Super Smash Bros. Ultimate (Switch)



  • Loving world of light so far. the challenge is intense



  • With the recent announcement of Joker, it feels like any character is possible. Since Thursday, my mind has been filled with ideas for characters, and I figured I'd share the two that have come out on top.

    The Prince from Katamari would be absolutely perfect. He manages to fit in enough while still standing out, and I'm sure he could have an awesome move-set. Also, the music would be absolutely amazing.

    I would also love Rasputin from Psychonauts. He is brimming with personality, and his mind powers could lead to some pretty neat moves. I would imagine he could also have a pretty awesome stage, like inside someone's mind or something.

    I feel like these characters have been strangely missing from the discussion, which is a shame because that probably means they have a slim chance of being added.



  • @capnbobamous
    Allegedly the first round of DLC characters beyond Joker are a Namco rep, Platinum rep, Square Enix rep, and a Microsoft rep.
    The Microsoft rep allegedly being a thanks for Cross play or something, with Nintendo getting to release various Rare games on Switch (highly doubtful)
    Square Rep being either Chrono or the MC of Dragon Quest 11 (Nintendo is also allegedly funding a completely exclusive game from Square for Switch)
    Platinum rep either being Wonder Red or the villain of Bayo 3
    Namco Rep is least I've heard on, but there is apparently a Switch port of Soul Calibur 6 coming with 3 Switch exclusive characters (Link and a Fire Emblem rep, and possibly Lloyd from Tales of)
    As for Sega, sounds like a enhanced port of Persona 5 is coming, alongside remakes of Persona 3 and 4 (also coming to PS4) with Nintendo funding a new game from the Yakuza team



  • @capnbobamous Raz would be amazing in smash sadly I don't think it is likely, however after Joker getting in there I'm not saying no to anything



  • @dmcmaster Namco has a lot of properties that I would be interested in coming to Smash, so I hope that rumor is true. I kind of doubt we'll see anything from Microsoft just because I feel like it would have already happened; Microsoft has been very open about their willingness for a long time. (I sure hope I used the semicolon right)



  • If we’re getting into the any character is possible territory then I need: Kiryu, Goku, Vegeta, Joseph Joestar, Mike Tyson, and Kobe Bryant.



  • @dipset They still have to be characters originating from Video Games. (for now)



  • In case you had any doubt left that Sakurai is a madman.
    Youtube Video



  • @mbun That last one was crazy, I didn't even think to look around that stage.



  • So I've been watching a number of streams because I desperately want to play this game but not having a Switch limits that greatly but I've gotta ask - why is the online play still so badly implemented? I remember trying to play Brawl online and it was a framerate nightmare but that was on a Wii and I hardly played any games online at the time. It's over a decade later and looking at Kyle's stream, it still runs extremely poorly. Is this something they've addressed and plan on improving or... that's just how it is? As much as I love to play this thing on a couch, I've got friends in different parts of the country, so that makes it a little impossible.



  • There was a patch released just today that I think fixes the online a bit, but I'm not sure



  • @sabotagethetruth said:

    why is the online play still so badly implemented?

    Because it is still P2P and not dedicated servers. It tries to make up for this by matchmaking people closer to one another, but obviously this doesn't work with the arena feature or when matchmaking can't find someone near you with the parameters you want.

    I remember trying to play Brawl online and it was a framerate nightmare but that was on a Wii and I hardly played any games online at the time. It's over a decade later and looking at Kyle's stream, it still runs extremely poorly.

    It is leaps and bounds above Brawl's online, but it is still around the level of Smash 4's online, except with no dedicated competitive mode anymore.

    Is this something they've addressed and plan on improving

    They just put out a patch that makes the matchmaking take longer but work slightly better, so maybe that'll help a little. The crux of the problem though is them still not using dedicated servers, so it is entirely reliant on individual people's connections, which is why during the Direct Sakurai was urging people to buy those Ethernet adapters to improve their connections.

    As much as I love to play this thing on a couch, I've got friends in different parts of the country, so that makes it a little impossible.

    It holds up pretty well 1v1 online as long as they're not using wifi for their connection. When you want to play 4 player FFAs that's when you run into more problems because P2P just sucks like that. It is amazing Splatoon runs as well as it does without dedicated servers either, but it is even worse for fighting games. The paid online started a couple months back, so maybe going forward we'll see Nintendo start to add dedicated servers to their games, but I wouldn't hold your breath.



  • Even more. The Dungeon Man one is mental level of detail for something 0.01% of people would ever have seen normally.
    Youtube Video



  • I don't know what to make of this topic going so quiet post release. Did people get their fill and move on already? Are they so busy playing the brick of content that they haven't taken the time to talk bout it yet? I think Smash has been more about the road to release than the final product since Brawl times, but I expected to see a couple people's impressions by now. Personally, I've only gotten a couple multiplayer hours in with friends, and I haven't gotten to try all the characters yet, but I've seen World of Light through to the end, experienced afew Classic Modes, tried Squad Strike, and done one Smashdown with three of us picking from an incomplete version of the roster.

