The EZA Community Top 25 Best of 2017!
logic__error last edited by
@SabotageTheTruth Diving down the Danganronpa rabbit hole is an interesting experience! They always have some sort of bonus game but usually it is the social/dating game with a small resource management mini game inside of it. This one is definitely the most extensive mini game they've made!
Tearju Engi last edited by
I liked Sonic Mania a lot. Had no problems with controls except with the "drop dash" that was a new thing they added. I appreciate what they did for it and bonus game was pretty fun. Like fire shield burning oil, lightning shield being magnetic and so on. Only one stage got me really confused and it was a bit longer than needed to be. Also they could have easily just skipped the older stages though I liked 2nd part of Chemical Plant Zone.
I'm not an expert with Sonic since I only beat the first 3 before Mania and I do love 2D platformers in general. Of course the need for speed is important because that is what makes it stand out from others but it's not only that. Levels, the route you choose and to have that option is why it's replayable especially when you have a timer to prevent you from exploring everything on the run. Sure the fans of the series gets the most out of it but I do think it was a solid game all around.
Axel last edited by Axel
#17. What Remains of Edith Finch - 15 points
#1: 1 (tokeeffe9)
#2: 1 (logic__error)
#4: 2 (Nillend, Exist 2 Inspire)
HM: 2 (Inustar, Capnbobamous)
Release date: April 25 [US/EU]
Developer: Giant Sparrow
Publisher: Annapurna Interactive
Platform(s): PlayStation 4, Xbox One, Microsoft Windows
Exist 2 Inspire last edited by
Danganronpa V3 is a 10, What remains of Edith Finch is a 10 as well. Literally swimming in 10s! :D
I agree with @logic__error that Danganronpa was a bit hard to rank, in the end it kicked off Persona 5 from second place. It might even be my favorite Danganronpa game when all is said and done. Amazing characters and such a great ending. I loved every bit of it and so it got my #2 vote.
Edith Finch is a truly amazing game, very creative and atmospheric. Loved all the different stories and how they played out. Great stuff! I definitely hope we get a lot more of these types of games in the future.
Brannox last edited by
What Remains of Edith Finch seems like a neat experience, but from what I've heard, it's a bit weird for me. I like the narrative structure it takes by having the player play different vignettes. I also know the story twist at the end and I think it's a neat idea as well. Of all the games that came out last year that I didn't play, this and another (which I hope we see a little later on) maybe something I try in the future. But higher priority games both last and this year may stop me from getting it.
bard91 last edited by
I'll have to force myself one of these days to play What Remains of Edith Finch
logic__error last edited by
Edith Finch is such a special game, so much creativity and a beautiful narrative. I think it is best to go in knowing as little as possible but either way it is a game that deserves to be played!
TokyoSlim last edited by
It's pretty high in my backlog.
Unless something comes up, I'm playing Edith Finch TONIGHT!
tokeeffe9 last edited by
Genuinely any of my Top 4 could have been my number 1 but in the end I decided on Edith Finch.
There is so much to like about this game. The location is amazing. The house, while ridiculous in some ways, feels very much lived in. You can feel that history there. I loved going from one part of the house to another and of course going through the different vignettes. Each one feels so unique and so creative, I can't imagine the amount of work it must have taken as they are all so different, like making 8-9 mini games.
I love the theme throughout the game, mortality, death, fate. They are all shown in such interesting ways. The game is clearly very dark I suppose but there is something melancholic... bittersweet about how the stories go. What may be a terrible situation can be portrayed in such a different way depending on the point of view and that was something I really loved.
As for the ending, I've seen people mention this and even @Brannox right now but I don't think the ending really matters in this game. I certainly didn't feel like it mattered, it's the journey throughout and learning about what happened to the Finch family.
Also I really loved the credits in this game. After completing it, I felt very emotional just watching them. I just sat there, poignant and not many forms of media have made me do that.
ffff0 last edited by
Not in my top 8, but I've certainly enjoyed playing this beautiful game.
Guest last edited by Guest
Quick venting at the start so I can move on: Every year there is one game that gets a lot of love from critics and public, but I just can't stand it. Sonicmania was that game in 2017.
