The EZA Community Top 25 Best of 2017!

  • @Hidz I highly recommend playing the first one before the sequel, there are a lot of characters and callbacks to the original and Gravity Rush one has an excellent PS4 Remake (which should be dirt cheap by now).

  • Late, but in a year with fewer games, GR2 definitely would have made my top 5. Style, characters, music, unique gameplay. Loved it!

  • Prey is an interesting case for me:

    For all the things it does right; atmosphere, player freedom, and concept is where this game shines brightest. I loved Talos 1 in its design and I think it's really neat how if you want to invest in the Typhoid powers, you run the risk of the Nightmare hunting you. I also enjoy how the resource system works, but I can totally understand why some people don't. Also, this game has the best full three-dimensional space movement I've ever seen, and the shotgun is a great nominee from this year's "Best Shotgun."

    However, the game has issues. The later you go into the game, the more backtracking and traversal you'll do. While not inherently a bad thing, each transition has two loading screens combining for over a minute of load time. Running into those CONSTANTLY really wears out its welcome in a hurry.

    Also, the game has some glitch issues. Not being able to close quests is the primary culprit. A couple of examples here is not being able to deliver a neuromod to someone for the musical talent, or being able to find the remains of several people. Another thing that irritated me is there are a couple of rooms I couldn't get into and I had to look up a way to glitch into one of them.

    Finally, how the game ends is a personal let down and in my interpretation, it reflects on one style of play. While the way it concludes isn't bad, it just didn't hit with me like I wanted.

    Overall, there's a lot to like about Prey, but you have to put up with stuff to get through it. And the longer it went on, the more dissatisfied I was becoming. If remakes/remasters were not allowed in our Honorable Mentions, this one would've topped my HMs.

  • @Brannox So wait... does the shotgun get better? That actually was one of my reasons for not picking up the game, the shotgun (and shooting in general) felt absolutely sluggish in the demo. Then I was told the ending of the game and...

    I liked that twist in the beginning. You are not where you think you are. It was actually really well executed. But then, the ending basically does the exact same thing? Except you're not where you think you are nor are you what you think you are. It just feels.... unnecessary. It's like a friend pulling the same prank on you twice and expecting you to be equally as surprised the second time, it just doesn't work.

  • @SabotageTheTruth You can upgrade the shotgun so in a sense, yes, it does get better. But the upgrades are like damage output, ammo capacity, etc.

    The controls are weird as there isn't a dedicated aim function, but it's something I got used to as time went on.

    The beginning is great! I like what they did with that and it sets the tone for the rest of the game. The thing about the ending is yes, your point is right, but its what you are that really made me dissatisfied. It pretty much was

    Oh, you only invested in human improvements? Well surprise! You're a Typhon. I don't like it when games set up multiple styles of play, but the ending is only reflected if you played in one path.

    I like your metaphor, and I see where you're coming from. I guess for me the first however many hours was great until I started to encounter the problems listed above and the story was becoming more and more in line with that ending. One thing I didn't touch on was I like the fact you could

    end the game early by unlocking the escape pod and just leave. That's incredibly funny. I also like you end the game by another escape pod at the proper time and the people on board are reflected in your actions: The more you save, the more present. The more you kill, the fewer.

  • @Brannox I like when you can end games early like that. I remember FarCry 4 making headlines for being able to get to the end of the game fairly quickly just by waiting in the room you're initially imprisoned in (and told to stay in).

  • Oh! I also wanted to shout out (as is my custom in these kinds of threads) to all those who also thought enough of the game to nominate it as well, so high fives to @Sheria @CJTreader @Faaip @bam541 and @FutureCorpse !

  • On Prey, I've heard it's a much better game on PC. I plan on getting to it at some stage... just need to finish a few others first.

  • I really liked Prey. I ended up getting it around September, but I wish I could've gotten it at launch. I think the world/level/hub design was really well done. I just loved exploring
    the space station, gathering bits of lore, and letting the environment tell me a story. I think these guys would make an excellent Fallout game for that reason. Mechanics like the glue gun and enemies like the mimic help amplify this effect by encouraging me to really pay attention to the environment. I also really liked the story. It was far from perfect, but it always kept me thinking and contemplating who to trust and what was going on.
    Most of the points of contention of contentions with this game I understand, but I think a lot of them were elements that enhanced the experience somewhat. For instance, I think the respawning enemies served an important purpose despite how annoying it could be. For one, it highened the tension and really made me think about whether I wanted to backtrack. When a character asked me to recover an item, search for a loved one, or I simply found a new goose chase to go on, I had to carefully consider whether it was even worth it as it would mean I had to go through a bunch of areas I'd already explored while encountering even more powerful enemies. In addition, it reinforced the whole conflict of the story by making you realize you couldn't get rid of the aliens with just a wrench and shotgun. I also kinda liked the ending. I understand why some people might have issues with it, but it just felt like a satisfying conclusion to me. I also didn't have much of an issue with loading screens, but that's probably because I have an SSD.