    Spirits and World of Light was basically most of my prelaunch fears come true, except leveling the Spirits isn't grindy at all. Glad difficulty is present, especially if you pick Hard. More of an RPG campaign than a fighting (or party) game campaign though, so depends more on your Spirits than anything. Won't go into details, but cutscenes were a big disappointment, although Sakurai wasn't wrong to go light on them knowing they'd just get datamined and people would watch them on Youtube. The dungeons were pretty basic despite having some beautiful overworld art. You get tired of so many fights in a row where every fight is just some form of take out your opponent, which is more boring compared to past Event Smash modes, and despite the fights telling you what game the Spirit comes from, there's no historical blurbs to dig into with your wiggling PNGs. The majority of the boss fights didn't blow me away and I think the choices for them were on the boring side. The overworld was really the best part, aside from one thing right before the end of the game that's SO GOOD, but sadly there's not much to do on there between fights. Haven't fooled with Spirit Board yet, but heard people say they don't want anymore fights after World of Light. While I'm always glad to see a NG+ option, I feel the structure of World of Light would lend itself better to just being able to replay individual fights instead of go all the way back through to replay one, so I wish that was different. I also think new life could be breathed into the mode if they would simply add the option for coop.

    Generally playing the game is fun and feels great. My Pikachu main that felt weird to me in Smash 4 feels good to play again. Young Link is gloriously back and feels absolutely perfect to how I loved to play him back in Melee. Haven't gotten to touch my boy Luigi yet or newcomers like the Belmonts, King K. Rool, Ridley, or Incineroar. Tried out Inkling, and they're very hard to get the hang of, but I think with more time I'd really enjoy playing them. Splat bombs are especially fun to try and land. Isabelle isn't my jam, but her fishing pole is fun to troll with. So nobody feels blatantly over or underpowered to me so far, and that's nice for now. My favorite addition is Stage Morph, which usually kicks in right when you're getting kind of bored of the stage you're on, and I've seen it save people from falling into pits while dooming others to, which is always a fun shakeup like turning any stage into a traveling stage. Plus it means you can try out the massive amount of stages 2 at a time. Final Smash Meter is way too chaotic in 4+ player FFAs, but it works pretty well in 1v1s as a better way to get to use your Final Smash. I never touched Omega Forms of stages in Smash 4, but in Ultimate I've enjoyed visually how they can alter the way stages look, and Battlefield Forms do add a way I want to play them. Stage Hazard Toggle is a godsend for getting to play stages you enjoy with friends who normally hate them for annoying hazards that happen there. Love how easy it is to setup different custom rulesets and just take turns switching between them before every match to make everyone happy. Full button remapping and settings plugged to user profiles is another blessing.

    Online is the mess I expected it to be. They've patched it to make it a little better, and learning while writing this from Friend Code you can use Background Matchmaking to force your play preferences more when looking for matches. It is still basically Smash 4's online though. Don't have too much more to say about it. Sucks you can't play with stuff like Squad Strike, Smashdown, Stage Morph, etc. online. Smash Ultimate is definitely best experienced locally with friends.

    Squad Strike will probably end up the Smash Run of Ultimate, where it gets buried under for not being available online despite being pretty fun. I love how it has the Pokemon Stadium-esque way of picking order of your fighters before the match without your opponent being able to tell. Smashdown is a commitment, but it is also SUPER FUN, and it is a great way of forcing your tryhard friends off their main and testing everyone's general skill level with the game. There's so many mindgames you can play even just on the menu picking fighters faster than your friends so they can't pick them. Great addition that I hope stays in potential future games, and really benefits from and synergizes with the massive roster. Haven't touched Mob Smash, but I love the new Classic Mode. It is a little short, but that doesn't feel like a negative with the massive roster, and the way each one is themed to each character is a great touch. Sadly, the Race to the Finish type minigame that is part of Classic Mode isn't themed to each character, exact same for all 74, which is a big disappointment when there's no Break the Targets or anything in Ultimate. It is a short stage you can quickly run through, so it isn't too much of a slog at least. One of the few modes in Ultimate that lets you play coop too!

    Last I'll say on an already lengthy post is I played my time using a Pro Controller, and it worked mostly fine for Smash. Had a couple instances where against friends, in a frantic fight I'd have a Side Special come out when I wanted a Neutral one because the Pro Analogue Stick isn't as springy as the GameCube Controller one, but that's really the worst of it. Getting to use a wireless controller with HD Rumble was worth that tradeoff for me, and it saves me money on not buying the Gamecube Adapter and a newage Gamecube Controller.



  • @mbun said in Super Smash Bros. Ultimate (Switch):

    Are they so busy playing the brick of content that they haven't taken the time to talk bout it yet?

    Yup that's me! I'll share my thoughts once I'm done with World of Light. I haven't even unlocked all the characters yet, I want my Incineroar damnit!



  • So Japanese leaker posted stuff about Joker in Smash, along with news of P5R (Rebirth?) And P5 Arena being delayed because of Arc System Works working on a Gran Blue fighting game, the original post was made 5 days before Gran Blue Vs was announced. Said leaker has now posted about the next DLC character
    http://www.nintendolife.com/news/2018/12/rumour_dlc_fighter_for_smash_bros_ultimate_leaked_on_japanese_textboard



  • @mbun said in Super Smash Bros. Ultimate (Switch):

    I don't know what to make of this topic going so quiet post release. Did people get their fill and move on already? Are they so busy playing the brick of content that they haven't taken the time to talk bout it yet?

    Can't talk. playin vidya games.



  • @dmcmaster That leak both makes sense to me, and doesn't...

    Using a character from DQ seems good, especially since that series is so popular in Japan, but I am surprised they didn't choose the hero from 8 since he seems more recognizable to more people....



  • It's not true, I don't believe it at all. S-E's been way too stingy regarding Smash, there isn't even a single spirit in the game aside from the two for Cloud (that just use his Smash render instead of art from his original game like everyone else) and arguably the SMRPG characters.

    In fact I'm willing to take a bet right now that there will be literally zero S-E represntation in the entire first Fighters Pass for smash. It's a long-term bet, but I'm that confident right now.