Yo Allies! What's the last game that surprised you?



  • @Lux-Noctis There's a good message to the game, but yeah, just a head's up, lol.



  • Huh. This is an interesting topic as I feel I'm not really "surprised" by games anymore. What I mean by that is I very rarely make a day one purchase and if I do, it's with a series that has established itself in my world, like Persona. Every other purchase is generally fueled by really good reviews or word of mouth from people I trust.

    The glaring thing coming to mind is my experience with Nier: Automata. I bought into the hype and for the first 20 hours, I can say I fell in love. Yet, it's the parts of the game that received the most praise (routes C through E) that I find myself completely disagreeing with popular opinion and actually tarnished my view of the entire game. I won't go into spoilers but my main takeaway from everything was, "nothing matters, at all." The game has been described as a nihilistic masterpiece so maybe that's an extremely fitting sentiment to leave with, but I just thought there would be something more substantial underneath the surface. Maybe that's on me for expecting something more, some may even view that as a subversion of expectations... Instead, I'm just surprised how differently I felt towards the game after completing it.



  • Xenoblade Chronicles didn't really interest me at all when i first started playing it. seemed pretty boring.

    then it surprised me and became one of my favourite games of all time. and now Xenoblade 2 is turning out to be even better than the first one.



  • Stupid answer because it's been out for ages and I've ignored it, but I randomly saw some footage of Steamworld Heist since it recently came to Switch, and it looked much cooler than I expected it to. The game does this thing where when you select your next mission or whatever from a map there's absolutely no loading screen transition bringing you there, instead the ship you are standing in has an effect with sound applied to it to make it appear as though it is traveling and docking with a new ship, which you then board and wave your ship goodbye as it breaks away and flies back off until it's time to pick you back up for a quick escape after you've grabbed the loot.

    It's cool and makes the world feel more real. Max RP!



  • @SabotageTheTruth I get what you mean there, games aren't cheap so it's rare for me to just take a random stab in the dark with something too. I think that's part of the reason my pick was actually a pay what you want game. I paid nothing upfront, then when I liked it donated to the devs. @Henry-Ramirez mentioned grabbing Sleeping Dogs earlier in the post as part of a special offer where he wasn't sure what second game he wanted. I feel like that's the kind of situation where it usually happens for me, as well. Thank god for sales, I guess. :P



  • @Yoshi I had a similar experience to you with Xenoblade actually, I started the first one on Wii and really couldn't get into it but I got the second one before a long-haul flight and really sunk enough hours in to understand the mechanics. The characters just seem to resonate with me more in 2 as well, I am tempted to play the first game once I'm done with 2 though because I followed a tutorial that shows you how to emulate the game on PC, add HD textures, replace button prompts with PlayStation ones (which is my preferred PC controller) etc. I tested it out already and it does fix a lot of the gripes I had with the physical Wii release, like the super low resolution and having to use the dreaded Wiimote :P If Japanese voices are an option as well I'm sold on giving it another try down the line, especially now that complex battle system makes a bit more sense to me.



  • @Mbun Dude, I LOVE that kind of thing, games without loading screens bring me joy lol! I actually made a video about exposition through animation forever ago because getting rid of a hud like in Resident Evil for example, and having the character physically show that they're injured rather than having a health bar, just appeals to me in so many ways. The way Shadow of the Colossus tells you something about its protagonist through the way he moves is awesome too, that's the one that made me pay closer attention to that sort of in-universe detail.

    And it's not a stupid answer because it's been out for a while, there are no stupid answers here. It could have been Pong, and been totally valid based on your experience with it. :P

    Max RP forever!



  • @Lux-Noctis i think i like the first Xenoblades story better, but Xenoblade has better gameplay and fleshes out the side characters more than the first game does which i like.

    also the Wii U gamepad is the comfiest way to play Xenoblade Chronicles. the game was designed to be played with a Wii Pro Controller but there's something about playing the game with a Wii U Gamepad that is just so damn comfy when you play it on virtual console.