  • Hellblade: Senua's Sacrifice

    #14. Hellblade: Senua's Sacrifice - 18 points


    #1: 0
    #2: 1 (tokeeffe9)
    #3: 3 (bard91, marv257, CJTreader)
    #4: 1 (ffff0)
    HM: 3 (sunpraiser, A7X458, Hidz)


    Release date: August 8 [US/EU]
    Developer: Ninja Theory
    Publisher: Ninja Theory
    Genre: Action-adventure
    Platform(s): PlayStation 4, Microsoft Windows


    EZA Review

  • What an interesting game. I've bought it just because some technology-based development diaries picked my interest. At first I didn’t like it, I even tried to shut myself from voices in my head (I always play in headphones). But right after the first battle I understood their usefulness and start to rely on them. Then I've started to distinguish them, learned their personalities and sometimes even ask them in my mind for guidance. And when I've accepted them and embraced them, I've became much stronger than when I've tried to run away.

    I liked the combat, the puzzles, the story, the world, but the biggest takeaway from that game for me is the importance of acceptance of who you are and finding strength in your weaknesses. Not many games can teach you valuable life lessons, and Hellblade is one of them.

    It's just my number 4 for an arbitrary reason: I adore one aspect of this game, and I adore multiple from each one in my top 3.

  • Hellblade is the other game I reference in my Edith Finch post as one I may like to try someday. The reason I didn't play this game is admittedly a stupid one, but an important one to me:

    I do not own headphones, and I don't want to buy a pair just to try a game I may (likely) or may not (unlikely) like. And I absolutely refuse to play this game without headphone support because the audio design is, in my opinion, ESSENTIAL to Hellblade's experience.

    I don't see many games that have a creative take on psychosis and one that enlists the aid of specialists and patients alike to craft such a real experience. I believe this game should be a bit higher (this coming from someone who you know hasn't played it) because there is so much, I feel, this game does right.

    Maybe one day I find myself in a situation meeting my (admittedly incredibly stupid and practically nonsensical) stipulation, and I look forward to it. But for now, Hellblade is at the top of my list of games to try via extenuating circumstances.

  • If I had played Hellblade it very likely would have been on my list. This is one of those games where I watched my partner play for a decent amount of time, before he started playing with headphones on, and what I saw from the story was very interesting. The voices system seemed really well implemented. Definitely a game I would have to play myself to give a fair judgment to.

  • I just bought Hellblade, I have been waiting to play this game for over 3 years now.

  • I started Hellblade and I didn't like it. It feels more like a walking simulator. Aside from VO and visuals, everything was underwhelming.

  • There's my number one! I've already said a fair bit about Prey in other threads, but I truly did find it fantastic. Some of the load times aside, I honestly can't really find much to fault at all in it. I'm actually rather glad to see it made the list at all, as the game just seemed to flop really bad, despite a lot of critical praise. The game dropped in price very fast, something I always find really sad, whatever the game.

    I haven't beaten or fully made my mind up on GR2 yet. Great game so far though, don't get me wrong, it just didn't do enough for me to get into the top 8, not so far anyway. I don't like the look of Hellblade at all. I watched the opening segment and it bored me no end just watching the player move forward both in the boat and on foot, I just can't stand those games that have a lot of forced, slow walking forward, where you're just holding up on the controller a lot.

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  • @Nillend Did you reach some of the combat sections? I could see how it would seem bit underwhelming at first, but it gets better and better as you progress IMO.

    I really enjoyed Hellblade. The story telling was super interesting. The way it was told almost entirely through auditory and sometimes visual hallucinations was very unique, and they still managed to make it quite good. The sound design was also obviously fantastic. I generally liked the combat, but It could've been better as the attack patterns became predictable after a few minutes. The puzzles were fine at first, but they became incredibly frustrating by the midgame. Overall, I'd say this is a great game that you should definitely pick sometime if you haven't, but it's not devoid of problems.

  • Damn i love this game so much. I've never felt so much inside someones head as with Hellblade, i was deeply disturbed every second of the game because of the voices constantly being there. I think it's a game everyone should try, just to learn how it is like living with psychosis, as Senua does. I have a history of mental health issues (thankfully none even close to as severe as Senua's problems), and i could relate to a lot of things in the game she was experiencing in relation to other people.

    I love love love this game, and it didn't even make my top 4, 2017 was insane.

  • Divinity: Original Sin II

    #13. Divinity: Original Sin II - 20 points


    #1: 1 (Nillend)
    #2: 1 (sonmi)
    #3: 0
    #4: 3 (DIPSET, ZyloWolfBane, Faaip)
    HM: 5 (TokyoSlim, Inustar, bard91, Capnbobamous, CJTreader)


    Release date: September 14 [US/EU]
    Developer: Larian Studios
    Publisher: Larian Studios
    Genre: Role-playing
    Platform(s): Microsoft Windows