Animal Crossing Pocket Camp (Mobile)
Now that I'm level 20 and got a taste of this game, let me just say this. Don't play this game longterm as your entry point into Animal Crossing. If you like basically what's going on here in your first few hours, go out and buy New Leaf. It's only 20 bucks now, 15 with some Black Friday deals. Yeah, you need a 3DS sure, but you can even get a 2DS pretty cheap by now, and I have over a thousand hours in that game so yes it's very worth it and offers way more than this boiled down mobile experience does. Hell, go buy a used Gamecube and Population Growing if you can only afford that over this. That game still has the best dialogue in the franchise and lots of things that make it special, just not all the conveniences New Leaf has.
There's a somewhat faithful Animal Crossing experience here, but it gets completely bogged down by being a mobile game with the model it has. Saps most of the charm from being Animal Crossing right outta it. Sure, you're used to waiting on invisible timers in Animal Crossing, but those timers are spaced out conveniently enough to where you can knock out all the important stuff playing once a day for 30-45 minutes. This game you gotta fire up every three hours or more frequently to keep continuing it's cycle as much as possible and progressing continually. It keeps you on a tight leash, and because of the always online nature it's very slow to get anything done in this game, even moreso if the servers are being iffie that day and loading takes forever for every little thing. Basically, it quickly becomes a chore with very spaced out longterm returns.
To be frank, the only reason I'm playing this is because the original pitch implied this will one day be tied to a core Animal Crossing game, and I'm sure that means there will be furniture and such you'll only be able to get in that future core Animal Crossing through transferring it out from this game. So it's less "fun" or "comfy" and more just something I've already said I'll deal with. I've read some guides that say you can basically finish what's here right now in just a couple weeks, although I'm sure that'll expand as it goes.
This game is gonna get gross too. Right now you're not too pressured to buy Leaf Tickets. I bought K.K. Slider stool for 250 tickets already, and I've expanded my Crafting slots twice for 80 each, and I'm almost back to 100. My next goal is getting back to 250 for Nook's item before it is retired. Feels doable without spending money, but what's gonna get worse is when seasonal items roll around for as limited a time or less with just as expensive costs in Leaf Tickets for buying them. Eventually it's gonna drain the free Leaf Tickets to the point where you'll have to buy to get them, and they aren't cheap when equated to real money.
So you know, just prepare for all that if you're going to ignore my warning and play this anyways. I think it can be a good introduction of the series to a new audience, but I highly encourage that audience to move on ASAP to a real core Animal Crossing game and not linger on this, unless they're also in it for the inevitable exclusives eventually. If anyone wants to add me for Quarry duty or whatever, I'll put my code below. The game tracks how long since a player's last login like most mobile games, so if you see me lapse for a month or so, just assume I've quit and delete me. The friend limit right now is 100 players. Sending kudos does nothing, but can fulfill some timed goals for you daily, more importantly check your friend list sometimes to see if there's shovel icons and offer help to those people. It will reward you with 100 bells after that player gets enough people to do Quarry, plus you're helping a friend get into an area where they can get easy cash and materials once a day without wasting Leaf Tickets.
Yoshi last edited by
i haven't been able to play any of Nintendo's mobile games and missed out on the craze but i finally just upgraded my shitty iphone 4 to a samsung galaxy S8.
does playing these games use much phone data at all? i remember hearing people say something about pokmeon go using alot
michemagius last edited by
@Yoshi To be honest I’m not sure. So far I’ve only played it while on WiFi. I know the game has data usage settings though.
SabotageTheTruth last edited by
My only experience with Animal Crossing is with New Leaf, a game I played for two weeks, loved those two weeks, and never touched again. More than likely, this will be the same case, but probably for a shorter period of time.
There's nothing wrong with the game as a whole, I'm just not sure if the genre is meant for me. I love some of the animal companions I've invited to my camp but the moments where they shine are so few and far between. I've made a tart with a ton of them, smoked fish with a lot of them, made necklaces with a few of them. It was a genuinely cute animation the first time I saw it but after the 4th? The charm just felt hollow. Although AC tries to build a world you can immerse yourself in, I'm always able to see the seams - and these seams are much more apparent, with heart gauges filling up all over the place.
Animal Crossing seems to always accomplish a warm, fuzzy feelings few games can but mechanically, it's never done much for me at all. That's probably due to my expectations being in the wrong place and I wouldn't fault anyone for enjoying their time with this game - I just truly hope they eventually get around to adding more variety.
