A hub for the EZA Game Makers!!



  • @JamboHyland95 Strategy/Simulation. Since I work in computer networking I want to make a game about building ISP network in a city. I don't know if it will be fun or educational enough but at least it will be something uncommon.



  • @ffff0 oooh that's cool! Keep us posted here on it! I'd love to play it especially because I've a very basic knowledge of networks 😂



  • @JamboHyland95 Sorry it will not be soon (if I hit next year, I'll be happy). But I'll surely will need testers near the end, so I'll keep this in mind.



  • I've been wanting to make a game for a long time. I'm willing to smash my head against the wall to learn all the coding, scripting, etc. I can make the music. I know how to handle the voice acting if it's necessary. I've come up with a few interesting concepts and could probably write a serviceable plot.

    My two biggest roadblocks are art and animations. I can't draw particularly well. I just don't have an eye for the big picture when it comes to drawing art. Animations, I feel like I could learn on a long enough timeline... but they are so... so much work. Especially if you want them done well.

    It's hard to know where to go to get the talent necessary to make a great looking game. Where would one commission art specifically for video games? Even then, it would feel so wrong to just "commission" such an integral part of your game. A place where the passion for the project should shine through the most...

    Maybe I just need to make friends with a talented artist that also wants to make a game. Anyone want to be my friend?



  • @Light I can be your programmer friend if need be, but I also need an artist friend 👍



  • @JamboHyland95 Maybe we should start a website called "ArtistFriendsdotcom" so we can gather all the artists in the world in one convenient location under the guise of finding them work. In reality, the real purpose of the site will be for us to make friends with all of them for our video game endeavors!



  • @Light I'm banking on an artist in shining armor riding into this thread on horseback to offer their wonderful services to us!



  • Community Showcase post might be a good place to look for artists.



  • @ffff0 are we allowed to post about our personal projects not related to EZA in any way? Just something we're working on? It can easily get to promo-y I guess.



  • @bennysce Maybe it's better to ask Jones.



  • @ffff0 truth :)



  • For the programmers in this thread looking for artists I would recommend looking up artists on an art websites like DeviantArt or conceptart. There are lots of great artists on there who would love an opportunity to practice. When nanowrimo rolls around there are lots of artists (including myself) who volunteer to sketch characters and do cover art for writers. My advice is to not be too picky. The more professional and experienced an artist is, the more expensive their art is going to be, so keep that in mind. There are a lot of eager amateur artists who are very talented and want to try and draw new characters/environments, especially ones they didn't make up themselves, and are willing to work for free or cheap.

    Keep in mind that if you are going to ask an artist to do work for you, even if it's just concept sketches, in any kind of professional capacity where you plan to make money or promote yourself with the project, you should pay and credit them. Don't commission anything from an artist without their consent to use it in your game as well, some artists only intend for their art to be enjoyed privately.

    I of course am always willing to help with concept art or character portraits/icons and I work for free (to an extent). I'm busy with school though so I can only realistically complete 3 full character sheets/4 portraits/around 7 icons per week, depending on the level of detail you require. Less shading/detail work means I can create more and vice versa. And I like all other artists have guidelines for what I will and won't draw so run your ideas by me if you're interested and I'll see if I can fulfill your request.



  • @michemagius thank you for the guidelines, it's nice to here someone from that side on how they work. I think I'm waaaaay away from commissioning art but it's definitely something I've thought about if I do put actual time, money and effort into a project. I think for now I'd love to just collaborate with people on little game jams and stuff like that!



  • www.artstation.com

    Most if not all AAA game artists use it. Ranges from beginner to pro levels of art (classical styles to 3D modeling). This is a good site for networking artists.



  • Question for the devs here, what kind of laptop do you Dev on?

    Was thinking of getting one of the new surface book 2s coming out but not sure.



  • @DemonSwordsman you a coder or artist?



  • @CGamor7 I'm a developer, but I havent done any proper game dev yet. Want to learn and try making something after work.

    So to answer your question id probably do a bit of both.



  • @DemonSwordsman I miss read your question sorry. Thought you were asking between desktop and laptop too. Personally I would go with desktop. If that's at all a thought you've had. Otherwise I think any gaming laptop will do. I don't know much about the surface but from what I do know it wouldn't be something I would get unless someone who knows more told me why. I can see being able to use a pen for art being a bonus but if your rendering you would want a dedicated graphics card. I guess that also depends if your doing high poly modeling, or 3d modeling in general vs 2d. Having more than one screen helps too.

    As for a specific laptop I'm not sure if one is better than any others. Hopefully someone else can answer that.



  • Hello y'all :) I've been working on a game now for a little more than two years, it's first two chapters got released just like a week ago ;O

    https://sigrid.itch.io/sigrid-det-inre-mrkret-kapitel-1-2

    (it's sort of an uncomfortable mash of Super Mario 3d world and some of the more darker, voyeuristic swedish young adult novels that I grew up with.)
    (I'm guessing further details on the game are more well-suited for something like a blog post, no?) Anyway.

    I've been making every aspect of the game myself, single-handedly, using unity, (engine) monodevelop, (javascript) blender, (3D art) logic pro x, (soundtrack) photoshop (textures) and ... Drumroll ... MICROSOFT WORD (script) (can you believe it??) It took me a lot of time to figure it all out, but once you get the hang of the basic principle of 3D game design, it's easy to go from there.
    I'd love to share my experience and tips with each and every one of you. I've been thinking of starting a tutorial series on youtube but never got around to it.



  • @Alexandra_Nilsson_T That is really impressive Alexandra!