EA Shuts Down Visceral Games (Deadspace, Amy Hennig's Star Wars game)



  • My community comment from over 12 months ago in response to Ian asking a question that may be more relevant now in light of the studio closing. My statement still stands, I was very excited for this. I'll even add that I'm quite unenthusiastic about anything else about Star Wars.

    Youtube Video – [07:42..]

    Youtube Video

    7:42



  • @DMCMaster I'm equally fine with that as well. I'm really irritated at EA handling franchises so many people love with such disdain if not meeting GTA: V sales expectations. Hyperbole of course, but still valid.



  • @DMCMaster Yes, definitely, that would be much better and we could get many different Star Wars games like we did in the past when Lucas Arts worked with many different developers, EA being in charge of everything is just awful.



  • @Torigasa-Reta
    That we would, maybe EA would have snagged up Battlefront, but along side we could have gotten say a new Jedi Outcast from Arkane, some kind of Rebels action JRPG from CC2, a proper Star Wars fighting game from Namco, ect. I mean I get why Disney signed a exclusive deal so as not to have multiple games canablizing each others sales, but the Mouse could always put thier foot down saying like each game must release 6 months apart from one another or something.



  • My take from this message was that there was little leeway to help mitigate the cost of the development. AAA games are insanely expensive to make and that $60 price tag is just not covering it any more.

    I didn't read the post as the game needed to be multiplayer, but may have wanted to go the sandbox route. There is a ton of reasons that could be a possibility, but we just don't know what the truth really is. With the way that EA runs its business, you can be sure that it relies heavily on metrics and market trends and there could have been things like it not being a real stream friendly game, or like they said, too linear. Who knows. It is a shame that we as consumers get left in the dark about it to contemplate.


  • Banned

    @Brannox Now that Sony is publishing on other consoles, maybe they should just go Maximum Spider and let them do it all.



  • starwarsamy



  • That fact she saw this years ago speaks volumes.


  • Banned

    Disney fucks up MvC
    Disney fucks up SW

    You guys ready for Spider-man?



  • @ib0show
    As of this time she's still attached to it, although I can't help but feel like she's about to drop out of the project, which then leads me to wonder what she'll do next, start her own studio, join a smaller on like Ninja Theory, or return to Naughty Dog.



  • @ib0show

    Do you have a link for this? I'm really into this story.

    Fyi, I'm done with EA. Indifinite time out. It'll take a VERY VERY GOOD Fight Night game or something I can't even think of for me to support their hollow shells of software anymore.




  • Banned

    @Art But Sony completely owns the game and movie rights to Spidey.



  • @El-Shmiablo
    Sony only has the movie rights (for now) the game license for Spiderman is open to anyone with a pitch.


  • Banned

    @DMCMaster Thank God. I was getting sick of shitty Activision Spiderman games. Talk about years of wasted potential.



  • I never liked Electronic Arts' licensed games. I rarely, if ever buy them. I don't buy EA games. But when I do, it's something special. EA's Medal of Honor: Frontlines was the last game I bought straight from EA. I bought TitanFall 2, but that's Respawn.

    I was hoping for an epic Star Wars game from EA, since they dd a great job with such games in the past. Now? With Visceral gone? Those dreams are gone. I'm with Brandon on his comments towards EA/Closure of Visceral. That press release reads like a corporate speak. I think that Brandon is interested in a story-based Star Wars game.



  • I'm not entirely shocked. This isn't the first that EA has bought out a developer just to strip them of their IPs and shut them down. There's even a list going around off all their victims and it's surprisingly long. We already saw EA sink their teeth into Visceral with Dead Space 3. After which they pulled them off of the series and gave them Battlefield: Hardline, which wasn't received well at all. Let's just hope Anthem moves enough copies to make EA happy. I'd hate to see Bioware get the axe next.



  • @Carlos said in EA Shuts Down Visceral Games (Deadspace, Amy Hennig's Star Wars game):

    I'm with Brandon on his comments towards EA/Closure of Visceral. That press release reads like a corporate speak. I think that Brandon is interested in a story-based Star Wars game.

    As am I. His emphatic comments on the podcast about it mimic'd how I feel about it. I loved hearing them.

    I was so excited for a Hennig, Uncharted-style, story-based Star Wars game. Star Wars was perfect for it and it sounded like exactly what I wanted from a new single-player Star Wars game, especially when Hennig came onboard to the project.

    Since I generally do more single-player it had been nice to have one to really look forward to. :(



  • Jason Schreier has written a very interesting piece on all the issues at Visceral. Have to say from reading it, that I'm shocked it took this long to cancel the project.

    Kotaku - The Collapse Of Visceral's Ambitious Star Wars Game

    Absolutely well worth reading.



  • THE HOOK WAS THAT IT'S A STAR WARS STORY BY AMY HENNIG. I don't think I will be buying any Star Wars game by EA.