OddMan11 last edited by
Animal Crossing: Pocket Camp is my first ever Animal Crossing game and I'm enjoying it quite a bit.
To me, AC as a series always seemed very mobile gamey, full of waiting and repetitive activities, not really the kind of thing I wanted out of a console or even handheld experience. But this kind of playstyle has been really doing it for me when I can just put in 15 minutes at a time, in the bathroom or waiting in line.
The game is cute as all hell, I've grown attached to a few (but not most) of my animal friends, and there's an inherent pleasure (DOPAMINE) in watching all my little bars go up. Plus the drive to unlock all the furniture (even if not crafting it) is very real, and I expect Nintendo to add more over time.
However, even without having played other Animal Crossings, I can tell how much the game has been simplified. The repeating dialogue and frankly pitiful collectable variety make that very apparent. I think my biggest complaint is actually something that I believe is true of "real" AC games: not enough interactions. I quite enjoy The Sims, so I find myself wishing I could do things like play my guitar and get better, cook some stew over a campfire, or watch TV with my guests.
At the end of the day, though, it feels like Pocket Camp is a much more robust than the average mobile game while other Animal Crossings seemed much more limited than other console games. I have been playing the game vigorously over the past couple days, but expect to slow down quite a lot, especially as I'm getting real happy with my camp and outfit while simultaneously running out of space to put things. I imagine my engagement with the game will REALLY peter out once I hit level cap and meet all the animals, and that's fine. I've put $1 into the game, don't expect to put in any more, and feel like I've gotten much, much more than my money's worth.
Bumping the thread just to say the Holiday Event is up, and it's not as Nook greedy as people expected it to be. Instead of all the holiday items just sitting in special tab and being "crafted" with 250 Leaf Tickets each like the K.K. Slider and Nook items, they're only craftable with a holiday currency, candy canes.
You get candy canes quite generously most times when you do requests for animals, and there's even some holiday quests that reward you back with most of the candy canes you spent to craft the item, meaning you can do those first and then use the ones you get back to quickly get to the next one. There are afew that have different rewards instead, so you'll still have to play lots during the next 36 days to get everything without paying, but you can substitute Leaf Tickets for candy canes you're missing when you're crafting if you really wanna pay to win this. I don't suggest doing so though. Leaf Tickets could still be valuable in the future. Candy canes can also appear as a quarry reward during the event, but essences are probably still more valuable as daily quarry rewards.
There's also a Santa outfit set you get through quests and just logging in and some Leaf Tickets you can earn for crafting some of the holiday items. All in all, it's as "fun" an event as I think you can expect from this game. The holiday items are cute.
Bumping this thread once again, (as possibly the last person who cares but whatever) not for another event cause the current one sucks and is designed to frustrate you into getting Leaf Tickets, but because of THIS!
That's right, it appears new features are coming to dress your villagers in hats, accessories, and clothing of your choice as well as changing the background for your campsite. Pretty nice additions actually. The villagers wearing accessories and such was in Happy Home Designer, but you didn't have control of it if I'm remembering right, so this adds a nice degree of customization to the game. I hope this feature makes it to the next mainline Animal Crossing. As for the background changing, well it's a little thing but also nice. Every time they add new villagers we get more items and it's starting to lead to people having actually unique sites, which is good to see.
So basically, tl;dr: the game is slowly gradually getting better even if they're kinda testing the limits of how badly they can treat the playerbase right now, so at this point I do expect this to keep going and grow much like Fire Emblem Heroes rather than being tossed out to die like Super Mario Maker. Oh, and they're planning fixes for all the worst aspects of the game.
Mbun last edited by
The update with dressing your animal villagers, the skill based slot machine minigame that runs off Friend Powder, and being able to ask up to 10 friends at once for Quarry help is live now. Other notable improvements include much less loading time all around, ability to place multiple carpets outside at your Campsite, being able to place carpets anywhere inside Campers finally, occasional balloons you can click on the map screen that give you random rewards including things animal villagers ask for, and animal villagers will now ask for flowers for requests sometimes but thankfully you can always skip those requests if they're a hassle with the skip button.
La_Liz last edited by
I'm so glad you bumped this thread! I just saw the update yesterday and it's ridiculously cute! I love, love, love how when you level up the little camper rolls along. Adorable! Also also - the animation when you give them flowers they requested is stupid and adorable and all I want in life is to see every animals derpy perfume face.
