Personal most disappointing game of the year.

  • Unequivocally for me it's Mass Effect: Andromeda. I've gone on and on in the April Community Comments video as to why but the TLDR version: Bugs, glitches, online connectivity and general technical design are massive headaches.

    Then there's Star Wars Battlefront II. A game where I went from excited to concerned to alarmed to absolutely not. Still haven't played it, and don't think I ever will. And that's a disappointment if there ever was one.

  • I dunno if I'd call it disappointing but I just could not get into ARMS.

    Also I guess Sonic Forces but when you go into it with low expectations to begin with does it really count as "disappointing?"

  • For me it was Tekken 7. Story mode sucked, favourite character not in the game, online didn't work. I returned the game.

  • Breath of the Wild wasn't a Zelda game and also wasn't the new style of open world game it seemed to be trying to be. The Zelda team left it in the same sort of blah middle ground that almost all open world games fall into where it's a bunch of content no more valid than a normal game spread out over way more playspace than they could actually make interesting.

    So obviously the game that prolongued the absence of my favorite genre because Nintendo wanted that Skyrim money.

  • As awesome this year was, i'd only one big disappointment, and that was Mass Effect Andromeda. As someone who loves the franchise, I was hyped for it.

    It was easy to compare everything with the trilogy, I ended up nitpicking on every single thing. The story wasn't engaging enough, the Ryder twins were bland compared to Shepard and the support cast was just boring in general.

    I didn't care much about facial animations, but the game was unfinished, such as annoying bugs, like getting stuck numerous times, floating enemies and framerate drops.

  • Sonic Mania.

    Due to the name, I'm fairly convinced it is some sort of symptom of a much greater disease. Music is great, it looks beautiful but... I just wasn't thrown into a world of nostalgia like everyone else. The remix idea is neat in concept but it just made me wish I was playing the games the stages were originally from, not some strange mash-up. I realize I'm in the minority with this one but it just didn't do anything for me.

  • Mass effect: Andromeda comes first to mind. I didn't expect a lot,and it has very few moments of greatness, but overall it presents nothing interesting. Both story and characters are detentions of bland and even solitary nice views on the otherwise monotone world and fun combat can't save it.

  • I think my most disappointing was Mass Effect Andromeda. I was looking forward to that game for so long, and now, I've never even played it. :( I even won a t-shirt on Twitter, and I've never purchased it.

  • I don't think I've played anything I would say is bad, but Cuphead is likely the most disappointing game, although saying that it was disappointing for me is not right, as I honestly didn't expect much out of it outside of presentation, which is obviously great, but aside from that it was just ok.

  • For me it was Arms. I love the game's style, and had fun with the test punch demo, but when I bought it, it just kind if fell flat for me in the end.

  • What I played:
    Horizon Zero Dawn
    I liked it at 1st but shortly after arriving in Meridian everything about it started to annoy me to the point of me selling the game.

    What I havn't played:
    Mass Effect Andromeda
    As someone who adores the original trilogy (they were each my GotY of their release year) I still havn't bought it, I don't think I need to say more.

  • I didn't play anything I hated this year, but most disappointing I'd say would be Life is Strange for it's....inconsequentiality...if that's a word, lol.

  • Horizon zero Dawn literally did nothing but annoy me for the 10 hours I had with it. Felt like it tried to do 15 different things at once and none of them well.

  • Zelda Breath of the Wild.

    don't get me wrong it was a great game and really fun to explore the open world. But the story was so half arsed, the shrines themeing were all exactly the same as each other which got old fast and once you'd found each tower to completely fill out the map, done all of the divine beasts and found the Master Sword, the game just became extremely boring and i couldn't bring my self to bother finding enough shrines to be at a good number of Hearts to deafeat Ganon so i never actually bothered to finish the game.

  • Yooka-Laylee, and I hate that people think it's even close to what Banjo Kazooie was and everyone's love for those games was just nostalgia afterall. No, those games hold up. Bosman even streamed the first not long ago and loved it. Yooka-Laylee was it's own special failure, mainly due to very pisspoor, unimaginative level design, partly to blame from the Kickstarter structure the game was funded on, but also very much simply a failure of the development team at Playtonic. Centralized thematic level design simply works better than big stretches of bland.