  • Banned

    A game that surprised me with how much it has changed and how much work the developer put into it to fix it's problems is The Division.
    I won't even try to pretend that that game wasn't a raging dumpster fire on release, and even for quite some time after, but now it is actually pretty great and feels a lot more like the game that was promised initially.



  • @Minamik

    Well yeah, but i would argue that it's only a very very small part of the expierence and by no means the focus of the Visual Novel. And like you said if somebody still has a problem with the eroge parts they can be deactivated in the Options. In my opinion they are very tasteful though and enhance the story and the message of the VN.

    @Lux-Noctis

    Danganronpa is a very good call as well. Great series in general!



  • @Yoshi I don't have a WiiU, but I feel like you're probably right. Whilst that tablet seems like a hassle in action-heavy stuff (just going by how it looks and the button layout) for something where the pace of inputs isn't so full on, I can see it being pretty good. Can you run it on the controller's screen too? I feel like that'll be the sharpest looking version of the original outside of emulation if so.

    Also, I'm just here twiddling my thumbs waiting for that Switch virtual console :P I barely had any Nintendo stuff as a kid, then didn't like the Wii and skipped the Wii U, so I feel like I've missed out on all those classics people often bring up. I'm enjoying the Switch more than any other Nintendo console I've owned though, so that'll be the perfect way for me to catch up.



  • @El-Shmiablo That looked interesting to me prior to launch, especially the way they implemented multiplayer. When it came out it seemed like a Destiny 2 situation, where it sold like crazy initially and then a lot of the audience kind of felt burned by it and stopped. I'm glad they've shaped it into something you're enjoying! A similar situation is Rainbow Six: Seige apparently, I hear the devs have built a very loyal playerbase because of the quality of their post-launch support and whatnot.



  • @Exist-2-Inspire Danganronpa's aesthetic has always looked very appealing to me, and when I played the start on Vita I loved Monokuma straight away but it was how slow moving around was etc. that put me off. I think I'll try it on the PC instead when I give it another shot. :P



  • @Lux-Noctis I'm close to finishing the third Danganronpa, while I've liked all three I do think they are extremely tiresome to get through and rewarding enough but if I weren't already invested in them I might say they are not worth the amount of time they take, there's definitively cool stuff in them but I feel it is buried beneath a glacial slow progression that can be pretty tough to get through, I would recommend the Zero Escape games any day over Danganronpa.



  • @bard91 Oh yeah, didn't those get a PC re-release too?



  • yep, there's the Nonary Games which are the first two games and are both very good, the third is Zero Time Dilemma, which I don't think it is as good, but if you like the previous two it is worth it as a conclusion



  • @Lux-Noctis yeah it automatically plays on the wii u gamepads screen if you play the VC version. it still looks better on the tv though.



  • @bard91 Sweet, I'm on it :P I did try a little of 999 on the DS way back, but I never could get along with that tiny screen. I only ever finished one game on DS, The World Ends With You, and that's just because it felt worth experience in spite of the system. Even the PS Vita I find to be kind of annoying to use because of the size of the display, thankfully the Switch has found a sweet spot so portable play doesn't bug me now. :P

    @Yoshi Ah I see, I thought it'd be a pixel density situation, where it being displayed on the smaller screen smooths out the visuals some. Like with the Switch I've intentionally hooked the dock up to a second 1080p screen because it looks much cleaner than it does on my 4K one. It's been a very long time since I've handled a Wii U gamepad though so I really can't remember how good that screen is in the first place.

    Also, can I just say thanks to everyone in this post, I never expected my first post (or any post for that matter) to gain this much traction and lead to such a cool discussion.

    I feel very welcome here, L&R to you all. <3



  • Elex- I've only put a few hours into it but it seems pretty fun so far. I gambled on it despite the mixed reviews it got because I was in the mood for an open world rpg. The devs seem to have patched the major bugs out with another on a the way. Defiantly worth a shot if you can get it for a good price. ACG's review on YouTube is good & balanced if interested.



  • @FutureCorpse I watched ACG's review of that actually. I get the impression Pihrana Bytes are a "greater than the sum of its parts" kind of developer, where there's some jank here and there but if you can put up with the problems there's a solid experience for people willing to give them the time and accept the quirks. Good pick, man.