As for Edith Finch, I really hoped it would end up higher. The house is so well designed and there is context behind every room and every family member felt unique and interesting. Unlike other walking sims that I have played before, I was never bored throughout. Also I very much loved the ending and after finishing I just had to take a moment to process everything that happened.
ffff0 last edited by
By the way, every game revealed so far has EZA review. Great job, allies!
I said I would, and I did! Just played through Edith Finch in one go (as the Allies recommend!) and it was indeed very enjoyable. I don't think it would have made my list anyway, so no regrets there.
Some of the vignettes really moved me, and not always the ones I would have expected when they started. Of course it's impossible to talk about this game without spoiling it, so I'll refrain from going into details. Like @tokeeffe9, I really admire the design of the house itself, as it feels both heartwarming/homey and disturbing/creepy. Visiting those rooms and seeing all the objects littered about, especially after reading the stories, makes you instantly nostalgic for the person as if you somehow knew them.
What Remains of Edith Finch really seem like a game I need to play. I recently finished the Unfinished swan and I loved it. This is another game I keep hearing great things about. I think the problem is that "walking simulator" doesnt seem so.. hot. It doesnt seem super long though, so should have played it at least before 2018 is over.
Sheria last edited by
Mario + Rabbids Kingdom Battle isn't for me at all, Assassins Creed i'm waiting for a heavy sale on (wont take long, it was already £35 in Morrissons) and Sonic Mania is a game I want to play, but refuse to buy it until I see a Physical copy with an actual disk.
Danganronpa was in my top 10, just didn't make the 8. I adore the series, Another Episode included, but it is a game I need to finish off. I picked up Edith Finch on its release as it was a game I'd been looking forward to for quite some time, the thing just seemed to get delayed quite a bit. It was a great experience and some slow, unnecessary "walking only" sections aside, I enjoyed just about every moment. It didn't make my top ten, but it was just that good a year I guess.
#16. Gravity Rush 2 - 16 points
#1: 1 (bam541)
#2: 2 (DeweyDTruman, Tearju Engi)
HM: 3 (ffff0, Helge, Minamik)
Release date: January 18 [EU], January 20 [US]
Developer: SIE Japan Studio, Project Siren
Publisher: Sony Interactive Entertainment
Platform(s): PlayStation 4
Guest last edited by
I don't know if I'd call this game "underrated" or "overlooked" but I wish it got more attention either way. The first one was amazing both on the Vita and PS4 and this was just that, but better. Tied up a lot of loose ends from 1 and had some really great moments and overall better gameplay than the first with multiple gravity styles and combat that didn't just devolve into "spam gravity kicks" (even if stasis field was stupid good in 2, it was never pretty much the only way to do anything.) Also, it's the game that finally taught me to love the camera. Taking my photos in the game was the first time I ever bothered with a built in camera feature and I still have all my favorites saved on my PS4.
The part where everyone sung A Red Apple Fell From the Sky while you were fighting the final boss hit me hard. Probably my favorite moment in any game I played in 2017, outside of maybe something similar you'll see in a game that I'm sure will be in the top 5. That, and seeing all your photos scroll by during the credits really made for a good way to relive the journey I just went on. I wish more games with a camera feature did that. Hell, they all should.
Also, I'll just admit right now that I straight up couldn't decide between my #2 and #3 picks since I loved them both equally and decided to just give the second place spot to the game that I figured needed the points more.
Brannox last edited by
Another entry I'm not surprised to see on the list. When it came out in January, here was the only place I was confident I would see it again in twelve months time. I think what held it back was that release date because by predating Resident Evil VII, chronologically speaking, this was the first good or great game released (something may have came before, so I could be wrong there). As such when high quality/profile game after game released, this was forgotten except from those who either really loved it, or was one of the few games people played last year.
The concept of utilizing gravity to move and attack is a fascinating one and I wish more games utilized this mechanic in different ways. On the whole, a respectable title from handheld (Vita) beginnings that did well enough to have a console sequel, but from what I've heard, this maybe the last for this franchise because of poor sales.
Guest last edited by
It's in my backlog tbh.