    I'm not sure if it was the limitations of the N64 focusing their efforts before or the studio back then helping them make the great games they did, hell maybe they're just washed up and out of ideas today, but Yooka-Laylee completely lacks the charm of those old games. And yes you can still make a charming 3D Platformer today. Just look at A Hat in Time. Now those devs NAILED IT with probably a fraction of the budget, and I would even say they went as far as moving the entire genre forward with fresh interpretations of what a 3D Platforming level can be.

    Speaking of budget, if you're making a tribute platformer to the N64 days, you don't need super crisp high definition assets. I've seen people make fun of indie games before for having an overall bland aesthetic to them after going for realistic looking assets, and I think Yooka-Laylee is one of the worst offenders in this sense. The Casino level in particular looks ridiculous.

    But I mean I could go off listing a long list of every problem I have with the game and feeling of misdirection of the development behind it, but instead I'll just reiterate that Yooka-Laylee was absolutely, easily my biggest disappointment of 2017. And Grant Kirkhope, I love you man and know you were forced into this without being consulted on it first, but the new rap you made for Yooka-Laylee was just awful and not in the good way. The D64 one is infamous, not just for how silly it is, but for how original it was at the time and how well it fit the setting. This new rap, much like this game in general just sticks way too close to the original. It's better to take a chance and make something crazy and creative than try to piggyback off the past thing that worked.

  • Definitely TLOZ: Breath of the Wild. Open world games have their problems in general, but this is honestly the worst one I have engaged so far, something I didn't expect so soon after MGSV. There's often one thing that can greatly support and supplement a large open world game, and that's use its strength to enhance world building and story in ways that some other genre's just can't. This is Zelda though, and one that just so happens to have such a bare bones story to it that it may as well not be there at all; a far cry from something like Skyrim which has lore scattered in just about every place you may visit.

    I've come across a few side activities in my time with BOTW, and all have been incredibly uninspired. Most open world game's fall into this trap, but as BOTW's world is so limited, you're not even coming across anything interesting in your travels to complete any of them. Structure is a big issue with BOTW though; you may hear some people fault the game in design, but that's only because there's a large element of game design that it essentially skipped when you adopt the "here are some tools, now go out into the sandbox we've made and create your own fun" way of creating a game. With a games structure comes giving the player a feeling of progression, and I don't need to really elaborate on how that get screwed up when you allow a player to do everything in any order, or at anytime that they so please.

    Why the game decided to go full on "survival" I don't know, maybe they looked at the popularity of Minecraft, who knows. It does Zelda zero favours though, just succeeds in sucking the fun out of everything. From weapons always breaking, to dying because of cold, from managing your stamina to having to cook food; all of this just slows the entire game down for no good reason and simply turns what is already rather boring into even more of a grind, and therefore a chore.

    There's so many other things I could bring up, such as the mundane and simplistic shrines, but overall it's the fact that the world here is as wide as an ocean, but sadly, as deep as a puddle that is the biggest issue. To spend so much time running across a massive map knowing the best I'm to find is either another shrine, a rock, a tree, goblin camp a mountain to climb, and of course, an abundance of grass, just makes the game unbearable to stick with through to the end. As a massive Zelda fan, I can't really express how disappointing this game is, and I'm not even going to be one of those that caves into saying "maybe it's a good game, just not my cup of tea" anymore, because it's not - it's crap.

  • Ok, I feel like I'm putting myself out there for a torching but Mario Odyssey. When I hear everyone else's glowing opinions on the game, I feel like I must have played a completely different game in a completely different reality. It felt like a rehash of lesser 3D mario games. Sure, Mario has a bazillion different moves but you need, at most, three of them to beat the game. It was really a struggle to beat the game and even though I know all the major challenges open up in the post-game, I cant bring myself to play any more. I honestly had more fun with Mario Sunshine when it was released than this.