Do Bad Customer Practices Make it Easier to Write off Good Games
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The vast amount of other good games makes it easy to write off other games. Why would people buy a game that has good gameplay, but lacks many other things and does several things they dont like, when they can buy a game that has good gameplay, has other stuff they like and doesnt do the things they dislike?
The gameplay in MvC:I is indeed good, but so is the gameplay in Guilty Gear and Tekken 7. Guilty Gear looks much better in my opinion and has characters I like much more, so why would I choose MvC:I over it ever?
I've been there a half decade ago with Soul Calibur 5, the gameplay was the best the series had been in ages but people really wanted a better story mode and more single player content and they're allowed to want it
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@Axel said:
So you get the eternal darlings with seemingly zero flaw, like The Witcher 3
Maybe you could've thought of a better example, because I heard plenty of complaints about Witcher 3 around launch, even from people who liked it. Stuff like "meh combat", "have to loot EVERYTHING", "Geralt's Hair Physics slow the game down", "too many things to do per area", etc.
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@Mbun said in Do Bad Customer Practices Make it Easier to Write off Good Games:
"too many things to do per area"
Who on earth would complain about something like that, especially when the Witcher has really well balanced levelling, where you can do as much or as little side content as you want.
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@Hazz3r said in Do Bad Customer Practices Make it Easier to Write off Good Games:
@Mbun said in Do Bad Customer Practices Make it Easier to Write off Good Games:
"too many things to do per area"
Who on earth would complain about something like that, especially when the Witcher has really well balanced levelling, where you can do as much or as little side content as you want.
It can be daunting and cause a feeling of being overwhelmed, regardless of how much the player intends to do. Too much choice does exist and a game does need to find a balance.
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@Hazz3r said:
Who on earth would complain about something like that
Never heard of Open World Fatigue?
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@Hazz3r No that's a valid complaint, especially when it's tedious stuff and not marked on the map or something.
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@Torigasa-Reta that was exactly the case for me with Xenoblade Chronicles, at first all the quest were welcomed, but it quickly became overwhelming and quickly made me lose interest in them.
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@bard91 Don't remind me grinding for those very rare items for a sidequest, ugh.
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@Mbun Open World Fatigue is self-inflicted. If you don't want to do something then don't do it, just focus on the main story.
In a thread talking about Bad Customer Practices this seems like a very valid argument to me.
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@Hazz3r said in Do Bad Customer Practices Make it Easier to Write off Good Games:
@Mbun Open World Fatigue is self-inflicted. If you don't want to do something then don't do it, just focus on the main story.
In a thread talking about Bad Customer Practices this seems like a very valid argument to me.
Depending on the game that's not always possible, like I'm playing Just Cause 3 right now and it locks off story quests until you take over x number of territories by doing the open world stuff
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@Hazz3r The Witcher 3's main quest literally sends you on a wild goose chase back and forth across the map. It's very obvious playing that game that the developers know how to make linear RPGs, made a huge map for this one, and streeeeetched the main quest out across it. I mean Skellige didn't even need to be in the plot, they just created an excess of world regions so they threw it in as well.
It's easy to understand open world fatigue — people don't want to have to walk or load everywhere to play games (most of which are level-based franchises like The Witcher dragged out over a much larger map).
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I'm tired of playing good games all the time.
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@Sieghardt Why in god's name would you play Just Cause 3 for the story?
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@Sieghardt Uhuh, but we're talking specifically about the amount of side content in the Witcher 3. Which doesn't lock any content away from you.
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@Haru17 said in Do Bad Customer Practices Make it Easier to Write off Good Games:
The Witcher 3's main quest literally sends you on a wild goose chase back and forth across the map.
No it doesn't. Your objectives completely change and become way more solid before you ever are forced to revisit a region in the main quest line.
level-based franchises like The Witcher
Witcher 1 is Open World.
Witcher 2 is Open World.
Witcher 3 is Open World.The only difference is scale.
Like, this is a weird argument for me. My favourite entry in the series is 2, mainly because I love the fact that in this day and age a small scale 30 hour RPG can as good as if not better than a 70+ hour one.
But I will stand and say that the Witcher 3 is an Open World RPG done right.
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@El-Shmiablo You have to do the story missions to unlock a bunch of the weapons/vehicles
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@Sieghardt Wait a second... there were vehicles in Just Cause???