In short, this update is totally my jam.
Mbun last edited by
Oh, poor optimistic early 2018 me, if only you knew how bad things really are.
Here we are in the future, and it's disgusting. Pocket Camp is celebrating the game's second anniversary. Now what do you think is a proper way to celebrate the fanbase that's stuck around despite your barrage of time intensive same type event spam and gross mobile strongarming for two whole years?
That's right. Let's emulate Nintendo's worst mobile gaming effort, the recent Mario Kart Tour, and slap some gross Subscription Plan paywalls into Pocket Camp next!
The first plan is called the Happy Helper Plan and costs $2.99 a month, which is roughly $36 a year. For that money, you get the pleasure of not playing the game. That is, you get to appoint your favorite animal villager that's currently implemented into Pocket Camp as a Camp Assistant who does the tedious game stuff every three hours for you while you're not playing. That includes any ongoing events, where they'll gather the event stuff for you. That means if you want all the furniture and stuff, but you don't actually want to fire the game up every three hours and grind for it all or are too busy to, this plan makes some sense for existing at least. This plan also includes 60 Leaf Tickets (premium currency) a month, highly reduced crafting times, and access to some throwaway journal thing that talks about upcoming stuff for the game. There will be a 1 month free trial for this plan.
The second plan is called the Cookie & Depot Plan and costs $7.99 a month, which is roughly $96 a year. This plan is straight up designed for whales. That is, this plan is designed to give you a slight discount on the hilariously overpriced lootboxes that exist in the game and allows you more storage for all the crap you're hoarding. Each month you get to pick five of the "Premium Fortune Cookies", which are lootboxes, from a selection of current and previously available ones, but not from all that were ever available. That's still more than $1 per lootbox attempt at getting a piece of virtual furniture, and that's technically a discount from the normal price that's been in the game for ages now. This plan also includes the highly reduced crafting times and throwaway journal thing that talks about upcoming stuff for the game that'll just get posted online anyways. There's no free trial for this plan.
That means if you want all of these "features" you're looking at roughly $11 a month, which is roughly $132 a year. Happy Two Year Anniversary! Pay up! Instead of Quality of Life changes and balancing the game to be more enjoyable for the loyal playerbase, when it is already filled to the brim with Microtransaction encouraging aspects, these Quality of Life options are instead gated behind Subscription Models on top of the already intrusive Microtransactions plaguing the game. Even worse, the fact that Additional Storage is part of the $7.99 plan, likely means all the free players will have their Storage Limits purposely gimped in the future to encourage people to buy into that plan. As well as that, it is possible they'll hand out fewer free Leaf Tickets to encourage purchasing the cheaper plan or make events and the grind much worse to encourage people using that plan.
Now this update releases on the same day as an update fixing something else the devs recently changed that caused such an outrage a large portion of the playerbase quit or threatened to quit. They're improving that system's change to prevent the mass exodus, but in a way these Subscription Models slapped in feel like a punishment to the playerbase for complaining about those changes instead of just accepting them. They couldn't strongarm people into spending money one way, so now we have to deal with these Subscription Models. Instead of improving the game, instead of making the environment nice so it feels good to spend money and the game can thrive like something such as Fire Emblem Heroes, they just keep fucking rudely adding new hurdles for the playerbase to dodge and jump over, and the game just keeps slipping down in revenue and playerbase size as a result of this hostile mismanagement.
I guarantee when Animal Crossing New Horizons comes out in a couple months, 95% or more of the Pocket Camp playerbase is going to immediately, joyfully quit to move onto that. Everyone is dreading any of these gross mobile practices possibly ending up in New Horizons too. Pocket Camp could've been such a relaxing side thing to hold people over until the new series release and encourage new people to discover the joy of Animal Crossing, but the team responsible for Pocket Camp, despite having the skill to make it flourish as a mobile game, just won't stop fucking with the playerbase in all the most gross mobile ways! I legitimately wish I had never started playing it, hadn't sunk so much time into it, and I'll forever be angry at it for merely existing, for spitting in the face of and maliciously twisting the fundamentals of the original purposes behind the franchise. People think Amiibo Festival was the worst Animal Crossing game of all time, but no, it is easily Pocket Camp instead. Merely being a mobile game doesn't forgive that. Mobile games can be good. I've seen it.