda:

    skyward sword is very much a traditional zelda game.

    It's very easy to misunderstand Skyward Sword. People call it the story Zelda game because the characters are front-loaded but that couldn't be further from the truth. It's a generic damsel story where the plot totally stalls in the long first 3 and last 3 dungeons. Even Ocarina has a better story.

    I would call Skyward Sword the poorly made, Mario Galaxy-y Zelda. The world, town(s), main quest, and items were all screwed up. The Zelda team made Breath of the Wild not because they didn't want to make a core 3D Zelda game anymore but because they couldn't. No devs can anymore it seems.

    Breath of the Wild raised the quality bar a little higher that SS in terms of enemy quality, art style (the same style with less haziness and dry textures), but suffered from the same problems with a sparse overworld, a bunch of useless materials, a trope-dictated story, and an even less diverse cast of enemies (13 recolored basic enemies. Just 13.)

    And then of course Breath totally dropped the ball in terms of rewarding exploration, dungeons, and bosses. If you think Divine Beasts are dungeons... I dunno, play the good Zelda games to jog your memory. Real Zelda dungeons took 2-3 hours just to figure out and complete, Divine Beasts take about two hours in total.

    But to answer the question, Skyward Sword tried to combine more of a Mario aesthetic and level design with Zelda and failed. Breath emulated other open world games and made a much easier to play, much shallower one. I felt Skyward Sword pulled a lot of punches when the story threatened to get dark. Breath pulled less but still too many to give the story any impact ( the champions), which is especially relevant when you consider that The Wind Waker and Breath are both post apocalyptic games and glossing over darkness in the later case really ruined any stakes the game might have had if it were better-written.